And the Most-Pirated Game of 2010 Is...

LitleWaffle

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AndyFromMonday said:
LitleWaffle said:
You might own the DVD but that does not mean you own the software on that DVD. Therefore, selling the game is making profit off of software that is not yours and is illegal. In regards to "selling it" to stores, it's not considered that. Technically, you return the game and are payed a part of the original price back. Borrowing your DVD whilst it has the software that does not belong to you on it is illegal because it can legally be classified as theft(since borrowing is a form of sharing, piracy is sharing, piracy is illegal therefore sharing is illegal). You also do not have the right to reproduce the software on that DVD, that is illegal.
Gah! It is called copyright for a reason. The right to copy. A person with a physical copy can't reproduce the software on the copy due to copyright. The physical copy is off ownership of the creators of the game. As long as you don't reproduce it, it is legal to lend it, sell it and all that jaz. It is yours, you do what you want with it, as long as you don't reproduce the information.


AndyFromMonday said:
1. Lending a game is illegal.
Ummmm... no.

AndyFromMonday said:
since borrowing is a form of sharing, piracy is sharing, piracy is illegal therefore sharing is illegal
It makes me sad you think this. Your logic states that all pre-schoolers are thieves, breaking the law, and apparently should be arrested.

You can't make up a formula using only the basics of each point. It is like trying to say 2.5 + 3.5 = 5 because you don't care about the .5(though it is probably a lot more worth than .5).

Just so we are clear, 2.5 + 3.5 = 6.

When you share something, no more of the object you share is reproduced, or if it is, it is illegal if the object has a copyright. Piracy is the reproduction of information that isn't allowed by a copyright on the information, in this case a game, which is copyright infringement. With piracy, you don't share one set of that information, but you make a copy of the information. You don't have the right to copy it.
 

Ilyak1986

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In terms of consistent argument from a piracy apologist, here's a very simple one:

I have $X dollars, X being a finite number.
I want to stretch X over as many things as I possibly can (this is eco 101, we have limited resources but practically unlimited wants...albeit if we had as much money as Bill Gates, eventually, our wants would have a limit to at least what our money could buy).
I want a computer game.
I can either pay for the computer game (the legal route) or take my chances at getting nailed for copyright infringement and have a huge fine levied against me (this assumes that the pirated game is of equal quality than the purchased game).
I estimate that the chance of having a huge fine levied against me is slim to none.
Therefore, I will pirate the game because the expectation of my cost of pirating it is far less than my expected cost of buying the game.

There are 3 ways to fight piracy then:
1) Hire legions upon legions of lawyers, torrent sneaks, etc. etc. to the point that so many people are scared of pirating, which would cost publishers a prohibitively large amount of money, so this option doesn't work.

2) Lower prices to the point that the chance of getting caught multiplied by the amount of the fine would be higher than the actual price of the game, which would probably also lose a ton of money, since pirates say "the chance of me being caught is negligible (aka 0), so if you charged anything substantial for this, I'll pirate it"

3) Make a game that you can't pirate. That is, CD keys, only one multiplayer account, yadda yadda yadda. And probably even then, there'd be ways to crack that at some point.

As for the PC being a terrible platform to develop games for, tell that to blizzard entertainment. They've made nothing but computer games and they're doing somewhat well, to say the least. As for pirating starcraft 2, the real draw to starcraft 2 is the multiplayer, and not only with the regular melee starcraft 2, but all of the cool custom games that you get in addition to the regular starcraft. Same deal with warcraft 3 and dota. Install game, "dood what's yer CD key?". And in many cases, it'll be absolutely worthwhile to shell out for a legitimate copy.
 

GestaltEsper

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Question from an ignorant: I keep hearing talk of "Google doing right" and "Google making it work." Can someone explain what Google is doing please? Seriously I have no clue what these people are talking about. Just make it easy to understand please.
 

Ilyak1986

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The Google search engine is free to use. However, they monetize all of those free users in the form of those little text ads, which are responsible for around $28 billion in annual revenue.

