Anybody got a game they hope dont suck.

meiam

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Vendor-Lazarus said:
A few..

And then we come to the 4X games.
If they're not aping after MoO2, they tend to go wild and end up with non-compatible or weird gameplay aspects.
I do have fairly high hopes of Distant Worlds 2 though..I hope.

https://allianceofthesacredsuns.com/

https://www.matrixgames.com/forums/tm.asp?m=4138127&mpage=13&key=�

https://stardynasties.com/

https://store.steampowered.com/app/944640/Xenias_Ark/

https://store.steampowered.com/app/804850/Pax_Nova/

https://store.steampowered.com/app/880750/Astra_Exodus/

https://store.steampowered.com/app/563390/Children_of_the_Galaxy/

https://store.steampowered.com/app/340210/Predestination/
Space 4x are just too easy to develop so a bunch of people start and never really finish, they eventually release some half baked game riddle with bug and walk away. I bought legend of pegasus which promised to be a bunch of stuff but was literally unplayable at release (the AI couldn't play the game), it even had to be pulled from the store.

I dunno about distant world 2, the first one was a mess, tons of feature but piss poor UI and ship AI that made playing the game regularly a nightmare. It shouldn't be hard to figure out how profitable a space station is when the major economic focus of the game is building profitable space station.
 

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Vendor-Lazarus said:
A few..
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Hopefully a spiritual sequel to Freelancer..which no one has so far managed to do!
My own problem with the Space Combat and Trading simulator games are that they often only allow you to see and fight from a first person cockpit view. I need a third person chase cam myself.
Freelancer did Three(!) different camera views even back then.
A lot of other things also have to jive, but that one is the main one.

https://www.gog.com/game/starpoint_gemini_3

--------------------

This one needs to be read and viewed about personally to understand.
It's a veritable mish-mash of genres.. and therefor also many things that can go wrong.

https://www.gog.com/game/kynseed

--------------------

And then we come to the 4X games.
If they're not aping after MoO2, they tend to go wild and end up with non-compatible or weird gameplay aspects.
I do have fairly high hopes of Distant Worlds 2 though..I hope.
I have SPG2 but haven't gotten around to playing it. No idea if it's worth it, but it must have seemed interesting when I bought it(or it was cheap).

Krynseed is on my wishlist but mostly to keep an eye on. Last I checked it was early access and I almost never bother until full release on anything. Mostly because I rather dislike it when major bits of the game get reworked between updates, I'd rather wait until the game has stablized and more or less finalized before deciding if I'm ready to buy. But I hope it's good. It looks interesting to say the least.

4x games I have generally like but it's hard for me to find time for them since a given playthrough can take 20ish hours and normally it takes a few to figure out how they play. I'm currently playing Stellaris and finally gotten the hang of it(As opposed to Crusader Kings 2, which I still can't seem to get my head around). I also tried Endless Space but couldn't really get into it(Maybe Endless Legend is better).
 

Vendor-Lazarus

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Meiam said:
Vendor-Lazarus said:
A few..

And then we come to the 4X games.
If they're not aping after MoO2, they tend to go wild and end up with non-compatible or weird gameplay aspects.
I do have fairly high hopes of Distant Worlds 2 though..I hope.
Space 4x are just too easy to develop so a bunch of people start and never really finish, they eventually release some half baked game riddle with bug and walk away. I bought legend of pegasus which promised to be a bunch of stuff but was literally unplayable at release (the AI couldn't play the game), it even had to be pulled from the store.

I dunno about distant world 2, the first one was a mess, tons of feature but piss poor UI and ship AI that made playing the game regularly a nightmare. It shouldn't be hard to figure out how profitable a space station is when the major economic focus of the game is building profitable space station.
The turn-over is indeed real.
The list of failed or bad 4X games I have is quite long.. Need I say M.O.R.E? ,)

The first Distant Worlds (counting post- and pre-Universe) is one of my absolute favorite 4X games!
(Together with the first Sword of the Stars, Space Empires IV and Imperium Galactica 2.
Lost Empire Immortals, Armada 2526 Supernova and Master of Orion III gets honorary mentions.)
Anyway, Liking DW the most doesn't mean I'm blind to its flaws.
I'm just hoping DW2 takes the original and simply improves upon known snags.

Dalisclock said:
Vendor-Lazarus said:
A few..

https://www.gog.com/game/starpoint_gemini_3

https://www.gog.com/game/kynseed

And then we come to the 4X games.
I have SPG2 but haven't gotten around to playing it. No idea if it's worth it, but it must have seemed interesting when I bought it(or it was cheap).

