Making the target the owner of a sleazy bar or nightclub (or even a drug dealer in an empty warehouse) would not change the over arcing narrative (in both cases the target is just a stepping stone to get to the big bad). Don't get me wrong, I realize that everything put into the game serve as 'decoration' and helps establish the mood of the game. But why are we so intent on having sexualized female bodies as a standard decoration? What would we lose if we changed them out for something that doesn't have close ties to archaic gender stereotypes?IceForce said:I don't think you'd be able to change the location without changing the narrative.
You'd have to rebrand 47's target as something other than a strip club owner. Or at the very least, have the mission take place at his house or somewhere away from his place of business.
Alternatively, and without changing the location, have 47 break into a closed strip club to kill the owner. And have no strippers present there at the time.
But I don't necessarily like this idea. Background decoration does serve a purpose, crass as it may sound.
Be it flower planter pots, or NPCs who serve no purpose other than to be gawked at and/or killed; by removing them, you're removing a piece of background decoration, and the game becomes more empty and less immersive as a result.
They are questions worth discussing at least, whatever or not you think sexy women as decoration has a place in mainstream media.
The statistics for forced prostitution are actually higher in Europe (at least 90% of sex workers in the Netherlands are estimated to be working under some form of unlawful coercion, for example). So those statistics are legit, even if you do't want to consider their implications. Also, just assuming that "they are all volunteers" in a game is kind of like glossing over the Stalinistic purges in the USSR in a movie about Stalin because it would take away from the story about 'jovial Uncle Joe'. You can certainly do it, but it is deeply dishonest and serves to mislead people about how terrible these things really are.NuclearKangaroo said:so? first of all im not sure in the western worl the statistics are that high, second, just assume most sex workers in a game do so willingly, and in hitman, where they are not, you are killing their abusive employer
also cant a game has a stripper club just for the sake of having a stripper club?
Also, why include a strip club just to include a strip club? Why is it a location that's preferable to a location that doesn't reinforce gender stereotypes of women as passive objects to be ogled by men? Just saying that it should be in there "for the sake of it" isn't a convincing argument for perpetuating shitty gender stereotypes, just like throwing in some casual blackface into a game or movie would be deeply offensive even if "it is just some humor".
Didn't say that. I am merely pointing out that the whole "the game punishes it!"-argument rings very hollow. Punishment in-game would be forced game overs, less assets on later missions (like Blood Money, for example) or other things that impeded player progress.NuclearKangaroo said:so? should the player fail immediately if they kill a bystander? you can also go guns blazing on pretty much any other mission in the game