Anyone else *INSANELY* disappointed by Bioshock Infinite?

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Duffeknol

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This is the internet. Everything that's good or at least well above average is either 'fucking terrible' or at least 'overrated'. I'm so fucking sick of it.
 

Kroxile

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Nah, I'd say its just you.

In my experience when someone says something is convoluted it just means that they don't get it, so there's that too.

If there are any gripes I have it'd be that the Winter Shield shirt equipment breaks the game... other than that I'd say its the best FPS since Doom 2. And coming from me, that's high praise indeed.
 

The_Echo

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EHKOS said:
Why would the old, jaded Elizabeth want to help you out anyway? I guess she could have regretted everything, but it seems a tad unlikely if she's pissed enough to attack New York.
When that chick mistakes Ellie for Annabelle, (should have tipped us all off but it didn't)it had me think, why was Elizabeth's name changed to Elizabeth in the first place? Beside to hide the fact she was your daughter. And how did this random chick know about that, unless it was bleed-over from another universe? That whole part didn't make sense to me.
Reading Elizabeth's voxophones reveals her regret, including the fact that once she had set everything in motion, she was powerless to stop it.
She was renamed Elizabeth, I would assume, because Comstock was now her father and may not have known her real name. Of course, her name change may have been suggested by the Luteces, seeing as they practically orchestrated the events of the game.

I had an absolute blast with the game, and disagree with pretty much everything in the OP.

My only complaints? In the first part of the game, all the citizens have the same face (not as much of an issue with enemies, since... I mean... who cares). Also, the checkpoint saving was kind of dumb.
 

Bertylicious

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I thought it was too short and the gameplay was a bit thin for £30 worth of game. I agree with others that there isn't much variety in how you can approach it so there isn't really any replay value.

Yes, the story is good and the setting is nice but is that really enough?
 

Rickin10

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Disagree with some of your reasons but agree wholeheartedly with your overall sentiment. It's just Bioshock in the sky but way more linear with some new mechanics that are disappointingly limited and underdeveloped, with brainless, forgettable enemies. Also the monotonous collection of loot combined with the obnoxious 'save system' made me not want to bother with completing it.

I did enjoy the setting, and the story's set-up. But then the story, and the characters, go into hibernation for long stretches, leaving you you with only a single motivation for sticking with it, which is to see what it was all about. And, I'm glad I did, because the end was actually the best part about the game.

Still, I can't help feeling this is a game that has been largely, cleverly marketed as 'art', and as a result it's had critics in particular tripping over themselves to anoint it as something that transcends gaming, blinded to it's rather dated mechanics and repetitive structure.
 

Vykrel

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bastardofmelbourne said:
I completely agree with all of your points. Pretty much every complaint I'm reading in this thread is kind of baffling to me, especially all of OP's complaints.

Personally, it's one of the best games I've ever played. I powered through it in one sitting. I'm surprised at how the people here are mainly complaining about the story. It seems to me that folks just didn't understand a lot of it... To be fair, it helps a ton if you bothered to find and listen to the voxophones.

The only complaints I have involve gameplay. The lack of a map and the two-weapon capacity being my two biggest gripes. It seems to me that if someone didn't like the story, or had a problem with the twists and whatnot, they have only themselves to blame. I bet most of these people didn't search for/pay attention to the voxophones, and were kind of just droning their way through the game, instead of really taking in all of the story elements.

grey_space said:
Also, Booker = Comstock where in the game does it say that? Did I miss something or is that a theory?
It's a MAJOR revelation at the end of the game, dude. Not to sound rude, but you really gotta pay more attention. They literally spell it out for you during the ending sequence where Elizabeth takes you through all of the alternate realities.

I'll explain it to you, in case you don't plan on replaying the game. Okay, at the beginning of the game, the two people in the rowboat with Booker are the Lutece twins (who are actually the same person, each one from a different reality (exactly like Booker/Comstock). They have taken Booker through a tear, and into Comstock(Booker)'s reality. Throughout the events of the game, Booker is literally not in his original reality. That's why he is so surprised when he first lays eyes on Columbia. His flashbacks (the dingy-brown sequences) are from his reality, before the Luteces entered his life.

