the problem with hydrophobia was, that the story telling was extremely poor. they focused too much on the water effects in the game.weker said:It sounds like another Hydrophobia, I hope Jim picks up on this again.
the problem with hydrophobia was, that the story telling was extremely poor. they focused too much on the water effects in the game.weker said:It sounds like another Hydrophobia, I hope Jim picks up on this again.
I concur, there were soo many more issues all over the game for me, like bland platforming, poor optimization, and dull combat.Metalrocks said:the problem with hydrophobia was, that the story telling was extremely poor. they focused too much on the water effects in the game.weker said:It sounds like another Hydrophobia, I hope Jim picks up on this again.
Because it's so much easier to do now. They can reach so many more people through the internet. When I was a kid you had to wait for the magazines to hit the shelves each month.THEJORRRG said:Why do developers have to ***** and moan when their game turns out to be crap? They never used to do this, why now?
oh i know how much hydrophobia sucks. i played it my self on the pc. controls, story, voice acting, AI, etc. it took the developers 4-5 patches until the game actually ran smooth and more or less playable. the only good thing i can say about it is the water. now in this game it really looked amazing.weker said:I concur, there were soo many more issues all over the game for me, like bland platforming, poor optimization, and dull combat.Metalrocks said:the problem with hydrophobia was, that the story telling was extremely poor. they focused too much on the water effects in the game.weker said:It sounds like another Hydrophobia, I hope Jim picks up on this again.
Also after seeing videos showing amy's phyic powers and how the enemies disappeared after death, I knew it was going to be bad. Most the enemies looks like zombies, and I find it has long since gone the day when zombies were scary.
You have a good point, but even then they didn't seem to ***** about everyone's opinion being wrong. They just seemed disappointed.Ariyura said:Because it's so much easier to do now. They can reach so many more people through the internet. When I was a kid you had to wait for the magazines to hit the shelves each month.THEJORRRG said:Why do developers have to ***** and moan when their game turns out to be crap? They never used to do this, why now?
3 is the default rating. And rating on XBL is a pain. So my best guess is that if a game has a 3 it is because no one bothered to take the time to score it at all. Although after reading this I did a quick check and it had 700+ ratings and it was ranked at 3 while other games I own had more or less rating #s and were rockin 4 1/2 each. Even Final Fight/Magic Sword double game had a higher ranking than Amy so I don't know where this jerk off is getting his numbers from. I just hope that everyone who played this takes the time to give it the 1 star it deserves lol.Doclector said:Okay, first thing, usually, a three or four rating on xbox live is bad. Even the most average can get to four. Three is bad. Don't ask me why, that's just the way it seems to work on xbox live.
Then there's what's wrong. During my trial time, I never died. I came close due to s*** controls, and a stupidly dark maximum brightness setting, but I didn't die. Those weren't the most frustrating parts, though. The most frustrating parts were not knowing how the inventory works, the button to take a health injection just plain not working, and then that supposed injection not really working either, searching around for ages for bairly visible pools of blood using a radar with no sense of the enviorment whatsoever, my character having the speed and turning circle of a giant turtle, and having damagable weapons, which I thought we all agreed hardly ever works out well.
All in all, I found it difficult to believe the same people who came up with such an interesting subject had the staggering stupidity to mess it all up so completely, and then the further stupidity to say that we all just hate it because it's hard, and then the stupidity so great it's surprising these people survived past age ten without coming to some incredibly stupid end as to expect that to work.
Vectorcell, I didn't know of you before AMY. And now I never want to see you again.