eberhart said:
So I'm not going to respond to you point-by-point, @The_Kodu style, because that'll just result in a huge broken-up mess of a post. Instead I'm going to try and reframe my own larger argument in a way that I believe addresses your points, as well as a everyone else's.
This whole discussion is about the stories that we tell each other. People tells all sorts of stories for all sorts of reasons. A lot of these stories are true. A lot of them, including our favorite stories and our best stories, are lies.
A lot of these lies are okay. These are the Obvious Lies. We know that they are not true to reality, but they still provide us with something we need (catharsis, inspiration... you could write a book on this topic if you wanted to be more specific). Star Wars is this kind of lie. The world isn't separated into good and evil. Die Hard is this kind of lie. John McClane is an impossible superman who couldn't exist. Many of the old myths and legends are obvious lies. These lies are incredibly important and useful to humanity, for reasons we don't really understand. I think they help us better understand the truths of our world. They don't even have to be that specific. The Hero's Journey is a lie. The perfect woman is a lie.
They are only beneficial, however, if the audience recognizes the lie.
Because there is another type of story we tell. This type of story is the Insidious Lie, because we unthinkingly accept it as truth. The violent black criminal is this type of lie. The over-emotional woman is this type of lie. The man without feelings is this type of lie. We tell these types of stories over and over and over, and if they are never revealed to be a lie, we begin to believe them. We believe these lies so strongly that we will defend them as truth. When we begin to tell our own stories, we unknowingly incorporate these lies into them as truth.
The way violence in video games is portrayed is a lie, but is more often an Obvious Lie. We know that killing people isn't fun or rewarding, and that it doesn't work the way it's shown in games. When video games tell stories about women and minorities, however, more often than not they tell Insidious Lies. Because so many developers are lazy storytellers, they resort to the most common, and therefore the most powerful, Insidious Lies. The sex worker whose life doesn't matter is this kind of story. You see this story all over the place. Most disgustingly, you see this story a lot in news reporting, which I believe shows its true power.
And then you have Hitman, which, completely by accident, has chosen to tell this story, this insidious lie.
Now, what can we do about this? If you are a creator, step one would be to not tell insidious lies. In order to that, you have to learn what the insidious lies are, by listening to to people's experiences and challenging your own worldview. It's all too easy to tell these stories without even being aware of it. As the audience, you are responsible for learning the lies as well. Because once you learn that an insidous lie is untrue, you take away its power. For example, a modern audience might watch Birth of a Nation and laugh at it. Why? Because we know it's a lie. We took away the lie's power, and it's now so obviously untrue that it has become funny. But there was a time and place where that lie was accepted as truth.
It sounds hard. It really isn't.