Krynseed is on my wishlist but mostly to keep an eye on. Last I checked it was early access and I almost never bother until full release on anything. Mostly because I rather dislike it when major bits of the game get reworked between updates, I'd rather wait until the game has stablized and more or less finalized before deciding if I'm ready to buy. But I hope it's good. It looks interesting to say the least.

4x games I have generally like but it's hard for me to find time for them since a given playthrough can take 20ish hours and normally it takes a few to figure out how they play. I'm currently playing Stellaris and finally gotten the hang of it(As opposed to Crusader Kings 2, which I still can't seem to get my head around). I also tried Endless Space but couldn't really get into it(Maybe Endless Legend is better).
It can be a bit rough to get into SPG2. There is a third person chase cam, but its crosshair used to be offset from its deadzone, which made it quite irritating to fly. It wasn't such a big deal for fans of it, since SPG revolves around Capital ships mainly. SPG3 is going to be about dogfighting in smaller ships though. Which has gotten a lot of backlash from cap ship fans. SPG Warlords even took a pass at introducing some 4X elements, if that's your thing. Like the X-series of games.

I've wishlisted Kynseed on GOG as well, to keep an eye on. I don't buy games until they're finished either.

Most 4X games are indeed of the longer variety. It comes with the territory. Some have tried to make it go faster, but it usually devolves into RTS games or the game playing itself..or mobile tapping games. Check out Polytopia if you want a well-recommended FAST 4X game. I haven't played it myself, but the Discords and Sites I frequent talks well of it.
Endless Space was a bit small and fast for my tastes, so I agree there. The same places I mentioned earlier also recommend Endless Legend. I vastly prefer Space 4X to Fantasy or Historical ones, so I haven't played it.
 

meiam

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Vendor-Lazarus said:
The turn-over is indeed real.
The list of failed or bad 4X games I have is quite long.. Need I say M.O.R.E? ,)
I was actually one of the backer for M.O.R.E. ... What an idiot XD

@dalisclock

Getting in into 4x can be intimidating, but once you've figured out one they share enough similarity to make getting into another one easy. If you're getting the hang of stellaris (especially with the new economy system) you shouldn't have too many problem with most of them. Endless space (the first one) wasn't that interesting and amongst the simplest space 4x, endless legend is a lot more interesting (same for endless space 2). For crusader king 2, start really small in Ireland to learn the rope, just slowly expand by eating your neighbor (start as one of the guy who has two county or borrow money from the jew to hire mercenary and eat your neighbor), but you need a couple of DLC to make it interesting, otherwise it's pretty dull.

Star point gemini is actually shockingly simple, even the latest one, warlord, which added some simple 4x element is really not that complicated. I'm happy that they're redoing the flying/combat system for the 3rd one.
 

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Meiam said:
I was actually one of the backer for M.O.R.E. ... What an idiot XD

@dalisclock

Getting in into 4x can be intimidating, but once you've figured out one they share enough similarity to make getting into another one easy. If you're getting the hang of stellaris (especially with the new economy system) you shouldn't have too many problem with most of them. Endless space (the first one) wasn't that interesting and amongst the simplest space 4x, endless legend is a lot more interesting (same for endless space 2). For crusader king 2, start really small in Ireland to learn the rope, just slowly expand by eating your neighbor (start as one of the guy who has two county or borrow money from the jew to hire mercenary and eat your neighbor), but you need a couple of DLC to make it interesting, otherwise it's pretty dull.

Star point gemini is actually shockingly simple, even the latest one, warlord, which added some simple 4x element is really not that complicated. I'm happy that they're redoing the flying/combat system for the 3rd one.
CK2 I think I was trying to figure out how to manipulate the marriage system into getting more power due to the war system being....complex(at least compared to a lot of other games) but I suspect that was way overthinking it for early game. I'm kinda used to Paradox being a decent to good base game and then pick up the DLC you like to enhance it, so I have a couple for each(often when they go on sale).

Stellaris I know apparently has been rejiggered a few times from earlier, especially in presumably how fleet combat works, though admittedly I haven't had too much problem with battles against the AI. I'm not sure how the economy changed but apparently it has something to do with economic/bureaucratic burdening, aka a bunch of the traditions/tech tree is built around reducing wastage/overhead(the Administrative Cap), which reminds me of Civ 5 in how they try to limit you from blobbing all over the map(CK2 just required or heavily encouraged vassalage). Actually a lot of Stellaris reminds me of Civ 5, not that that's a bad thing.