In Booker's reality (before the events of the game), he never got baptized. In the Comstock reality, Booker(Comstock) DID get baptized. Booker and Comstock are both the same awful person, the only difference is that Comstock believes his sins were literally washed away because he got baptized. The Booker we play as is not a religious man, and his guilt about his negative actions allow him to see what a bad person he is. He doesn't make excuses for himself.

So, that's the main turning point in their lives. Booker DeWitt either becomes baptized, or he doesn't. The one who became baptized went on to become a religious zealot and began calling himself Zachary Hale Comstock, and he founds Columbia, employing Rosalind Lutece (Robert Lutece in Booker's reality) to use her scientific expertise to take Columbia to the skies. Through her experimentation, she also discovers the ability to open tears into alternate realities, which she reveals to Comstock. He decides to use this ability to gain favor among his followers by using the tears to see into the future, allowing him to literally become the prophet he wished himself to be.

However, his frequent use of the tear-creating machine causes his health to deteriorate. He begins to age rapidly and also becomes sterile. Because of these issues, Comstock decides he must use the machine to find a reality in which a version of himself went on to have a child, whom he would then kidnap and use to continue on his legacy. He finds Booker's reality, and with the help of Robert Lutece, manages to convince Booker to give his child (Anna) away, in order to clear his gambling debt. Booker immediately regrets his decision and tracks Robert and Comstock down as they attempt to take Anna to Comstock's reality. Booker attempts to forcefully take his daughter back, but is too late. In the scuffle, Anna's right pinky finger is partially severed when the tear closes on it.

After bringing Anna back to his reality, Comstock imprisons and experiments on her, and continues to use the tear machine to see into the future. In doing this, he discovers that Booker will one day take back Anna (whom Comstock renames Elizabeth). He then attempts to prevent this by warning the populace of the "False Shepherd" (Booker). He refers to him as this because Booker literally is a false Comstock - the same person, but from a different reality. He is identified by the "AD" on his hand, which stands for Anna DeWitt. Booker branded himself with these initials because of the shame he felt for giving away his daughter.

Over time, Lady Comstock decides she can no longer keep her husband's secret (that Elizabeth is not truly his daughter). Zachary Comstock then murders her to keep his secret, and frames his servant, Daisy Fitzroy. Afterwards, Rosalind and Robert Lutece, who have decided to stay together in the Comstock reality, learn through their continued "tear-peering" that Comstock would succeed in corrupting Elizabeth, and that she would lead Columbia to destroy New York City. To prevent this, they decide they will take her back to her original reality, and return her to Booker DeWitt. Comstock discovers their plot, however, and hires Jeremiah Fink to sabotage their tear machine to malfunction and kill them both. It appears to work, but instead, grants the Luteces the ability to travel throughout time and space at their leisure.

They have not lost their determination to stop Comstock's plan and prevent Elizabeth's future actions, so they come up with another way to return her to her own reality. They return to Booker's reality and transport him into Comstock's reality, just like they did with Anna. Through doing this, Booker's travelling through the tear causes him to lose some of his memories. He remembers losing his daughter, but does not remember how. This causes him to assume she simply died during childbirth, the same as his wife.

The Luteces offer Booker the same deal as before: Bring us the girl, and wipe away the debt. Although he has already done this once, he does not recall doing it, and therefore believes he is still in debt. So, although he doesn't realize it, Booker is sent to rescue his own daughter, now a young adult.

Well, that's the gist of it. If you'll recall, Booker experiences nosebleeds at several points throughout the course of the game. This is due to his mind attempting to piece together memories he has lost, as well as including memories he shouldn't have.

Towards the end of the game, when Booker and Elizabeth(Anna) destroy the siphon, it allows Elizabeth to regain her ability to open tears at will, as well as being able to see into as many realities as she wishes (just like the Luteces can). She quickly learns that Booker is not only her father, but is an alternate version of Zachary Comstock. She decides to take Booker through multiple realities, explaining to him the nature of it all, which allows him to realize that he and Zachary Comstock are indeed the same person, from separate realities. Booker also realizes that the only way to stop Comstock from ever existing, is to end his own life. He allows Elizabeth to drown him, and in doing so, causes many different realities, including the Comstock reality, to cease to exist, by causing them to never exist in the first place. At the end of the game, they essentially break a bunch of different chains.

