LitleWaffle said:
Housebroken Lunatic said:
LitleWaffle said:
Basic Terms: You took something that didn't belong to you
^That is for both Piracy and Theft
Not So Basic Terms: Taking something under copyright and reproducing it without the creators permission which is PIRACY is COPYRIGHT INFRINGEMENT.
Those that make the source of the file that is pirated is under direct violation of copyright infringement. Meanwhile those that get their own version of the file from the original illegal one are also breaking the law.
Meanwhile thievery is of stealing something
How is this not obvious to you people?
Duplication of information isn't "taking". And COPYRIGHT INFRINGEMENT is STILL NOT THE SAME AS THEFT.
Also, please illustrate exactly how the world will dissolve into anarchy and chaos because ancient and dysfunctional copyright laws are being broken.
Theft is one thing, copyright infringement is another. They are unrelated and anyone trying to claim that they are exactly the same is an obvious idiot with no sound arguments what so ever...
Is the piece of information owned by someone else by copyright? Yes
Are you reproducing the piece of information while you do not have permission to do so? Yes
-Copyright Infringement
Is the piece of information owned by someone else by copyright? Yes
Is the piece of information yours to take without paying for? No
Did you have permission to take what wasn't yours by the owners that have the copyright? No
-Piracy
Is the apple from the market stall owned by someone else? Yes
Is the apple from the market stall yours to take? No
Did you have permission to take the apple from the market stall owner? No
-Theft
This quote from me of your's never says that Copyright Infringement and Theft are the same thing. If you interpreted it that way, this is how I see it above.
How would you describe pirating? I say take, what would you say? I say take because you obtain information online that does not belong to you without being payed for legally. If you are going to critique my use of words or point of view, at least put some backbone into it.
And for the part about the whole anarchy thing, I can't find where I posted that. But I shall answer it regardless.
I guess if everyone followed the viewpoint of the person who's username I can't remember that I began arguing with, which was that Piracy isn't stealing, than just about everyone would start pirating. The lack of sales would drive everyone in the gaming industry out of business, and millions more would lose their jobs, so they won't be able to pay for their taxes or mortgages.
The lack of paid taxes would add up quickly, ruining the what I believe delicate loop the government has been using to keep our economy afloat, while millions of now homeless people need money to survive, and since very few people would be willing to give out food(though the few that do should ascend to godhood),I believe the government will produce more money in order to help like mistakes in the past and would cause inflation, ruining the economy for everyone and causing a depression.
The majority of people, without knowing how to solve these problems themselves, will eventually go on a thieving rampage, killing people if they have to just to survive. Civilians will all carry guns to defend themselves. The authorities will either will have already disbanded and joined the other civilians in the anarchy, or would attempt to gun down civilians. The government will try to interfere with the SWAT which will not end well for everyone now has guns and a massacre of civilians will take place. The civilians will protest or shoot at the government and the government will either quickly or slowly fall apart.
Sure the pirating issue is quite large, but many people are still buying legally, and the fact that Black Ops has been one of the largest sales ever can easily show that. However, if everyone considered pirating not stealing or didn't care like the person I began this argument has claimed, than I think the three paragraphs above are what would happen.
Wait a minute, we're going from internet piracy to the collapse of capitalistic civilization? Is this a joke?
I know you're trying to extrapolate for the sake of proving a point, but...I completely disagree.
For one, if you're talking about piracy being so bad because the devs don't get any money out of it, what about the sale of used video games at Gamestop? Should gamestop be completely shut down? Because derp derp, I pay for a $10 used copy of Ace Combat 5, and Namco doesn't get that $10 (or even more, because a new copy would cost more). I suppose gamestop is legal piracy because money changes hands?
On the same note, what about the sale of used automobiles? Or the sale of used textbooks between friends? I know I sold a statistics textbook to a friend in university for a lower price than she'd pay to buy it used at the bookstore, but for a much greater price than I could have obtained for selling it back used. Both parties were happy, and the only loser was the bookstore that blatantly overcharges.
Now, are you also on a crusade against the sale of anything used, and believe everything should be sold new or not at all, since that's the only way the original manufacturers of whatever widget it is get paid (be it video games, books, automobiles, you name it...)?
IMO the only difference between piracy and gamestop, when you REALLY come to think of it is this:
The exchange is done OTC (over the "counter", that is, peer to peer) rather than through the "exchange", which is gamestop, which has a *massive* bid/offer spread (aka what it will pay for a copy of the used game vs. what it would sell it for). Though in this case, I suppose that the analogy doesn't quite hold since there's another copy of the something being created, but with most games' low replay values these days, unless someone just sits there and lets everyone download from him or her, what probably happens is that he or she downloads said piece of entertainment, consumes it, and probably doesn't touch it again, before re-uploading it if at all. In that sense, it can be thought of as a "trade" by eliminating the middle man.
Anyhow, my take on things is this: most people have a very limited amount of money, and any money they spend on something that they can get for free with an infinitesimally small chance of being punished for it is money very poorly spent, speaking purely from a monetary utility perspective. On the other hand, we have people's morals and ethics.
I think quite a few pirates' stance is this: morals and ethics are nice, but I have no money with which to pay to begin with. My net worth isn't so high if at all positive (think student loans) and I'd really like a better job (if I have one at all). I'm not going to *buy* anything that I absolutely don't need, so anything I would hypothetically "pirate" would not be a lost sale.
Some articles say that by downloading something, a person puts some form of value on that something, or he or she would not download it at all. Just because I put value on something doesn't mean I have the money to currently pay the value of that something. So, I hypothetically download that something. Did I just negatively impact a company's bottom line? Not in this case.
At the heart of this matter is this: what is somebody's time worth? If I'm a big wig rolling in money hand over fist, rather than search on the internet for hours upon hours to download a torrent which may or may not work, I can buy whatever piece of entertainment I wish to consume legally. But if I'm a broke college graduate without a job in the worst recession since the Great Depression and have to be resigned to free pirated entertainment, will you begrudge me to pay when I have nothing?
Frankly, a lot of this begs the question as to why companies *insist* on trying to pry money from a market segment with probably very little purchasing power. The economy is not in the best state for discretionary spending at the moment, and video games are a definite luxury. And no, my argument isn't "stop charging so much and maybe we'll buy". My argument is "video games rank rather low on any rational person's list of priorities, and most video game players are not too well off, because by the time they are, they don't really play them anymore, so start trying to find innovative ways to monetize that segment".
Think about it. People who play video games might not necessarily have money, but what do they give you when they play your game? Time, and eyeballs. Google realized this quite nicely and now makes a killing from this realization. Why can't anyone else?