Ilyak1986 said:
Do a google search. See those little text ads all the way to the right? Little things like those is what Google makes $28 billion a year off of. How can games do that?
1) Harvest eyeballs.
2) Make them look at ads.
3) Get paid by ad placers.
4) Profit.
Yes, sometimes ads are completely out of place, like in a scifi game in the year 2234 with ads for blu-rays. At the same time, on game startup, you can have a "brought to you by these companies" or heck, if you have inconsequential "loading...loading...loading" screens, you can just replace whatever filler picture with ads and sell a no-ads premium version.
That can increase revenue, yes, but the amount of ads needed to fully fund sustainable game development in the absence of people actually paying for it would pretty much destroy immersion.
AndyFromMonday said:
JonnWood said:
But you're still technically denying sales and are still distributing content you were not authorized to do so. Isn't that illegal?
For about the fifth time, no, and if you're going to insist that it is, I'm going to ask for sources explicitly stating your view is correct. You're making an extraordinary claim here.
You're just twisting it here. Doesn't the law specifically say that file sharing is illegal if the file in question is protected by copyrights? Doesn't the law says it becomes illegal the moment you share copyrighted material to other people who have not purchased it?
Again, no, the laws in question specifically refer to unauthorized
reproduction.
I disagree. It would be stupid to assume that people who pirated Game A would have went out and bought that game if it weren't for piracy.
It's easier to know which points you're referring to if you quote them, like I'm doing.
There are either two outcomes to the "lost sales" argument. a)The pirates would've bought the game, in which case piracy causes lost sales, or b)the pirates wouldn't have bought the game, in which case pirates took something without permission or any plans to compensate their creators.
Neither is defensible.
There are also no numbers being released about piracy. In fact, there is barely any info on piracy. All we know is that it's supposedly hurting the industry.
Piracy tends to be evasive by its very nature.
What rights might these be? The right to receive a finished product and the right to do what I want with my game as long as I do not distribute it.
For the finished product thing, there are laws about it, yes. As for the second bit, you have a right to play, lend, and sell your games, but not to reproduce them.
The only thing currently standing between people and piracy is ethics. You can't crack down on every single pirate and as such the consequences of actually pirating something are minimal at most.
The numbers quoted in the article are in the hundreds of thousands. That has to have some effect.
The only barrier that you seem to cling on to is invisible.
Philosophically speaking, the idea of ethics and morality are illusions composed entirely of social mores. But I doubt that's what you meant.
I never argued whether piracy is ethical or not.
Which is the general topic under discussion.
Because it's just in no way possible for publishers to be hiding behind piracy when their real intent is to bankrupt the used games market, right?
It's possible. It's also possible that a hit squad is going to break down my door right now and shotgun me to death because they got the wrong address.
No hit squad. Huh. I guess the claim I phrased as a sarcastic, rhetorical question was entirely without support or merit. How 'bout that?
Also, no. English is not my first language. It's an irrelevant point in this discussion.
I was hoping it was relevant, because then I'd be able to attribute your persistence in harping on the wrong definition to the language barrier, rather than stubbornness.
incal11 said:
They say it but they have no more proof of that assertion than you even if they are the devs themselves,
I've noticed that you piracy apologists ignore any source that doesn't support your argument. You just stated that the developers themselves have no idea how much their game was pirated. Even assuming a massive, whopping 50% margin of error still leaves their game at 40% piracy.
They're the devs, I'm some dude on the Internet, and you're some dude on the Internet. They are the authority. If you want to disprove them, you're going to have to back it up with a dissenting source, or explain exactly how they were wrong.
plus here's how their experiment went:
http://www.eurogamer.net/articles/world-of-goo-experiment-a-huge-success
I notice that you just linked to an article almost a full year after the one I linked, about a short term promotional experiment.
and about the second link, I find a 25% rate low for a popular mainstream game and in the 4 treasons they give in "Why would you pirate a pay-what-you-want bundle?" the first is sadly true but n° 2 and 3 are actually good, and n°4 is bullshit because noone is stupid enough to want to "stick it to the man" when it's an indie bundle whose profits goes to charity.
Odd. You're not disputing the facts on this one, just their hypothesized reasons for piracy.
Piracy is the equivalent of sneaking your friends into the movies through the bathroom window. If people want your stuff but don't want to pay for it, tough. They shouldn't get it for free anyway. Entertainment is a luxury, not a right.
So are democracy and freedom of though then,
You just put Counter-Strike and World at Warcraft on the same level of importance as civil rights.
Your argument is invalid.
Btw, did I score a few points in my last post ?
You misunderstand. I'm not arguing with you. I'm trolling you to see what sort of illogical nonsense you lot will come up with. I'm not sure if it's trolling if I sincerely hold the views expressed, but I'm not actually expecting minds to be changed here.
Still, you could surprise me and try to counter my arguments with reason and insight (and by that I mean not rehashing again all your previous arguments).
The only reason I repeat them is because you seem to misunderstand them so completely. If I'm using the same arguments, and you have to keep changing yours to keep responding, that doesn't say much for your arguments or position.
Nah, I tapped out when you compared video games to democracy. Have fun in your self-delusion.