Anybody got a game they hope dont suck.

Worgen

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Whatever, just wash your hands.
Freedom Planet 2 - I loved the first Freedom Planet. The story was very fanficy but the gameplay was completely spot on and I usually don't like that kinda game. I had heard it started as a Sonic fan game before they decided to make their own thing and it plays a lot like a Sonic game. Except for one key detail, I liked it. I've never gotten into the 2d Sonic games, I like their music, I like the graphics, I like the details they put into them, but I really don't like how they play. Somehow Freedom Planet managed to make a game that was almost a Sonic game and I loved how it played, I'm still not sure what is different about it, maybe its a bit more responsive, maybe its having actually attacks instead of just jumping on stuff. Either way, I really hope that Freedom Planet 2 keeps what made me love the first one.
 

Adam Jensen_v1legacy

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CoCage said:
Is there anything else the series can do at this point? Anything like you're suggesting might seem like a "step backwards" for certain people that jumped in to the series late. I dropped the franchise after playing SR2. Fatigue with crime sandbox games was already setting in for me. For your suggestion to work, 5 would have ignore 4 entirely and certain parts of 3, or go with a completely new cast.
They could reboot it, I guess. But it's easy to ignore everything that happened after SR2. Just say that it was an acid trip or Pierce's movie script or something.
 

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Wakey87 said:
Diablo 4?
A game that I don't know anything about other than the fact that it exists, has been in development for years, and has been rebooted once.

I mean, I hope it's good, but I've got nothing to analyze. Only that storywise, there was no reason to continue after D3 (though from a thematic perspective, I technically can't fault it), and that if it's like D2, I'm not in for a good time.
 

Casual Shinji

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CoCage said:
Casual Shinji said:
The Last of Us 2

The vibe I'm getting thus far is 'Gay girlfriend gets killed, prompting Ellie to go on revenge rampage', which.. please don't Naughty Dog. Please just don't.
As much as I don't care for LoUs, I doubt ND would screw it up that much. If they do, ND will be another developer suffering from dark and "edgy" syndrome.
Yeah, but they also made Uncharted 3. They can royally screw up a narrative.
Catfood220 said:
I have no hope that The Last of Us 2 will be any good. The first game was supposed to be about love and was an unrelenting misery fest. The second one is based on hate apparently which immediately makes it sound like a joy to play. I will be giving it a massive miss.
The first game wasn't supposed to be about love. The quote was "If the first the game was about love, then the second game is about hate." Indicating that since the first game was about the love between Joel and Ellie, the second game is or can be about the hate between them, or more specifically, about Ellie finding out what Joel did. At least, let's hope so.
Bilious Green said:
I'm getting a similar feeling, but add, "Joel reluctantly goes along with her, and gets killed along the way, making Ellie realize that the price of vengeance is too high" or something equally predictable. I hope I'm wrong and Neil Druckmann has some sort of surprise in store, but I'm not counting my chickens. I've no doubt the game will be a technical masterpiece, just not sure how the narrative will end up.
I think that would be too predictable. I don't think Joel is going to die, since that would be a complete waste of that whole lie that's between him and Ellie. There's even a small hint of that in the last trailer. That needs to be followed up on, and I doubt ND would be so incompetent to just kill Joel off without that coming to a conclusion, whether positive or negative.

It's just with what I've seen I'm anxious the game is making mistakes the first one didn't. Joel was never angsty or revenge driven. Not that that means the story will automatically suck if so, I mean, Berserk managed to make it shine, but it's rare outside of that.

It would also feel like one step forward, two steps back, where we have a gay love interest for the main protagonist, but she gets killed off to fuell the plot. Like, just give a protagonist a nice proper romantic relationship in a videogame.

Now even if my worries do indeed turn out to be true, Naughty Dog can still succeed in making it work, because overall their games are always pretty predictable. You knew Sarah was going to die at the start of TLoU, and you knew Joel and Ellie would go from disliking eachother to becoming inseperable. And the game made it work expertly despite you knowing it would happen. There's also something in that last trailer that I think points toward an interesting way the narrative might unfold. We go from the barn party to guerilla murder, and then back to the barn party. Maybe this is just to give the trailer some flavour, but I had heard rumors about the game taking place over two points in time. So that could mean that the game will switch back and forth, and that even if this Dina character gets killed we might not know how or why till the end of the game.

