To the entire last part of the thread:
By Anita's reasoning, Watch_Dogs is inherently racist, sexist, ablist, homophobic, promotes violence against sex workers, etc, etc, etc. Why? Because the profiler will sometimes note that a given character is homosexual, or a sex worker or etc, and pedestrians of every race, gender, and age exist but none of these pedestrians are given special treatment to make harming them extra-bad. Killing cishet white male scum is treated exactly as negatively as killing a black female sex worker who volunteers at domestic violence shelters in her spare time (even if she might be a lesbian too), almost as though killing is killing and not dependent on your skin color, genitals, or what you choose to do with those genitals -- which is why it is sexist and racist.
Part of me would be tempted to see what happened if major game devs rolled plot characters in their games the same way I roll major NPCs when GMing and those NPCs have some leeway in their details (for example, in my current campaign the main group of villains contains 6 men, 4 women. 9 straight, 1 lesbian [the lesbian was among the ones who rolled married, so her partner was constrained to homosexual female for logical reasons]. I have a set of charts I occasionally tweak based roughly on real-world statistics and simply roll for gender, orientation, relationship status, etc. I suspect if a game's designers were to actually do that, they'd get deemed racist, sexist, homophobic, or whatever depending on the results. Just like I suspect a lot of folks would be made deeply uncomfortable if ~50% of all mooks in a game were female.
By Anita's reasoning, Watch_Dogs is inherently racist, sexist, ablist, homophobic, promotes violence against sex workers, etc, etc, etc. Why? Because the profiler will sometimes note that a given character is homosexual, or a sex worker or etc, and pedestrians of every race, gender, and age exist but none of these pedestrians are given special treatment to make harming them extra-bad. Killing cishet white male scum is treated exactly as negatively as killing a black female sex worker who volunteers at domestic violence shelters in her spare time (even if she might be a lesbian too), almost as though killing is killing and not dependent on your skin color, genitals, or what you choose to do with those genitals -- which is why it is sexist and racist.
Part of me would be tempted to see what happened if major game devs rolled plot characters in their games the same way I roll major NPCs when GMing and those NPCs have some leeway in their details (for example, in my current campaign the main group of villains contains 6 men, 4 women. 9 straight, 1 lesbian [the lesbian was among the ones who rolled married, so her partner was constrained to homosexual female for logical reasons]. I have a set of charts I occasionally tweak based roughly on real-world statistics and simply roll for gender, orientation, relationship status, etc. I suspect if a game's designers were to actually do that, they'd get deemed racist, sexist, homophobic, or whatever depending on the results. Just like I suspect a lot of folks would be made deeply uncomfortable if ~50% of all mooks in a game were female.