They're the biggest example of how a free product translates to megabucks.
 

JonnWood

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AndyFromMonday said:
JonnWood said:
Because I totally put a pro piracy spin in my comment instead of saying that copyright laws need a revamp.
That's more reasonable. It's had to tell sometimes. Though your understanding of copyright seems to be...misinformed.

[quoteYou might own the DVD but that does not mean you own the software on that DVD. Therefore, selling the game is making profit off of software that is not yours and is illegal.[/quote]Source please. Can you quote specific laws?

In regards to "selling it" to stores, it's not considered that. Technically, you return the game and are payed a part of the original price back. Borrowing your DVD whilst it has the software that does not belong to you on it is illegal because it can legally be classified as theft(since borrowing is a form of sharing, piracy is sharing, piracy is illegal therefore sharing is illegal).
No. That is circular logic. Piracy is "file sharing", not regular sharing. The reason it's illegal is the next bit;

You also do not have the right to reproduce the software on that DVD, that is illegal.
Correct.

1. Lending a game is illegal. You are giving software to a person without permission from the right holders. It can even be considered piracy as if a person plays the game and finishes it they will not buy it and will therefore constitute a lost sale to the publisher.
Lending games to people is not illegal. Reproducing it without permission is what is considered piracy.

2. I meant mods.

3. No one likes to pay for DLC.
People always complain about DLC. They complain when it's out too early, when its out too late, when there's too much of it, when there's too little of it, etc, etc. Even when it's free, people still complain(Team Fortress 2).

The thing is, it's harder to implement DLC on the PC whilst on the consoles you've got an unified network with no other possibilities(plus, piracy is harder as it requires large DVD's and a cracked console)
Yes, and?

4. Because that's what it is. By reducing the alternative aka mods and piracy you're controlling the way a person will play your game, ensuring that if they want more of that game their only alternative will be to appeal to you, the developer.
I know you want to think that it's "evil", but it's just smart business. No one forces users to buy the game, or the DLC, and companies have a responsibility to their shareholders.

You can either give the "update" or content for free or you can charge money. Since there is no alternative the person will either have to pay or consider not playing. The migration to console development is all about controlling how we play games.
I'd like some sources, please.

It's way easier than attempting to do so on the PC. I guess I could spin it around and say it's about increasing profits but in order to do so you'd still have to control the way a player plays your game.
Why would that be so evil? The main job of a business is to make money. And why are you harping on this point? It's really the developers' choice.

Ilyak1986 said:
The Google search engine is free to use. However, they monetize all of those free users in the form of those little text ads, which are responsible for around $28 billion in annual revenue.

They're the biggest example of how a free product translates to megabucks.
And they're the exception, not the rule. That's one of the reasons their success is so notable in the first place. As a few people have already pointed out, if piracy were legalized tomorrow, it would cause economic collapse. Very few people would pay for stuff.

As for the Blizzard bit, their games can be pirated, it's just that you have to play on private servers to access the multiplayer. Where's the fun in that?
 

Vakz

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John Funk said:
SpcyhknBC said:
I'm very hurt by this article, where are the numbers for PS3 piracy? No love for the PS3, how sad.
PS3, as far as I know, is still mostly secure.
The latest news regarding this is that the root key for PS3 has been leaked, actually making the PS3 the probably least secure (might be tied with the WII) console on the market.
 

AndyFromMonday

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LitleWaffle said:
Read the TOS of any recently bought games you own. It specifically says you cannot "exploit the game for commercial purposes". It also specifically states that you simply licence the game but do not own it.

Also, you're still giving software that does not belong to you to another person. Isn't that technically illegal, giving that you do not have permission to do so?


JonnWood said:
"File sharing is the practice of distributing or providing access to digitally stored information". This is the definition of file sharing, is it not? Does this not mean that by lending a DVD you're essentially providing acess to digitally stores information?