Hopefully, this explained everything to you. There's some foreshadowing throughout the game that also reveals that Booker and Comstock are the same person. The biggest bit of foreshadowing, in my opinion, is the part during the Hall of Heroes. Slate is infuriated with Comstock because he believes Comstock to be lying about his involvement in the Battle of Wounded Knee. Slate angrily explains to Booker that Comstock was never there, but claims that he was. In actuality, Comstock was there, but Slate doesn't recognize him because of his name change, rapidly aged body, and changed personality.

You should know that Booker=Comstock, but a lot of the more specific details I've just told you are revealed exclusively through voxophones. Mainly, the Lady Comstock, Luteces, and Daisy Fitzroy details. If you play the game again, definitely look for those voxophones, and listen closely.

Another thing to note, story-wise, is that the Luteces probably could have personally prevented the events of the game, if they wished. They likely didn't do so, simply because they love testing. The whole game is essentially an experiment to them.
 

Rickin10

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Thanks for the run-down of the plot, Vykrel. By far the most easily digestible and coherent I've read.
 

itsthesheppy

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No, sorry, i loved the game. It's a masterpiece of interactive storytelling and a triumph. I eagerly await Levine's next project, five years from now.
 

Talaris

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EHKOS said:
The vigors were half-assed to me. Charge was completely useless. Undertow could have been more imaginative, and Bucking Bronco was just...meh.
I agree with you for the last two, but in my opinion charge felt too overpowered. If you invest your points in vigor, and upgrade your charge so that you become invincible each time you use it and cause an explosion too, then you basically become unstoppable, especially combined with a close quarters weapon. Hell the only downside is getting low on salts, and even then Elizabeth throws you some more anyway. This power was pretty much copied over from the Mass Effect biotic, but for me it was still really fun to use.

On a different note,
can see why some might be offended, believing that there is a correlation between the explained baptism of Booker, and his path to becoming the fanatical Commstock, but you're missing the point. It was more down to the fallacy of Booker believing himself that cleansing your own sins removes responsibilities of past actions, and thus loses the moral aspect of his conscience. Without using expository dialogue, it portrayed the character change very well in my eyes.

Overall I loved the game, my only minor gripes being the checkpoint system and the backtracking.
 

jcfrommars9

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Vykrel said:
bastardofmelbourne said:
I completely agree with all of your points. Pretty much every complaint I'm reading in this thread is kind of baffling to me, especially all of OP's complaints.

Personally, it's one of the best games I've ever played. I powered through it in one sitting. I'm surprised at how the people here are mainly complaining about the story. It seems to me that folks just didn't understand a lot of it... To be fair, it helps a ton if you bothered to find and listen to the voxophones.

The only complaints I have involve gameplay. The lack of a map and the two-weapon capacity being my two biggest gripes. It seems to me that if someone didn't like the story, or had a problem with the twists and whatnot, they have only themselves to blame. I bet most of these people didn't search for/pay attention to the voxophones, and were kind of just droning their way through the game, instead of really taking in all of the story elements.
That's why I didn't like the ending, because I did find and paid very close attention to the voxophones and the game itself which was why Booker being Comstock wasn't a major revelation to me once I played the game. Kinda got slapped in the face with it so many times, I had to seriously wonder why Booker didn't pick this up himself until the end. Maybe he kept forgetting, but that's convenient because I didn't. Still despite my utter boredom with the ending, it was still one of the best games I've played in years as well and that's the second time this year I've had that experience. The first one was Tomb Raider.
 

babinro

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I was disappointed with the game as well:

- The environment is gorgeous and creative but feels the same 85% of the time
- The combat really hasn't changed over the games and is lackluster compare to other games in its genre
- The story is interesting but it isn't stellar
- The ending 'twist' was both predictable and done several times now recently in gaming. I won't spoil it though.
- The side quests required tedious backtracking which feels like a joke these days (although I may have missed short cuts)

I don't mean to sound completely negative on the game.
It's worthy of the Bioshock name and a quality title.
Really more of an 8/10 game than the GOTY title implied through its raving reviews.
 

