CDP_RED/GOG don't need to tell their customers to relax. they are relaxed. no DRM and no multilayer didn't hurt them. and don't treat their customers like they are to blame for their failures and need to STFU
It isn't that "gamers don't like to pay for games". You may have noticed some services that have made billions of dollars on the exact opposite argument. Steam and ITunes being the big ones. The key is to price your product where the purchaser finds value and is willing to scream "shut up and take my money!" $69 for a non functional triple A title is not this place. Quite frankly Fuck DRM, not because I think it is wrong for producers to expect to get paid for their product, but because I think it is a poor economic and financial solution to the problem. The secret to people not stealing your product is to lower the barrier of legitimate entry. Make it easier and less painful to buy a legit copy then it is to jump through hoops pirating it. Part of that is setting the price at a point where the consumer finds value for what they are getting. THAT is the true point of balance. That is what Mr. McGee completely fails to realize. And big producers like EA just can never grasp.Gethsemani said:And the reason we have Draconian DRM schemes protecting games these days in the first place is because "gamers" like to not pay for their games, like at all. Just look at Crysis, which was torrented more times from Pirate Bay then it sold actual copies. I am not going to defend EA or always-online DRM, but we should at least be clear with the fact that this kind of respectlessness fully extends both ways. Whoever started it is kind of irrelevant, what matters is that as long as a majority of PC gamers aren't willing to pay for their games and are ready to obtain them illegally instead, we'll be seeing draconian DRM solutions, simply because the developers and producers want to get paid for the product they made.Gorrath said:I find his whole spiel to be quite humorous. Gamers didn't turn this into WWIII, the publishers did when they decided that protecting against piracy was more important than the user experience of their paying customers. Why is it so hard for publishers and developers to understand that if you're going to cram DRM into your games, and that DRM causes your game to be unplayable, the people who paid you have good reason to be pissed.
So that's it then? "Always-Online" or "Extinction"? Bullshit.McGee said:That being said, developers and publishers face extinction if they can?t solve the piracy issue while at the same time addressing the demands gamers make regarding connected and accessible games (I see these two things going together).
The Chinese gaming market is not something I'd be bragging about, and not something I'd want to emulate.McGee said:Being in China all I see are companies who have solved these issues and customers who are happy with the results. Western developers have some obstacles to overcome before they get there.
Trust is a two way street.McGee said:"People need to relax a little and stop turning everything into World War III - Gamers vs. The Man. There are no winners in that scenario.
Couldn't find the source for Crysis (still looking). So how about the 4-5 pirates per paying consumer of the Witcher 2? [http://www.escapistmagazine.com/news/view/114429-The-Witcher-2-Pirated-Roughly-4-5-Million-Times-Says-Dev] or the list that shows that Crysis 2 was pirated almost 4 million times from one site alone during the first year? [http://www.escapistmagazine.com/forums/read/7.336755-TorrentFreak-Reveals-Top-Pirated-Games-of-2011] You can put that number of pirated copies of Crysis 2 in comparsion to the ~640,000 copies it has sold. [http://www.vgchartz.com/game/35003/crysis-2/] Comparing the Torrent Freak number to the VG chartz numbers also tells us that for every gamer who legally purchased Crysis 2 during its' first year another 9 downloaded it via a BitTorrent affiliate.Kevlar Eater said:
Seriously. I'm freaking waiting.
No, not the waiter, that's why people aren't specifically pissed at Origin. People were pissed at EA proper and its mis-management of servers (what could be called the "chef" for the sake of this analogy). The waiter isn't to blame, but I'm entitled to throw my frozen pizza at the chef for insulting me with his pile of garbage."Just because you've given a restaurant your business doesn't entitle you to throwing molten cheese fries in your waiter's face if your margarita comes out frozen instead of on the rocks."
"Those who make non-violent revolution possible, make violent revolution inevitable" - Martin Luther King Jr.McGee continued. "People need to relax a little and stop turning everything into World War III - Gamers vs. The Man. There are no winners in that scenario."
Well that would be extreme reaction but none the less I would feel that the restaurant shouldn't charge money for shoddy food, nor should the customer feel obligated to pay for that food. And certainly the customer should have every right to vocally complain about the shoddy service of that restaurant, plus a good restaurant would immediately fix such a mess."Just because you've given a restaurant your business doesn't entitle you to throwing molten cheese fries in your waiter's face if your margarita comes out frozen instead of on the rocks," McGee continued. "People need to relax a little and stop turning everything into World War III - Gamers vs. The Man. There are no winners in that scenario."