How is lending not illegal? You're essentially giving software to other people without the permission of the original author and at the same time deprive that author of a sale. You might say that the difference is the fact that one is sharing a physical copy of the DVD and piracy is sharing the file on the DVD but you're still essentially giving information that does not belong to you to another person.

Of course they do. DLC is considered the benchmark for milking money out of clients. You're deliberately introducing content that was meant to be in the game(Mass Effect 2's Shadow Broker DLC for example). In regards to TF2's "DLC". It's not DLC at all is it now? It's more like a continuous update of the game, similar to how World of Warcraft is releasing major content patches that add and/or change things.

I never said it was evil. My problem is that the consumer has less and less rights and you can't just excuse people for doing what they are currently doing in the industry by saying it's "smart business". Whether it's smart or not is irrelevant here.

Sources for what? How it's easier to milk money out of customers when you've got an unified network that does not allow modding to occur? Just look at Modern Warfare 2 or any game released in the past 2 years on the Xbox/Playstation.


The main goal of a business is to make money, true. Still, that does not mean we should basically negate any rights the customer used to have. There is a certain limit.

Actually, no. The "legal ramifications" of piracy are rarely enforced on small time downloaders. People rarely give a shit about the law. Currently, it is if as piracy were legal and there's really no economic collapse going on(at least in the gaming industry). People will still pay for good games.
 

LitleWaffle

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AndyFromMonday said:
LitleWaffle said:
Read the TOS of any recently bought games you own. It specifically says you cannot "exploit the game for commercial purposes". It also specifically states that you simply licence the game but do not own it.

Also, you're still giving software that does not belong to you to another person. Isn't that technically illegal, giving that you do not have permission to do so?
Okay, just discussed that, your right, I'm wrong, I apologize.
 

s0p0g

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Pompey71 said:
I still say the companies have gotten it wrong. Instead of making games MORE expensive to cover costs, make them LOWER and give the pirates cause to rethink. If I knew nearly every major game would release for £20-25 I don't think I'd even bat an eyelid towards pirating them. I personally think the businesses are their own worst enemy and in trying to fill their pockets, they've emptied them.
exactly; that's around the price i'm willing to pay for a game. of course, that unfortunately means that i have to wait (sometimes a pretty long time) to play certain games
also, when i'm talking with friends about (new) games, more than half of them says that they think the games are too expensive, and thus have to wait to BUY it (yes, believe it or not. except for two of the bunch my friends and i buy good stuff - for two reasons: you have a box/disc to put onto your shelf, and you respect the devs' work. i mean, we want to get paid, too. actually, the two morons who pirate about... everything, are students. mind you, they aren't poor students, as they still (around age 25) live with their parents AND don't have to pay s**t AND don't feel the need to work)

the positive side effect is that i discovered indie-games for me (thanks, steam!) ^^
 

Hamster at Dawn

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Pompey71 said:
I still say the companies have gotten it wrong. Instead of making games MORE expensive to cover costs, make them LOWER and give the pirates cause to rethink. If I knew nearly every major game would release for £20-25 I don't think I'd even bat an eyelid towards pirating them. I personally think the businesses are their own worst enemy and in trying to fill their pockets, they've emptied them.
There's definitely some truth in that. I usually wait for games to come down in price before I buy them and then sometimes realise during the wait that the games aren't so great anyway. If games sold at £20-25 new then I would buy a lot more games for sure. I think it's the publishers and distributers that mark up the prices considerably though and the developers don't actually see much of the £40 you currently have to fork over for a new title. But I digress.
 

AndyFromMonday

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LitleWaffle said:
AndyFromMonday said:
LitleWaffle said:
Read the TOS of any recently bought games you own. It specifically says you cannot "exploit the game for commercial purposes". It also specifically states that you simply licence the game but do not own it.

Also, you're still giving software that does not belong to you to another person. Isn't that technically illegal, giving that you do not have permission to do so?
Okay, just discussed that, your right, I'm wrong, I apologize.
There's nothing to apologize for.
 

pokepuke

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dastardly said:
pokepuke said:
They did get paid, and even after that fact people bought the game. What difference does it make if some people play it for free? It doesn't invalidate the number of purchases made.