I mean, I'm still very much looking forward to it, it's just that I love the first game and I thought the ending was perfect, so any follow-up is going to have me a bit on edge.
 

CritialGaming

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final Fantasy 7 remake.

though from everything they've shown and the people that have played it, I'm pretty confident it'll be a good game. The question is how it treats the spliting up of the original story.
 

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Now that I know there might be some legs to the rumor, I would like the new S.T.A.L.K.E.R game to be mostly awesome.

Or at least not be a rumor...

Sigh. Yeah, let's start small and hope it's not a rumor first. Then I'll get all excited.
 

Saelune

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Samtemdo8 said:
Saelune said:
The Elder Scrolls 6. Well, I am pretty sure I will really like it, but I hope I like it more than Skyrim atleast. But I mean, I liked Skyrim more than Oblivion, while thinking Oblivion was a huge step back from Morrowind. Wont know till I play it.
After Fallout 4 and 76, I lost faith that they could make ES6 remotely as ok as Skyrim was (Morrowind fanboy here)
Honestly, even Bethesda's worst TES and Fallout games are still way more fun than most games.
 

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PsychedelicDiamond said:
Death Stranding is either gonna be brilliant or the dullest, most pretentious thing ever. And I hope it's gonna be the former.
I'm calling it now. It's gonna be much more interesting to talk about then actually play, because this looks like Kojima going full kojima with nobody to restrain him from his worst impulses.

I love the Metal Gear series, but that's a qualified love realizing Kojima needs an editor or at least a higher up keeping him in check every so often. I honestly can't even blame Komani(too much) for shipping MGSV in the state it was in. Kojima had 5 fucking years and the game was maybe half finished, making it clear the man got lost in the weeds of his own ego and they had to call it(though not letting him accept that award was bullshit).
 

CritialGaming

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Dalisclock said:
PsychedelicDiamond said:
Death Stranding is either gonna be brilliant or the dullest, most pretentious thing ever. And I hope it's gonna be the former.
I'm calling it now. It's gonna be much more interesting to talk about then actually play, because this looks like Kojima going full kojima with nobody to restrain him from his worst impulses.

I love the Metal Gear series, but that's a qualified love realizing Kojima needs an editor or at least a higher up keeping him in check every so often. I honestly can't even blame Komani(too much) for shipping MGSV in the state it was in. Kojima had 5 fucking years and the game was maybe half finished, making it clear the man got lost in the weeds of his own ego and they had to call it(though not letting him accept that award was bullshit).
I have absolutely zero hopes that Death's Stranding will possibly be good. It looks like a bunch of nonsense with barren gameplay. I think people are giving Kojima way too much hype
 

Silentpony_v1legacy

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Mechwarrior 5 if only 'cause I got family working on it and I really don't want to have to harangue them over it.

Ori and the Blind Forest 2 and Little Nightmares 2 and Amnesia 3 whenever that comes out
 

meiam

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Seth Carter said:
Dalisclock said:
Greedfall- Apparently it wants to be like a Bioware game in a 16th century fantasy setting, vaguely akin to europe settling the new world(but if new world had monsters running around). It looks interesting but the dev company hasn't made anything I particularly care about.
Technomancer (which I picked up because it was on ludicrous sale) was uh, not an impressive outing. All of the bad qualities one might associate with "eurojank" as the term goes, and basically none of the good. "Bioware inspired" certainly isn't a gameplay recommendation at the best of times, but the story and worldbuilding was prettymuch a gap point in it too.
Yeah spider always bite on more than they can chew, honestly if they gave up trying to have impressive graphic (which they're obviously not doing for greedfall) they might be able to make something interesting. Both technomancer and bound by flame before it had a few interesting idea, but both were bogged down by poor gameplay, so-so writing and short length.

