While I far from hated it, I do agree with many of your points, and many other points raised by other posters.
Legion said:
- The weapons were a little boring.
Yup, agree with this. I played about with them all, but didn't really think any of them were particularly amazing so I just used the carbine and hand cannon for pretty much the whole game as they did the job that every other gun did pretty much. There was no need for certain weapons for certain situations etc.
Legion said:
- The lack of explanation for some things was a little disappointing. I'd like to have found out more about the SongBird and the Vigors for example.
Couldn't agree with this more! Songbird was built as some big 'abusive husband' type threat in all the pre-hype, yet we actually only see him/her/it 3/4 times for about 5 seconds. There was such little effort put in to it's story I generally felt very little when it died. Some further vigor explanations would have been nice, even just via voxaphones. I really wish they had told us more about The Handymen, I know we got a brief insight (1/2 vox's) in to them, but I remember an interview with Ken Levine during the development stages showing off the artwork etc for them and hinting at their story by saying (something along the lines of) "it's cruel and saddening, but we won't spoil it here" then in the game we still only get about as much information. The boys of silence are something else I'd like more of an explanation on too.
Legion said:
- At first the flying city aspect was amazing, but it quite quickly became rather irrelevant beyond needing skyrails to get around occasionally. I'd have liked the city to have a bit more depth to it.
This too, I genuinely forgot that it was a flying city after while. The skyrails were not really in it that much either and often when they were, it was for set pieces that kinda forced you to use them. i.e the airship part towards the end.
jcfrommars9 said:
disappointed with the ending. The last twist in the ending was the first and far too obvious twist in the beginning. Plus these ambiguous endings are becoming commonplace which really doesn't make me think. No point in conjuring up an ending that will always have holes in it.
This is pretty much my thoughts on the ending too. I've stated my opinion about this elsewhere and get the reply "you don't understand it" Yes, yes I do. I understand what you're trying to drive home, Infinite, but you have more plot holes than an allotment with a mole infestation. Just because it's a little tricky for some people to grasp the concept doesn't make it good writing.
Dryk said:
IPunchWithMyFists said:
-Dissonant dialog
-Inconsistent characters
I thought I was the only one that noticed that. One of my main criticisms as I was playing apart from the checkpoints was "Wait, where the hell did that conversation come from?". The game is sorely lacking in segues and context for its dialog, it seems like its been shoehorned in in places because it's dialog that has to happen.
yup
I also, quite frequently, would pick up a voxaphone hear one or two words, then Elizabeth would chirp in with some random dialog that would cancel out the vox, meaning I'd have to wait for her to shut up then replay it. I know it's not a biggie, but it pulls you out the immersion of the game, and a good handful of times at that.
EHKOS said:
I'm glad I'm not the only one.
The vigors were half-assed to me. Charge was completely useless. Undertow could have been more imaginative, and Bucking Bronco was just...meh.
I agree, the Vigors felt either useless or too overpowered. I barely used them, even on 1999 mode. I understand that it's going to be hard for them to come up with something new/exciting but the Vigors we got are just the same magic spells you get in the majority of RPGs.
Lunncal said:
In some of the audio tapes Fink talks about stealing technology from the tears that show him other worlds, and at one point he mentions observing a brilliant biologist (presumably Tenenbaum).
I have quite a problem with this too as it just leads towards very sloppy writing. "Why is X like this?", "Oh, we don't need to explain, everything is possible here!" Basically like the force in Star Wars, which is now used to patch over any holes in the plots "It just is!"
I'd also just like to say, though I play it on PC, I did have a 30 minutes session on a friends ps3 (I'm also a ps3 owner for the record) and it handled like a bloody brick. I know this isn't the games fault though.
I realise I've ranted a little, and I'm usually not this critical over games, but I've waited for Infinite for quite a few years now and was super excited for it's release only to be fairly disappointed. There are, however, many things I do like about the game; enough so that I'm on my third play through. Not a patch on the first Bioshock for me though