Leaping from physical theft to intellectual infringement just shows you are too illogical to fully engage in debate.
If they made it, they should get paid every time someone obtains a copy of the game. They made it. It belongs to them. Other people are getting it without payment or permission. Not cool (or legal).
So what? Facts of life, dude.

Of course, I never once used the words "physical theft" in relation to piracy. Of course it's not "physical theft."
And I didn't say you did, but you still compared it to taking things from my house. Obviously you know it was a disingenuous assertion.

Neither is making my way into someone's online bank account and moving some money to my account. Nothing physical was stolen. Not a physical theft.
But that is totally different and in a way it is physical. We aren't in Star Trek, we don't use credits for extraneous items and get our sustenance from replicators. That money is being represented logically, but the money is still physical at some point. It's not counterfeit money, either. Definitely not the same as copying a DVD. It is still pure theft.

Piracy is a type of theft.
Theft of? Something intangible like the will to purchase an item? What if that will was never there? Then nothing lost, but you do end up with potential gained.

That's where people get all weird and illogical. Robbery is a type of theft. It is not the only type of theft. Larceny, shoplifting, blah blah blah. They are types of theft. Of course, the law doesn't call them theft. It calls them robbery, larceny, shoplifting, and so on. This is for sake of specificity. Getting something from someone else without payment or permission is theft, regardless of the form it takes.
They do still get called theft. You basically just said that but then ignored the reasoning behind the wordplay. They all do the same thing, which is take from someone and keep for someone else.

That means some types of copyright infringement can also be called theft.
Some? All you did was mention taking money from a bank account. Digital theft is still theft. That requirement was met.

Primarily, that's piracy--you're getting a copy of something outside of the legal channels, without payment or permission.
Which is why the bank thing fails. It's not a copy of money, it is clearly a designated amount.

It's a type of theft. No, it's not "physical theft."
You keep saying this, but it's not sinking in. You still didn't explain how. Sure, it's not physical, but so what? If I steal your property in some sort of Sim-Life game, then that is still 100% thievery. I didn't just copy your style, I took those items and put it into my inventory.

But that's just a plain old "no true Scotsman."
With such a hard line to distinguish the two, that doesn't hold up. It's clearly one of the other, is or isn't, with respectable criteria. It just seems that your desire to make it into a case of stealing money from hard working developers is clouding your ability to see the lines. Would you deny airplanes from existing when they take money away from the train business? The market does what it wants, and in this case the publishers are living with an outdated business model and trying to get all the support they can to keep it around while they still know how to make money.
 

JonnWood

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pokepuke said:
So what? Facts of life, dude.
You forgot this;
[http://img291.imageshack.us/i/dealwithitv.gif/]

Uploaded with ImageShack.us [http://imageshack.us]

Neither is making my way into someone's online bank account and moving some money to my account. Nothing physical was stolen. Not a physical theft.
But that is totally different and in a way it is physical. We aren't in Star Trek, we don't use credits for extraneous items and get our sustenance from replicators. That money is being represented logically, but the money is still physical at some point. It's not counterfeit money, either. Definitely not the same as copying a DVD. It is still pure theft.
Actually, there's several times more money "in banks" and in the financial system than there is in physical form. If everyone were to try and withdraw all their money, the banking system would collapse. A lot of money only exists as numbers in a database somewhere.

Theft of? Something intangible like the will to purchase an item? What if that will was never there? Then nothing lost, but you do end up with potential gained.
Theft is, at it's simplest, taking something without permission. It does not require direct loss, or else we would not have terms like "identity theft". A game is a "something" that can be taken without permission. Or to be more pedantic, access to a game and the experience of playing it.

They do still get called theft. You basically just said that but then ignored the reasoning behind the wordplay. They all do the same thing, which is take from someone and keep for someone else.
Piracy involves taking a game you didn't pay for and keeping it. You're undercutting your own argument here.