For my pick, amplitude just announced humankind, which looks to be a very civilization like game. They made both endless legend and endless space which I though were really interesting 4x, but both of them felt just short of amazing for various small reason. If they can just polish those rough spot they could make something equal to civ, which would be welcomes since 6 years between every entry is pretty long.
 

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Casual Shinji said:
Yeah, but they also made Uncharted 3. They can royally screw up a narrative.
This may surprise you, but I dislike the story more in 4, than I do 3. 4 felt like a fan fic with including Same Drake, and I did not like him. It's like, "Hey, here's Nate's brother he never once mention nor showed up in flashbacks for 3". This creates huge continuities errors and plot holes. Thief's End is a good game, but story wise, I found it worse than 3. I also hated that they removed the ability to throw grenades back at mooks. That was cool feature they should have kept.& 4 does have better set pieces compared to 3 & 1. And almost rivals the 2nd game.
 

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CritialGaming said:
Dalisclock said:
PsychedelicDiamond said:
Death Stranding is either gonna be brilliant or the dullest, most pretentious thing ever. And I hope it's gonna be the former.
I'm calling it now. It's gonna be much more interesting to talk about then actually play, because this looks like Kojima going full kojima with nobody to restrain him from his worst impulses.

I love the Metal Gear series, but that's a qualified love realizing Kojima needs an editor or at least a higher up keeping him in check every so often. I honestly can't even blame Komani(too much) for shipping MGSV in the state it was in. Kojima had 5 fucking years and the game was maybe half finished, making it clear the man got lost in the weeds of his own ego and they had to call it(though not letting him accept that award was bullshit).
I have absolutely zero hopes that Death's Stranding will possibly be good. It looks like a bunch of nonsense with barren gameplay. I think people are giving Kojima way too much hype
Yeah, so far almost all of the gameplay footage is Norman Reedus walking through a barren landscape. The ghost bits will probably be interesting but I doubt that will be a significant part of the game. The fact Kojima has outright said something like "this is going to create a new genre/type of game" just sets off alarm bells in my head due to how enamoured the guy is with his own work.

It is kinda bizarre to walk into discussions/comment threads on the game and see so many people saying "PREORDERED! CAN'T WAIT!"
 

Elvis Starburst

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kilenem said:
Need for Speed Heat
I sure as hell didn't expect a user here to be my announcement for the game! But damn, it seems like a heavily tuned Most Wanted, which is my fave (And in my opinion, the best) NFS game. It's great to hear they're getting rid of the cards too. It is EA though, so I don't trust them very much. Buuuuuuut, if the game itself is good enough and not horribly fucked by microtransactions, I'll probably make an effort to find a good mod to fix that this time around
 

Casual Shinji

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CoCage said:
Casual Shinji said:
Yeah, but they also made Uncharted 3. They can royally screw up a narrative.
This may surprise you, but I dislike the story more in 4, than I do 3. 4 felt like a fan fic with including Same Drake, and I did not like him. It's like, "Hey, here's Nate's brother he never once mention nor showed up in flashbacks for 3". This creates huge continuities errors and plot holes. Thief's End is a good game, but story wise, I found it worse than 3. I also hated that they removed the ability to throw grenades back at mooks. That was cool feature they should have kept.& 4 does have better set pieces compared to 3 & 1. And almost rivals the 2nd game.
That was incredibly stupid and it's extremely hard to swallow. I'm somewhat able to forgive it because of the drama that was going on behind the scenes, and that Straley and Druckmann were kinda forced to include this character. With a few tweeks this could've worked out way better (have Sam not be Drake's biological brother, and Sam pressumable dies right after the mansion break-in). But it makes up for it with very good characterisation and one of the best villians in the series.

Uncharted 3 though makes creepy implications about Sully, him taking a 14-year old under his wing and nurturing his criminal ways. All for the sake of making their relationship into something it never was. They're just two shady guys who became good pals, probably when Drake needed something transported and then ran into Sully. But U3 suddenly decides they're like father and son due to Sully being a popular character. Then there's the evil organisation that sinks millions into finding a power they already have (fear inducing drugs), and the secondary villain having teleportation and resurrection powers that are never explained even a little. And don't even get me started on the those freaking spiders.
 