Zhukov

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Dec 29, 2009
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IPunchWithMyFists said:
CityofTreez said:
On a side note, I'm shocked it took a week for a thread like this to be made. It normally only takes a day (if that) to get a "this game is disappointing" thread.
Legion said:
My thoughts are that this topic took a week later than I expected to arrive.
Does this really happen that often? I'm not trying to be a dick about anything.
Yeah, you can damn near set your watch to it.

Whenever a game comes out that is widely liked, there's this inevitable backlash/follow-up where you get others setting out to restore the balance with cries of, "It's not THAT good", "Guys, stop liking it!" and "Only people who like CoD could like this."

Skyrim would be a good example.

It's the great cycle of forum life.
 

PeterMerkin69

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Dec 2, 2012
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Gamers are a disparate group, not a hive mind; some of us have different taste. There's absolutely nothing wrong with that, and it has absolutely nothing to do with anyone else's enjoyment of the game, so why would a thread like this be a problem? They don't like it because other people claim to like it, do they? Come to think of it, an Emperor's New Clothes style fear of exclusion might help explain its popularity, but I'm compelled to give gamers a little more credit than that. But only just a little.

I played the one-hour demo on PS Plus and it was fucking terrible like the first two, so I refuse to buy it. Frankly, it's not worth pirating. I did enjoy the music and titillating imagery in the very beginning, but then I was given an illusory moral choice, and my journey through the game world was artificially delayed by obstacles, invisible or otherwise(when was the last time your progress in a game was delayed by an invisible wall? It's QERadiant Editors gone wild!), so I could listen to hackneyed expository dialogue from DeWitt and others, then I was given weapons and had to fight single-file enemies with AI the likes of which hasn't been seen since the late '90s. At least that made the enemies easier to loot.

Reviewers who gave this any kind of high marks without criticizing its archaic, godawful gameplay simply are not doing their jobs. They're not reviewing the whole product and, because video gaming is an interactive medium, they're ignoring a fatal flaw in the part through which the audience accesses everything else. A perfect ten? Well, yes, but so is anything else if you only look at the positives. Cannibalism? It reduces the surplus population and feeds the hungry, perfect 10! Bush presidency? He would have been fun to drink with, perfect 10! The Nazis? Dudes were snappy dressers, perfect 10!!!!!!

#GODWINNING
 

Drizzitdude

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I loved everything about the new bioshock, my only gripe is that its over. Loved the gameplay, new plasmid/tonics, nice twist ending, great discussion for theoretical physics etc. Fun characters and a great npc companion.
 

JokerboyJordan

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I'm mixed.

Narrative wise, I loved the first half of the game, going to Columbia, saving Elizabeth. The moment things started losing momentum for me was when we passed through the tear to save Chen Lin, and then the world became generic rebellion #77.

I felt less immersed than I felt in Rapture, and there were less explanations given. I understand where the future music/tech/vigors come from, but the enemies themselves? The Handymen are basically explained as "Part Robot Men". I mean, no shit sherlock. Songbird is barely explained at all, and going by the concept art and all the talks I expected him to factor a lot more into the overall story. Same thing with the other 'heavy hitters'. The Boys Of Silence were a joke.

Gameplay wise, I felt it was incredibly shallow. The only new elements they brought to the game was Elizabeth being able to open tears. All the Vox Populi weapons with the exception of the Repeater were pretty useless, the upgrade system was less satisfying than Bioshock, where you could see the weapons becoming more powerful.
Everything being dependant on money was a bit of a drag too, though not completely meritless.
I despise the 2-weapon limit. Whilst I understand that they built the entire game with it in mind, it really made me feel underpowered. I mean, you can carry around all your Vigors at once, why not your weapons?

Whilst not quite a bait-and-switch like Colonial Marines, an awful lot of what we were shown obviously didn't make it into the game, and I was left feeling let down.

The ending felt rushed, with everything being dropped on me right at once.

Definitely a good game, and a good Bioshock title, but just not as great as the original to me.
 

ItsNotRudy

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Mar 11, 2013
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I'm just severely disappointed we need 30 Bioshock Infinite threads on these forums. And that it took 30 threads before one with an actual subject came to be. I'm still playing through it, but the only criticism I have so far is that the battle mechanics are rather stale. You have a turret, some infantry baddies and the occasional super-baddie that can handle a bit more bullets and has a superpower. Also, I hate that you can't kill Possessed turrets.