Not going to discuss what degree of separation between violence and sexualization is or isn?t "disturbing" (to someone), because it has no relevance on the subject and the only proof is simply "I feel so". Well, granted. But that still offers no direct sexual motive behind player-inflicted violence.
If contemporary and "improved" term is to be used, a woman in Hitman would have to be target of violence because of being a woman or because of being "sexualized". Neither is true, the most common reason is "being in the way", which is not the same as "being a sex worker therefore sexualized therefore being in a strip club therefore having a chance of interfering therefore violence is sexualized". With that mindset of going back as many steps as convenient we might as well ask about her education or genes.
If it was that simple, every game where a character kills NPC of a different race would be automatically adding racial undertones to violence. Or where killing a templar as a devoted muslim = there's something "jihadist" about it. As it is now, we only have "violence against sexualized characters" or, in cases where even that is unsubstantiated, "violence against sexually attractive characters". Not even remotely the same.
If PoV of the authors is to be of any help, then finding a proof for "sexualized violence" claim is not going to be that easy as "tittilation". The latter is pretty much a given, considering there's money and specific target demographic involved***. "Strip club was added because tittilation therefore sexualization therefore sexualized violence", though? This convenient number of steps again. About those "it's unconscious" explanations from lalaland - let's see at least a shred of evidence about that specific group of designers - you know, the owners of that unconsciousness we are talking about. Like... can we at least know what is their consciousness doing first? But I guess that would be hard, because actual research would have to be conducted and that's... not what certain "controversy surfers" are known for.
What are we left with? Players can kill women if they decide them being women is enough of a reason? That's... new? We already know it's hardly encouraged by the game. Any claims that sexualization in-game encourages sexualized violence in-game on its own? Good luck with researching that, not even mentioning proving the existence of any phenomenon that has significance worth more than a footnote to a footnote, let alone this whole thread. "Hitman research shows players tend to kill overly attractive prostitutes, prostitutes, random women, nuns in that order" would make a hell of a clickbait though.
We've already seen various claims of "experts" on many related and unrelated subjects. Trying to tell what "players" or "gamers" think or feel often ends up so hilariously bad that even arrogance on claimant's part, ie. insisting they have a clue "because research" and "data"(promptly taken apart by random people without academic background), tends to be overlooked. Then there are cases where the arrogance is, for one reason or another, not overlooked, generates emotions, a lot of vitriol and we end up with? oh, right, Anita Thompson Threads.
As someone else mentioned, there's a niche of games that *are* thriving on "sexualized violence", easily jumping into sexual violence. But they?re too far from mainstream ? which is a bad thing only for one type of a person: the one who wants to stir a controversy but lacks a material that ?mainstream? audience actually recalls from somewhere. So, rather than talk about "sexualized violence" using a game that sells itself on that, she picks one with... optional violence against sexualized characters. As if it was the same. Also, that "mature" word? - there's a world of difference between Hitman being a "mature game" and a "game intended for mature audiences". Not sure how one could have the same expectations from the former and the latter.
*** Not that I consider "sexualized characters" to be significantly different (or more "problematic") than reducing a person to *any* single aspect of their "self". If it?s being done to sell a game to a bunch of 45-y old gay Asians, then so be it. If it?s being done to convey a message, to parody something, for the sake of consistency ? or for whatever similar reason, even if badly, then so be it as well. If it's being done because author doesn't know any better then, ugh, so be it. If I ever grow sick of any particular "reduction", a number of different games (ie. with other issues) is so large I have zero chances of properly playing even significant portion of them during a lifetime. The industry already reached the same point books, movies or music did. I don?t see a need for any kind of "parity" in any case, where such reduction takes place, certainly not if we are talking about an optional product with entertainment as its primary purpose. If a product needs a simple(ton) way to appeal to men, there will be a disparity in sexualization department for as long as people behind market research are convinced men are more attached to "visual side". Which, at least so far, seems to mean: "forever". For the same reason there will be substantial niches for people who feel guilty about it and for those who don?t give a damn.
For the same reason there's more than enough money and attention randomly flowing around to sustain a number of people who will go out of their way to build mountains out of molehills. If, as it's often the case with incompetent people, molehill is quickly shown to be a molehill, then it's not a big deal either - there's always at least a rock or two around it that surely came from a mountain... somewhere. By the time it happens, there's enough followers talking how they tripped on a molehill and how awful and scarring it was to notice.