Casual Shinji

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Dalisclock said:
Yeah, so far almost all of the gameplay footage is Norman Reedus walking through a barren landscape. The ghost bits will probably be interesting but I doubt that will be a significant part of the game. The fact Kojima has outright said something like "this is going to create a new genre/type of game" just sets off alarm bells in my head due to how enamoured the guy is with his own work.

It is kinda bizarre to walk into discussions/comment threads on the game and see so many people saying "PREORDERED! CAN'T WAIT!"
He also put Geoff Keighley in the game. That is honestly the biggest turn-off yet.
 

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Casual Shinji said:
CoCage said:
Casual Shinji said:
Yeah, but they also made Uncharted 3. They can royally screw up a narrative.
This may surprise you, but I dislike the story more in 4, than I do 3. 4 felt like a fan fic with including Same Drake, and I did not like him. It's like, "Hey, here's Nate's brother he never once mention nor showed up in flashbacks for 3". This creates huge continuities errors and plot holes. Thief's End is a good game, but story wise, I found it worse than 3. I also hated that they removed the ability to throw grenades back at mooks. That was cool feature they should have kept.& 4 does have better set pieces compared to 3 & 1. And almost rivals the 2nd game.
That was incredibly stupid and it's extremely hard to swallow. I'm somewhat able to forgive it because of the drama that was going on behind the scenes, and that Straley and Druckmann were kinda forced to include this character. With a few tweeks this could've worked out way better (have Sam not be Drake's biological brother, and Sam pressumable dies right after the mansion break-in). But it makes up for it with very good characterisation and one of the best villians in the series.

Uncharted 3 though makes creepy implications about Sully, him taking a 14-year old under his wing and nurturing his criminal ways. All for the sake of making their relationship into something it never was. They're just two shady guys who became good pals, probably when Drake needed something transported and then ran into Sully. But U3 suddenly decides they're like father and son due to Sully being a popular character. Then there's the evil organisation that sinks millions into finding a power they already have (fear inducing drugs), and the secondary villain having teleportation and resurrection powers that are never explained even a little. And don't even get me started on the those freaking spiders.

I'm inclined to agree. As much as the "Nate has a brother that's NEVER been mentioned ever up until 4" thing felt like an ass pull, I pretty much let it slide because of how well it ended up working. The fact they did seem to have really good chemistry together and the dynamic of Nate having finally settled down and given up crime/destroying priceless ancient sites for profit/killing hundreds of dudes because why the hell not, and then putting his marriage and life on the line out of concern for his brother just actually seemed to work. The fact it(and Roth) nicely paralleled the story of the Pirate colony on Libertalia also helped.

Honestly, I was more annoyed by the fact the entire plot could have been avoided if Nathan or Elena had googled the name of the Drug Lord and noticed "Hey, Sam, you know that Drug Lord who threatened to kill you if you don't get this treasure? Well, great news, it turns out he's dead. Also, apparently he died a while ago, so your story is full of holes".

Besides, 3, as great as the set pieces were, was essentially a bunch of set pieces loosely connected by a half assed story in a way that felt like an inferior retread of UC2(seriously, some of the set pieces are almost exactly the same). The ocean levels could have been cut entirely and nothing in the game would have changed(because that whole segment contributes nothing and is never mentioned again).
 

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Casual Shinji said:
That was incredibly stupid and it's extremely hard to swallow. I'm somewhat able to forgive it because of the drama that was going on behind the scenes, and that Straley and Druckmann were kinda forced to include this character. With a few tweeks this could've worked out way better (have Sam not be Drake's biological brother, and Sam pressumable dies right after the mansion break-in). But it makes up for it with very good characterisation and one of the best villians in the series.
If Sam were a old friend of Drake's, I would have eased in to it better. Now far as villains go, Lazarevic from UC2 is the best one for me. Uncharted has always had a villain problem. The villains in 1 were generic, 3 had generic British villains, and 4 had spoiled brat. With Nadine being near invincible in a melee fight. Her being a karma houdini was not helping. Lazarevic is nothing new, but I found him the most entertaining.