Vendor-Lazarus said:
It can be a bit rough to get into SPG2. There is a third person chase cam, but its crosshair used to be offset from its deadzone, which made it quite irritating to fly. It wasn't such a big deal for fans of it, since SPG revolves around Capital ships mainly. SPG3 is going to be about dogfighting in smaller ships though. Which has gotten a lot of backlash from cap ship fans. SPG Warlords even took a pass at introducing some 4X elements, if that's your thing. Like the X-series of games.
Does SPG2 have Controllable Cap ships, or at least allow the player to get anything out of them? Don't get me wrong, I love me some space fighter sim and such but it's rare to find something that integrates capital ships into the mix for player use. Homeworld(yeah, it's an RTS) got my attention just for that reason.

I haven't played the X series but I've heard a bit about it lately and I'm a bit intrigued(also intimidated since there are a bunch of them and I have no idea if you just pick the best one and go or if there's a required order needed).
 

meiam

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Dalisclock said:
CK2 I think I was trying to figure out how to manipulate the marriage system into getting more power due to the war system being....complex(at least compared to a lot of other games) but I suspect that was way overthinking it for early game. I'm kinda used to Paradox being a decent to good base game and then pick up the DLC you like to enhance it, so I have a couple for each(often when they go on sale).

Stellaris I know apparently has been rejiggered a few times from earlier, especially in presumably how fleet combat works, though admittedly I haven't had too much problem with battles against the AI. I'm not sure how the economy changed but apparently it has something to do with economic/bureaucratic burdening, aka a bunch of the traditions/tech tree is built around reducing wastage/overhead(the Administrative Cap), which reminds me of Civ 5 in how they try to limit you from blobbing all over the map(CK2 just required or heavily encouraged vassalage). Actually a lot of Stellaris reminds me of Civ 5, not that that's a bad thing.
CK2 marriage game is only worth doing to grab large kingdom that would take decades to capture trough military means (or allied territory you can't attack), it can be fun to do, but it's still very dependent on randomness so you'll usually need to have multiple scheme running at the same time so that one of them succeed (ie marry one kid to France, another to Italy one to Spain then arrange for whichever one end up in good position to succeed you). The war system is both very complex and very simple, you can try to play with unit composition and terrain and commander and all that, but 95% of battle you'll deal with will be determine by who got the biggest army and you don't really need to care about the specific, just find the people in the world with the highest martial stats that are willing to join your kingdom, place them in charge of the three wing of your army, pool all your troop together and steam roll the enemy. If the enemy is stronger than you, look toward hiring merc or wait until they split up there army. But for most small territory, send in your chancellor to fabricate a claim, should take maybe 5 years or so, and then just capture it. But DLC are pretty required to make the games fun, a lot of feature are barebone in vanilla, at minimum grab way of life (add stuff to do for your character) and conclave (much needed internal politic), with reaper due (disease) and monk and mysthic (add society, more stuff to do) also being very good addition.

Stellaris is almost completely unrecognizable compared to what it was at release, actually the only aspect that barely changed is combat. The economy system used to be pretty basic, with most planet being more or less "finished" within a decade (at that point you just gave them to a sector to deal with and ignored them), if you personally held too many planet yourself you'd get pretty sever penalty. Administrative cap was sorta always in the game, the more planet/population you had, the more expansive tech were, but it used to not be very transparent. Stellaris was initially supposed to be like CK2 in space but pretty heavily migrated toward civilization in space over time. At present the upside for expanding wide are higher than the downside, but the micromanagement get pretty insane when you juggle 50+ planets, so few people do that and there are system in place to make sure smaller empire are at least not too disadvantaged. Stellaris is also a bit more complex than most space 4x, honestly space 4x mostly suffer from terrible UI that make them appear more complex than they are. There complexity is always upfront and appear, but mastering an action game or twin stick shooter is just as complex or even more so, but they initially appear simpler since you don't have 20 numbers on screen at all time.
 

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Meiam said:
Dalisclock said:
CK2 I think I was trying to figure out how to manipulate the marriage system into getting more power due to the war system being....complex(at least compared to a lot of other games) but I suspect that was way overthinking it for early game. I'm kinda used to Paradox being a decent to good base game and then pick up the DLC you like to enhance it, so I have a couple for each(often when they go on sale).

