Analyst Predicts 3 Million Kinects Shipped This Year

Baby Tea

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Sep 18, 2008
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Leadballoon said:
Wait a minute... Did Microsoft made it so you can look around corners by turning your head, or have I misunderstood something.
If it is so, then it is a incredible stupid idea. If I turn my head in real life to look to the side in the game then I won't be able to see the screen any more.
First: No they haven't. They showed that you CAN do that with the Forza 3 demo, but beyond the Forza demonstration they haven't 'announced' that as a 'regular feature'.
Secondly: They wouldn't have you actually turn your full head. That would be, as you so eloquently put it, stupid. It would probably be more of a 'lean' then a turn. So leaning your body to the left would lean your character to peak around corners. The Forza demo showed that leaning left or right had the driver look left and right. And the degree of lean isn't a 1:1 ratio of the turn, meaning you don't have to lean 90 degree to look 90 degrees.
 

Deadlock Radium

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Mar 29, 2009
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TheYellowCellPhone said:
Rack said:
2,999,836 Kinect sitting in warehouses by the end of the year then?
The sad truth. Barely anyone will buy a $150 attachment to their $150+ console plus a $50 game to go with it.
What? Does a 360 cost 150 bucks in the U.S?
Here the new one will cost the equivalent of almost 500 dollars o_O
 

E-Hybrid

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Jan 25, 2010
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He said shipped, that means nothing. I could that I have written a book and shipped 10,000 copies, it only matters that you sell them, not ship them. How stupid do these people think we are?
 

thethingthatlurks

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Feb 16, 2010
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Baby Tea said:
Leadballoon said:
Wait a minute... Did Microsoft made it so you can look around corners by turning your head, or have I misunderstood something.
If it is so, then it is a incredible stupid idea. If I turn my head in real life to look to the side in the game then I won't be able to see the screen any more.
First: No they haven't. They showed that you CAN do that with the Forza 3 demo, but beyond the Forza demonstration they haven't 'announced' that as a 'regular feature'.
Secondly: They wouldn't have you actually turn your full head. That would be, as you so eloquently put it, stupid. It would probably be more of a 'lean' then a turn. So leaning your body to the left would lean your character to peak around corners. The Forza demo showed that leaning left or right had the driver look left and right. And the degree of lean isn't a 1:1 ratio of the turn, meaning you don't have to lean 90 degree to look 90 degrees.
Ok, using the movement of the body for ingame movement, along with direct controls looks perfect on paper, but you do realize that you would have to sit perfectly still to not have your character spastically flail about (hyperbole, obviously)? I mean what happens when you turn your head because somebody talked to you, or anything like that? I don't know if that was addressed in the presentation, but I could see it being a huge problem
 

Baby Tea

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Sep 18, 2008
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thethingthatlurks said:
Ok, using the movement of the body for ingame movement, along with direct controls looks perfect on paper, but you do realize that you would have to sit perfectly still to not have your character spastically flail about (hyperbole, obviously)? I mean what happens when you turn your head because somebody talked to you, or anything like that? I don't know if that was addressed in the presentation, but I could see it being a huge problem
There would probably be something in the movement tracking software that would register slight, 'non-game' movements, and even too large 'I'm getting up to get a drink' movements (Since it's obviously excessive). A certain range of motion (Must move at least this much, but not more then this much) kind of thing. Then again, there might not be and there might be tons of problems with the idea. I'm not a programmer/developer. I don't know.

What I'm saying is that Kinect has great potential, which I saw a glimmer of in the Forza Demo.
It has potential to fail, of course, but I prefer to be optimistic. Especially after the Forza demo.
We already know some games will use both Kinect and regular controllers, and that sounds awesome.
 

Baby Tea

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Sep 18, 2008
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Hopeless Bastard said:
Baby Tea said:
Movement takes three fingers max (modifier + diagonal) which always leaves three free. Four fingers are always free on the mouse.
Your argument was that it was more efficient. It's not.
It's easier, and more efficient, to slightly turn my head or tilt it.
It's also faster and more intuitive.
 