Casual Shinji said:
Uncharted 3 though makes creepy implications about Sully, him taking a 14-year old under his wing and nurturing his criminal ways. All for the sake of making their relationship into something it never was. They're just two shady guys who became good pals, probably when Drake needed something transported and then ran into Sully. But U3 suddenly decides they're like father and son due to Sully being a popular character. Then there's the evil organisation that sinks millions into finding a power they already have (fear inducing drugs), and the secondary villain having teleportation and resurrection powers that are never explained even a little. And don't even get me started on the those freaking spiders.
I understand the part with Sully. It's a similar problem I have with Nadine in Lost Legacy. I haven't played the game yet, but seen some footage, and hardest difficulty walk through (with all the story scenes trimmed), but I kept thinking why should like her again? I heard Naughty Dog fixed some things when it came to her, but I think the game would have fit better if it was Chloe and Charlie Cutter. He barely gets mentioned in 4, and not mentioned at all in LL.
 

Casual Shinji

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CoCage said:
If Sam were a old friend of Drake's, I would have eased in to it better. Now far as villains go, Lazarevic from UC2 is the best one for me. Uncharted has always had a villain problem. The villains in 1 were generic, 3 had generic British villains, and 4 had spoiled brat. With Nadine being near invincible in a melee fight. Her being a karma houdini was not helping. Lazarevic is nothing new, but I found him the most entertaining.
Yeah, but that's what makes Rafe fun, is that he's this rat, and whoever plays him does an excellent job at it. He was honestly my favourite character in the game, and he got some genuine laughs out of me with his slimely dialoge. Him and Lazarevic are at the same level of enjoyment, where Lazarevic is this big screaming madman who looks like his head is about to burst with rage at all time, and Rafe is this sniveling, shit talking little bastard.

I understand the part with Sully. It's a similar problem I have with Nadine in Lost Legacy. I haven't played the game yet, but seen some footage, and hardest difficulty walk through (with all the story scenes trimmed), but I kept thinking why should like her again? I heard Naughty Dog fixed some things when it came to her, but I think the game would have fit better if it was Chloe and Charlie Cutter? He barely gets mentioned in 4, and not mentioned at all in LL.
Yeah, you can tell they don't really know what to do with Nadine in that game. In U4 she works well enough as the secondary villian/muscle, and you get a proper idea of what kind of person she is. But in Lost Legacy she just feels a bit.. well, lost. It starts off well enough where Chloe and her don't really like eachother, but as soon as they try to make these two form a bond it comes across a bit forced. You said you haven't played it yet and have only seen some footage, so I won't spoil what happens later on, but something happens in the last 25 or so percent of the game that actually makes their dynamic work a whole lot better.
 

kilenem

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CritialGaming said:
Dalisclock said:
PsychedelicDiamond said:
Death Stranding is either gonna be brilliant or the dullest, most pretentious thing ever. And I hope it's gonna be the former.
I'm calling it now. It's gonna be much more interesting to talk about then actually play, because this looks like Kojima going full kojima with nobody to restrain him from his worst impulses.

I love the Metal Gear series, but that's a qualified love realizing Kojima needs an editor or at least a higher up keeping him in check every so often. I honestly can't even blame Komani(too much) for shipping MGSV in the state it was in. Kojima had 5 fucking years and the game was maybe half finished, making it clear the man got lost in the weeds of his own ego and they had to call it(though not letting him accept that award was bullshit).
I have absolutely zero hopes that Death's Stranding will possibly be good. It looks like a bunch of nonsense with barren gameplay. I think people are giving Kojima way too much hype

Do you also think MGS sucks? Just curious if it?s more the game itself or the creator that makes you think that. I?m guessing it?s the latter because the game isn?t even out yet and we barely know anything about it besides it having celebrities and babies and some other weird shit.

If anything it will be unlike anything we?ve seen before, but yet to be determined how much of that will be ?good? from both game design and narrative standpoints.