Which is why the bank thing fails. It's not a copy of money, it is clearly a designated amount.
Lots of which has only a virtual existence, as I mentioned before. Stealing it is pretty similar to piracy, in that sense.

BWith such a hard line to distinguish the two, that doesn't hold up. It's clearly one of the other, is or isn't, with respectable criteria. It just seems that your desire to make it into a case of stealing money from hard working developers is clouding your ability to see the lines. Would you deny airplanes from existing when they take money away from the train business?
Pirates are people are people who take games they don't pay for. They are not a competing market fo-

The market does what it wants, and in this case the publishers are living with an outdated business model and trying to get all the support they can to keep it around while they still know how to make money.
Hang on a bit, hang on. You just used the train vs. plane analogy. For piracy to fit into that, it would need to be a competitor to convention game sales. Are you now claiming that it's "the market"? Because a bunch of people who, by definition, are not buying the products in question do not qualify as a market by any reasonable definition of the word.

I also note that you've trotted out that old "the industry is changing" argument. A lot of cheap, good, digital distribution titles are still pirated. World of Goo's devs said that 90% of the people playing their game were pirates. The Humble Indie Bundle had a minimum price of $0.01, and that was still pirated. Most statistics on the matter point to the fact that most pirates simply do not buy games.
 

Piorn

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I have to admit , I have ME1 both pirated and legal, BUT I got the retail version first! Had to pirate it later because the copy-protection wouldn't let me play.
 

JonnWood

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AndyFromMonday said:
Read the TOS of any recently bought games you own. It specifically says you cannot "exploit the game for commercial purposes". It also specifically states that you simply licence the game but do not own it.
Valid premise...

Also, you're still giving software that does not belong to you to another person.
Semi-valid logic...

Isn't that technically illegal, giving that you do not have permission to do so?
Aaand incorrect conclusion.

No. It is not illegal. Lending software to someone isn't any more illegal than lending a book to someone is. Now if I made photocopies of the entire book and was giving it/selling it to people, it would then be illegal. I can go and get DVDs from the public, government-run library. I don't think I would be able to do that if it were illegal.

"File sharing is the practice of distributing or providing access to digitally stored information". This is the definition of file sharing, is it not? Does this not mean that by lending a DVD you're essentially providing acess to digitally stores information?
"File sharing" is actually an incorrect term. What actually happens is that you make a copy of the file in question for someone else. That counts as unauthorized reproduction, which is illegal. Physically handing the disk to your bro is not unauthorized reproduction, and is legal. Making a copy of the game and giving it to your bro, even if you destroy the original, is unauthorized reproduction, which is illegal. Got it?

Is English your first language?

How is lending not illegal? You're essentially giving software to other people without the permission of the original author and at the same time deprive that author of a sale. You might say that the difference is the fact that one is sharing a physical copy of the DVD and piracy is sharing the file on the DVD but you're still essentially giving information that does not belong to you to another person.
The main difference is that "file sharing" makes an unauthorized copy. Also, if I lend it to someone, I don't have access to it anymore until they give it back. Piracy means I need never lose access to my original, while making as many copies as I want.

Of course they do. DLC is considered the benchmark for milking money out of clients. You're deliberately introducing content that was meant to be in the game(Mass Effect 2's Shadow Broker DLC for example). In regards to TF2's "DLC". It's not DLC at all is it now? It's more like a continuous update of the game, similar to how World of Warcraft is releasing major content patches that add and/or change things.
Yet I often hear TF2 players talking about how Valve is so good to them with their "Free DLC". I assume you're defining "DLC" as strictly something one has to pay for, yes?

