Anyone else really enjoy Vanquish?

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Ironic Pirate

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Phoenixmgs said:
omega 616 said:
Granted I only played the demo but thought it was average, you can do the whole jumping over the "chest high walls" littered everywhere or you can duck behind every "chest high wall" and, as you so elegantly said, play a "grandiose HD version of whack-a-mole", who says that is the wrong way to play it? I ran through the demo in this fashion on the hardest diffuculty I could.
Just because you can play Vanquish as a cover shooter doesn't mean you should. Vanquish is not meant to be played in that fashion, Vanquish is an action game with guns. I'm sure you can play Bayonetta just holding down the shoot button and dodging if you wanted to, but that would ignore the deep combat mechanics of the game. Vanquish gives you the tools to play the game as an action game and not a cover shooter. In your standard cover shooter, the game doesn't give you the tools to be played any other way unless you're playing on super easy and you can stay out in the open because your character is a bullet sponge. On the hardest challenge in Vanquish, you might only be able to get through 20% of it if you play it as a cover shooter; standing still behind cover will only get you killed, you have to keep dodging and boosting the whole time. Vanquish gives you the ability to stay out in the open and not get killed.

You can read a bit more about in this article [http://www.thegamingvault.com/2010/10/protip-vanquish-is-not-a-cover-shooter/]

tellmeimaninja said:
Phoenixmgs said:
The slide mechanic is very tight control-wise, it just takes a little time to get used to.
Either way, it isn't fun to use and fits with the shittiness of the rest of the game.

If the creators meant it to be like a poorly made western shooter, bravo. If not, then never try to make a game like this again.
It's more like Western shooters are a poorly made Vanquish. The regular Western shooters are either FPSs like Halo and CoD or TPSs with cover shooting like Gears and Uncharted. The FPSs aren't anything great and their gameplay has devolved over time instead of evolving (no lean, regen health, etc.). Cover shooters are just a grandiose version of whack-a-mole so they aren't anything super special. I love Uncharted 2 but the game is great not because of awesome shooting mechanics (it's cover shooting is probably as fun as cover shooting can be), Uncharted 2 is great because of the whole package: the shooting is fun (nothing deep), the platforming, the puzzles, the story and characters, the set-pieces, etc. Uncharted 2 is like a summer Hollywood blockbuster that's executed to near perfection; however, summer blockbusters don't win Best Picture because other movies are just at a level higher than what the best summer blockbuster can be. Vanquish right now is at a level higher than the best Western shooter. I'm not at all saying Japan is better at shooters but right now the West is stuck in a FPS and cover shooter TPS funk of making the same games over and over again.
And yet, we aren't. A game takes how many years to make? Two? So it could be reasonably expected that changes in the games industry take two years to happen, right? Makes sense?

So how about we give this some time. Gears of War popularized the taking cover thing, and that came out how long ago? 2006? Are we expecting the entire shooter genre to re-invent itself in four fucking years? Honestly?

Fuck, people, think about these things. And regenerating health is a good thing, at least to me.


Anyway, I hated Vanquish. Not with a passion, but still hated it. The sliding mechanic was fun, but everything else was awful. Melee is useless because it drains your power meter thing, leaving you vulnerable. Vaulting over cover is the most hilariously awkward thing I've done since I first asked a girl out, and the slow motion is extremely clunky.

The guns felt weak, the enemies no fun to fight, and the acting shit. Granted, I only played the demo.

Anyway, I wish the sliding mechanic was placed in a completely different game, because it's fun. The rest of the game is junk.
 

TheRightToArmBears

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My housemate got it for his 360, so I've played a little bit. I loved it! It's pretty tricky, but it's incredibly satisfying when you pull of some stylish shit.
 

Phoenixmgs_v1legacy

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omega 616 said:
I watched that video you posted and to be honest it just looked ridiculous, Just watch around the 1:40 mark, what the hell is that? In hitman your given plenty of guns to use, who says which way your meant to play the game?

You can boost around on your knees with flames coming our your ass but you look like a psychotic pyromaniac with a soft spot for louge, doesn't mean thats the way the game is meant to be played.
I'm not saying the game is meant to be played exactly as in that video but that is the level you can take this game to; you can't take Uncharted or CoD to that kind of level. I believe Vanquish is meant to be played somewhere in-between a standard cover shooter and what you saw in that video (as that was high level play). And being able to play the game like in the video is what makes Vanquish a HARDCORE action game that just so happens to be a shooter.

omega 616 said:
By deep combat mechanics, I assume you mean press square, square, triangle thought the whole game?
No, what I mean by deep combat mechanics is the combos that come from pressing square and triangle, all the weapons (and weapon combinations), the accessories, and most importantly, DODGE OFFSETTING. Dodge offset allows you to keep you combo going after a dodge, which no other game lets you do and it completely changes gameplay. Of course, just to play through Bayonetta on normal and experience the game, you don't need to dodge offset even once, but to play through on harder difficulties, you have to dodge offset.

omega 616 said:
I don't know about you, but in my experiance you either take it slow, steady and methodical or die, which lends it'self to cover based shooter. Since your provided with plenty of "chest high walls" to cower behind and press the most useless button in a game ever ... the smoke button, then thats what you do.
In challenge 6 (the hardest thing in the game), smoking can save your ass in the last round, and there's a reason you only get 3 cigs per challenge and per act (if you didn't notice). So don't knock the smoking button.


omega 616 said:
What? So, to survive in vanquish I have to roll around like I am on fire and cover kills you? I think, for some reason, your trying to make this game sound alot better than it is.