TheYellowCellPhone

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Sep 26, 2009
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Deadlock Radium said:
TheYellowCellPhone said:
Rack said:
2,999,836 Kinect sitting in warehouses by the end of the year then?
The sad truth. Barely anyone will buy a $150 attachment to their $150+ console plus a $50 game to go with it.
What? Does a 360 cost 150 bucks in the U.S?
Here the new one will cost the equivalent of almost 500 dollars o_O
The new one can cost around $500 new. However, here you can buy the early ones for around $150 via Ebay/Craigslist.

Actually, I think my friend got his for $100.
 

DividedUnity

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Oct 19, 2009
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Hahaha good one microsoft. This is like that fake leak about $150 dollar price point to drive up attention. Do you really think microsoft are that stupid? If you do think again.

Anyway, theres no way this thing will ship 3 million units. Not unless microsoft plans to build a giant warehouse and ferry them back and forth between the factory and there then say they shipped them so it still counts.

If they price is a reasonable level I'd see it selling just over a million units.

Also if I'm wrong about the $150 leak being a lie I will eat my own head.
 

Baby Tea

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Sep 18, 2008
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Hopeless Bastard said:
I posted how its more efficient, you said "NUH UH!"
No, you posted how you could 'just use keys', but that doesn't mean it's more efficient.
I could use a keyboard to fully control an FPS, but it's not nearly as efficient as a mouse and Keyboard combo.
This is the exact same situation. Rather then using key binds to have a lean fully left or lean fully right option, an IR tracker lets me lean as much, or as little, as I want. Rather then being restricted to the binary choices of 'fully leaning' or 'not leaning at all', I can lean as much as I want. Just like with a Keyboard where I'm either turning at full speed or not turning at all, but using a mouse lets me turn at a speed of my choice.

That's efficiency.

What you're suggesting isn't efficient. It's a sub-par, jury-rigged solution.
I don't want to use more keys for my games. I played games way back in the day that required you to have the key-board shortcut help card in front of you. I don't want to go back to that. Now it's possible to reduce that to a few motions of the head. That's called 'efficiency'. It's also faster and easier. I can just move my head. I don't have to think about what key is bound where, because moving my head does it for me.

That's also 'intuitive', not because some gaming website overuses words like that, but because leaning in reality is a similar action, which means it's easy to catch on to the 'new concept' of leaning with your head. Anyone who has ever 'got into' a game will probably admit they duck instinctively anyways at points when playing. Similar idea.

The cost efficiency is a completely different story, but it's also totally subjective. Someone here said they like going to the gym, and I prefer to work-out at home. I don't see gyms as very cost efficient, but obviously they do. They might get a better workout at the gym if they have free classes, or equipment that I don't have access to at my house. But we both get what we want. Someone with this IR tracker will get a better leaning mechanic, the ability to turn one's head, or the ability to look around corners while driving/flying, for more money then you are obviously willing to spend.
You're happy with your set up like I'm happy with working out at home.
Other people are happy with the extra abilities the IR provides like other people are happy with the extra equipment they get at a gym.
Everyone thinks they are spending, or saving, their money wisely.
Completely subjective.
 

scotth266

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Jan 10, 2009
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Baby Tea said:
Zing said:
Honestly who's actually buying this crap?
I probably will be!
I enjoyed the presentation. I really liked the look of the fitness game (I already work out at home, and it would be a great enhancement), and the Forza racing demo was also very awesome.
Maybe its just me (I tend to be under-whelmed by realistic racing titles in general) but the Forza demo seemed rather weak. I was much more impressed by Dance Central, especially the soundtrack (funk-a-licious!)

But yeah: if the price tag is somewhere between $60-80 American, and some good titles debut with it, Kinect will stand a chance.

(I keep on wanting to call it the Kinetic. Goddamn Microsoft and its wordplay!)