I never said it was evil. My problem is that the consumer has less and less rights and you can't just excuse people for doing what they are currently doing in the industry by saying it's "smart business". Whether it's smart or not is irrelevant here.
Okay. Piracy violates the rights of the producer. Specifically, copyright. That's why it is legally defined as copyright infringement. I don't

Sources for what? How it's easier to milk money out of customers when you've got an unified network that does not allow modding to occur? Just look at Modern Warfare 2 or any game released in the past 2 years on the Xbox/Playstation.
"Milk"? What is it with characterizing customers as babes in the woods? People choose to buy that stuff, entirely voluntarily. They're not being bilked out of their money by a snake-oil salesman in an alleyway.

All I'm positing is that a developer might have more reasons to move to consoles than just "controlling" games to maximize their profit, and piracy may be one of those reasons. In fact, the same "control" that maximizes their profit would also combat piracy. Weird, huh?

The main goal of a business is to make money, true. Still, that does not mean we should basically negate any rights the customer used to have. There is a certain limit.
What rights are these, pray tell? The one you keep mentioning most (no lending) seems to be based on a serious misunderstanding of copyright law.

Actually, no. The "legal ramifications" of piracy are rarely enforced on small time downloaders. People rarely give a shit about the law. Currently, it is if as piracy were legal and there's really no economic collapse going on(at least in the gaming industry). People will still pay for good games.
There's still plenty of people paying for games, and piracy is still illegal. If piracy were not, the only thing between most people and free games would be their ethics.

This is actually all an irrelevant tangent. Whether lending is illegal or not (and it's not) has nothing to do with whether piracy is ethical.
 

GestaltEsper

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Ilyak1986 said:
The Google search engine is free to use. However, they monetize all of those free users in the form of those little text ads, which are responsible for around $28 billion in annual revenue.

They're the biggest example of how a free product translates to megabucks.
Interesting. Can you explain the ads a bit more and how that can be used in the gaming industry please?
 

pokepuke

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JonnWood said:
Actually, there's several times more money "in banks" and in the financial system than there is in physical form. If everyone were to try and withdraw all their money, the banking system would collapse. A lot of money only exists as numbers in a database somewhere.
Thanks for the lesson, professor.

Theft is, at it's simplest, taking something without permission. It does not require direct loss, or else we would not have terms like "identity theft".
A semantics conflation. Identify theft itself isn't really quantifiable, as it is more of a category. I can gain all your personal info, but is that identity theft? It's just knowledge. Have I taken or used anything? If I commit fraud and use your likeness as my own then I have, but that isn't considered theft unless I am stealing something in the process.

A game is a "something" that can be taken without permission. Or to be more pedantic, access to a game and the experience of playing it.
Which is intangible and can't be claimed. They could say you had a copy and no license, but that is entirely not theft in any way, just like reverse engineering someone's product isn't considered literally stealing the inner secrets from the company.

Piracy involves taking a game you didn't pay for and keeping it. You're undercutting your own argument here.
Taking? That doesn't apply. You're playing another word game, and trying to cheat.

Lots of which has only a virtual existence, as I mentioned before. Stealing it is pretty similar to piracy, in that sense.
And that sense is completely negligible. If you copied the money then it would be counterfeit money. And just because you only read from a screen the amount you have, you still have it in your possession.

Pirates are people are people who take games they don't pay for. They are not a competing market fo-
It's still a competing force. Other product allow you to do something that undercuts their business.

Hang on a bit, hang on. You just used the train vs. plane analogy. For piracy to fit into that, it would need to be a competitor to convention game sales. Are you now claiming that it's "the market"? Because a bunch of people who, by definition, are not buying the products in question do not qualify as a market by any reasonable definition of the word.
Your venn-diagrams are out of place. What do trains and planes have in common? What do publishers and "file-sharers" have in common?

I also note that you've trotted out that old "the industry is changing" argument. A lot of cheap, good, digital distribution titles are still pirated. World of Goo's devs said that 90% of the people playing their game were pirates. The Humble Indie Bundle had a minimum price of $0.01, and that was still pirated. Most statistics on the matter point to the fact that most pirates simply do not buy games.
And you've trotted out the old "omg let's cry for this indie dev that still makes tons of money". Why even do that when you also say pirates don't buy games? That is a very false claim, by the way, along with the 90% bit. But, if they don't buy games then no harm done! If anything, they are helping to market the game, doing the creators a great service.