Stellaris I know apparently has been rejiggered a few times from earlier, especially in presumably how fleet combat works, though admittedly I haven't had too much problem with battles against the AI. I'm not sure how the economy changed but apparently it has something to do with economic/bureaucratic burdening, aka a bunch of the traditions/tech tree is built around reducing wastage/overhead(the Administrative Cap), which reminds me of Civ 5 in how they try to limit you from blobbing all over the map(CK2 just required or heavily encouraged vassalage). Actually a lot of Stellaris reminds me of Civ 5, not that that's a bad thing.
CK2 marriage game is only worth doing to grab large kingdom that would take decades to capture trough military means (or allied territory you can't attack), it can be fun to do, but it's still very dependent on randomness so you'll usually need to have multiple scheme running at the same time so that one of them succeed (ie marry one kid to France, another to Italy one to Spain then arrange for whichever one end up in good position to succeed you). The war system is both very complex and very simple, you can try to play with unit composition and terrain and commander and all that, but 95% of battle you'll deal with will be determine by who got the biggest army and you don't really need to care about the specific, just find the people in the world with the highest martial stats that are willing to join your kingdom, place them in charge of the three wing of your army, pool all your troop together and steam roll the enemy. If the enemy is stronger than you, look toward hiring merc or wait until they split up there army. But for most small territory, send in your chancellor to fabricate a claim, should take maybe 5 years or so, and then just capture it. But DLC are pretty required to make the games fun, a lot of feature are barebone in vanilla, at minimum grab way of life (add stuff to do for your character) and conclave (much needed internal politic), with reaper due (disease) and monk and mysthic (add society, more stuff to do) also being very good addition.

Stellaris is almost completely unrecognizable compared to what it was at release, actually the only aspect that barely changed is combat. The economy system used to be pretty basic, with most planet being more or less "finished" within a decade (at that point you just gave them to a sector to deal with and ignored them), if you personally held too many planet yourself you'd get pretty sever penalty. Administrative cap was sorta always in the game, the more planet/population you had, the more expansive tech were, but it used to not be very transparent. Stellaris was initially supposed to be like CK2 in space but pretty heavily migrated toward civilization in space over time. At present the upside for expanding wide are higher than the downside, but the micromanagement get pretty insane when you juggle 50+ planets, so few people do that and there are system in place to make sure smaller empire are at least not too disadvantaged. Stellaris is also a bit more complex than most space 4x, honestly space 4x mostly suffer from terrible UI that make them appear more complex than they are. There complexity is always upfront and appear, but mastering an action game or twin stick shooter is just as complex or even more so, but they initially appear simpler since you don't have 20 numbers on screen at all time.
I need to keep all that CK2 stuff in mind for next time I attempt(and read up on a guide too) but thank ye kindly nonetheless.

Yeah, Stellaris is surprisingly accessible compared to both EU2/3(one of which, I don't remember which, I tried years ago and failed at getting anywhere at) and CK2 and I recently formed a federation and steamrolled my militaristic neighbor in a liberation war taking minimal losses despite having a less then optimum fleet config(it felt good because that guy has been a dick to me the entire game so far and would routinely send insulting messages because reasons). I'm routinely hitting my resource cap and selling off the excess, then hitting the energy cap and using it to buy more rare materials, so I guess I'm doing something right. My half of the galaxy is full of fed buddies or people we ended up steamrolling together and thus no longer pose a threat. I guess I'm gonna try to take down some of the leviathans on the map(the automated dreadnaught is within my empire and I could probably take him now) and maybe clear out some pirate strongholds in the near future, maybe prep for possible fallen empire wars if they decide to awaken or do a War in Heaven(luckily I don't border either of them). And eventually the crisis will pop up so that will be fun.

I did democratic egalitarian(basically the UN human template on the list) but next time I guess I'll try being more of an asshole(either a purifier or an invasive hivemind) and seeing how different that is.
 

CaitSeith

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Wings012 said:
CaitSeith said:
I still don't get the question. I mean, I thought hoping that games don't suck was the default stance towards all games in general. Don't I got a game I hope doesn't suck? Yeah, all games I haven't played (specially Beyond Good and Evil 2).
Sometimes you just expect some games to suck due to shoddy developer track records. To the point where any hope is in vain and you just know better not to.
That's why there is a difference between hope and expectations; wishful thinking and realism.

Or you just want some games to suck cause you don't like the developers(or the genre) and want to feel vindicated in your negative perception.
The people mainly affected by a game sucking are the gamers.