You even argue my point for me, that the market doesn't always support itself very well when plenty of people want to play games but don't want to buy them. If the old model is becoming a propped up dinosaur, like what has been happening to music and partly movies, then something new needs to be made to morph it into a viable industry.

One example is how consoles have included hardware DRM. They can keep trying it, but it doesn't always last and is becoming very risky to rely on. Even still, the PC market sells very well, which leads to other reasons for why games aren't just illegally copied to everyone on the planet. If everything was as cut and dry as the posters here often try to make things out to be, then barely anyone would be purchasing their games.

by the way:
No. It is not illegal. Lending software to someone isn't any more illegal than lending a book to someone is. Now if I made photocopies of the entire book and was giving it/selling it to people, it would then be illegal. I can go and get DVDs from the public, government-run library. I don't think I would be able to do that if it were illegal.
Where is the line drawn when you don't need the original disc? If I can install the game/program and run from there, letting someone else use the disc doesn't make any sense. And if I make a perfectly legal backup of a movie, how can I lend the DVD out when I could still play my backup? That would easily make a loophole and allow you to double the usage of all the media out there. This is exactly why some DRM limits you from installing a program a number of times. Some licenses are even so limited that you are only supposed to install the item on a specific product you own. That is how OEM copies of Windows are. If you wanted to switch out the motherboard in your PC, the license would get thrown out right with the old one.
 

JonnWood

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pokepuke said:
JonnWood said:
Actually, there's several times more money "in banks" and in the financial system than there is in physical form. If everyone were to try and withdraw all their money, the banking system would collapse. A lot of money only exists as numbers in a database somewhere.
Thanks for the lesson, professor.
Theft is, at it's simplest, taking something without permission. It does not require direct loss, or else we would not have terms like "identity theft".
A semantics conflation. Identify theft itself isn't really quantifiable, as it is more of a category. I can gain all your personal info, but is that identity theft? It's just knowledge. Have I taken or used anything? If I commit fraud and use your likeness as my own then I have, but that isn't considered theft unless I am stealing something in the process.
And there has been a lot of debate about whether piracy is "theft".

A game is a "something" that can be taken without permission. Or to be more pedantic, access to a game and the experience of playing it.
Which is intangible and can't be claimed. They could say you had a copy and no license, but that is entirely not theft in any way, just like reverse engineering someone's product isn't considered literally stealing the inner secrets from the company.
At the very least, it's copyright infringement, even if it's not theft. And as you own previous argument about money indicates, it is possible to "steal" things with no physical existence, only a virtual once.

Piracy involves taking a game you didn't pay for and keeping it. You're undercutting your own argument here.
Taking? That doesn't apply. You're playing another word game, and trying to cheat.
No I'm not. If you go in, acquire something without permission, and keep it, what word would you use?

Lots of which has only a virtual existence, as I mentioned before. Stealing it is pretty similar to piracy, in that sense.
And that sense is completely negligible. If you copied the money then it would be counterfeit money. And just because you only read from a screen the amount you have, you still have it in your possession.
I didn't say anything about "copying" money, I'm talking about the existence of said money in absence of any physical counterpart.

Pirates are people are people who take games they don't pay for. They are not a competing market fo-
It's still a competing force. Other product allow you to do something that undercuts their business.
Calling piracy a "competing force" is like calling a leak in your pipes a "tap".

Your venn-diagrams are out of place. What do trains and planes have in common?
They're both modes of transport, which are sometimes in competition with one another.

What do publishers and "file-sharers" have in common?
One sells things, the other acquires them without permission. So very little. Which is my point; you were making two contradictory points.

]And you've trotted out the old "omg let's cry for this indie dev that still makes tons of money".
No, I'm saying that even cheap indie games without DRM are pirated.

Why even do that when you also say pirates don't buy games?
Because piracy, by definition, involves getting a game without paying legitimately for it. This is not semantics. This is the actual definition of piracy. If they were to actually buy the game afterward, then they would become a customer as well as a pirate.

That is a very false claim, by the way, along with the 90% bit.
Here's the quote from 2D Boy [http://arstechnica.com/gaming/news/2008/11/acrying-shame-world-of-goo-piracy-rate-near-90.ars]. The developers of the game in question. Note that they do not use it as an excuse for poor sales. In fact, they say they're doing well in spite of piracy. And here's the Humble Bundle source [http://blog.wolfire.com/2010/05/Saving-a-penny----pirating-the-Humble-Indie-Bundle].

But, if they don't buy games then no harm done! If anything, they are helping to market the game, doing the creators a great service.
Except the people they're "marketing" to are most likely other pirates. The creators, for some reason, rarely think people playing their games for free is a "good thing".

You even argue my point for me, that the market doesn't always support itself very well when plenty of people want to play games but don't want to buy them. If the old model is becoming a propped up dinosaur, like what has been happening to music and partly movies, then something new needs to be made to morph it into a viable industry.
Piracy is the equivalent of sneaking your friends into the movies through the bathroom window. If people want your stuff but don't want to pay for it, tough. They shouldn't get it for free anyway. Entertainment is a luxury, not a right.

One example is how consoles have included hardware DRM. They can keep trying it, but it doesn't always last and is becoming very risky to rely on. Even still, the PC market sells very well, which leads to other reasons for why games aren't just illegally copied to everyone on the planet. If everything was as cut and dry as the posters here often try to make things out to be, then barely anyone would be purchasing their games.
Piracy is still illegal, and a lot of people who don't pirate don't know about it, or simply think that content producers should actually get paid for the things they make.

Where is the line drawn when you don't need the original disc?
Good question. I believe you're legally allowed to make a backup copy while you have the original, as long as you don't circumvent any copy-protection to do so. You'd be able to use it if you lost or damaged the original disc, but making a copy and then giving the original or the backup to someone else would be copyright infringement. Don't quote me on that, though.

If I can install the game/program and run from there, letting someone else use the disc doesn't make any sense. And if I make a perfectly legal backup of a movie, how can I lend the DVD out when I could still play my backup?
It's a "backup". You're supposed to use it when you damage or lose the original. Selling it or lending it out doesn't qualify as "losing".

That would easily make a loophole and allow you to double the usage of all the media out there. This is exactly why some DRM limits you from installing a program a number of times. Some licenses are even so limited that you are only supposed to install the item on a specific product you own. That is how OEM copies of Windows are. If you wanted to switch out the motherboard in your PC, the license would get thrown out right with the old one.
That, unfortunately, is mostly pirates' fault. If there weren't pirates around, companies wouldn't be resorting to increasingly ridiculous DRM in order to protect their investment. I simply don't buy games with DRM I find restrictive. However, I don't think of it as some sort of "right" to get a DRM-free game. They have a right to protect their stuff, and I have a right not to buy it. I do not, however, have a right to circumvent their protection.
 

Ilyak1986

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Dec 16, 2010
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GestaltEsper said:
Ilyak1986 said:
The Google search engine is free to use. However, they monetize all of those free users in the form of those little text ads, which are responsible for around $28 billion in annual revenue.

They're the biggest example of how a free product translates to megabucks.
Interesting. Can you explain the ads a bit more and how that can be used in the gaming industry please?
Do a google search. See those little text ads all the way to the right? Little things like those is what Google makes $28 billion a year off of. How can games do that?

1) Harvest eyeballs.

2) Make them look at ads.

3) Get paid by ad placers.

4) Profit.

Yes, sometimes ads are completely out of place, like in a scifi game in the year 2234 with ads for blu-rays. At the same time, on game startup, you can have a "brought to you by these companies" or heck, if you have inconsequential "loading...loading...loading" screens, you can just replace whatever filler picture with ads and sell a no-ads premium version.