It's a cover based shooter with a few gimmicks in it, like smoking (even Snake had a reason to smoke in the first game) and sliding, which I am pretty sure is just to make look "cool" when your going from one chest high wall to another. Maybe there shooting for if we make them boost around and roll around, while shooting we can add some sense of excitment and speed/action into this game.

I also found it pretty hard to die, when you get low on health you go into slow mo mode, meaning you can have the most god awful reactions and still get out of trouble 99% of the time.
I'm not saying you have to play like in the video but it's an option, most games don't give you that option. I'm not trying to make this game sound better than it is, I do think it is a really good game, and the average gamer will enjoy this game a lot if they just play it once. The thing is, Vanquish is a game that's also for the hardcore gamer and forces you to change up your play style and get better. I've been playing this game non-stop since launch and I'm still loving it. A game like Uncharted 2 doesn't really allow for gameplay growth over multiple playthroughs and if you play on the harder difficulties, you just have to use cover more (you don't really need to get better); Vanquish is the opposite, you use cover less.

I think Platinum Games succeeded exceptionally well in creating a fun, fast-paced shooter. I love shooters but there are only a few that get me excited nowadays because they are all the same, and Vanquish is something new and different, and most importantly, extremely fun.

Vanquish on Normal, like most games, is very forgiving but there is still a decent challenge present on Normal. Most games have really no challenge on Normal and you have to play on Hard to get any kind of challenge. I play on the Hard on pretty much every game nowadays because Normal is basically Easy mode compared to older games. I'm not trying to come off as an Elitist or anything; games are my primary hobby and I really games that have deep gameplay mechanics and take time to master. Vanquish is a perfectly good game for those that just play it once through and move on to the next game, there's nothing wrong with that. However, Vanquish gives you the option to really get into and master it, most current games don't allow for that. I really want to play through Enslaved but I know the gameplay is nothing deep, it just works to deliver the cinematic experience Enslaved is going for.
 

Phoenixmgs_v1legacy

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Ironic Pirate said:
Gears of War popularized the taking cover thing, and that came out how long ago? 2006? Are we expecting the entire shooter genre to re-invent itself in four fucking years? Honestly?

Fuck, people, think about these things. And regenerating health is a good thing, at least to me.
This whole generation is about Halo/CoD FPSs and Gears/Uncharted cover shooters (at least Uncharted has platforming and puzzles). I expect some evolution during a generation. FPSs have devolved, you can't even LEAN in them anymore, that's just some bullshit. Why can't we have someone make another Black? I never played Black but it at least looked like the developer was trying to make a FUN FPS. And online multiplayer gameplay just keeps getting more dumbed down and worse; Black Ops has completely nerfed sniping because one of the devs is a noob for crying out loud. I think my only hope this gen for a new good online game is SOCOM 4, and hope is dwindling on that front as well. Regen health is stupid for online play. I don't hate it in single player, it can work in single player if something technology-wise allows it to make sense. Remember when The Getaway first did it and everyone said it was stupid, well, they were right.
 

omega 616

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Phoenixmgs said:
omega 616 said:
I watched that video you posted and to be honest it just looked ridiculous, Just watch around the 1:40 mark, what the hell is that? In hitman your given plenty of guns to use, who says which way your meant to play the game?

You can boost around on your knees with flames coming our your ass but you look like a psychotic pyromaniac with a soft spot for louge, doesn't mean thats the way the game is meant to be played.
I'm not saying the game is meant to be played exactly as in that video but that is the level you can take this game to; you can't take Uncharted or CoD to that kind of level. I believe Vanquish is meant to be played somewhere in-between a standard cover shooter and what you saw in that video (as that was high level play). And being able to play the game like in the video is what makes Vanquish a HARDCORE action game that just so happens to be a shooter.

omega 616 said:
By deep combat mechanics, I assume you mean press square, square, triangle thought the whole game?
No, what I mean by deep combat mechanics is the combos that come from pressing square and triangle, all the weapons (and weapon combinations), the accessories, and most importantly, DODGE OFFSETTING. Dodge offset allows you to keep you combo going after a dodge, which no other game lets you do and it completely changes gameplay. Of course, just to play through Bayonetta on normal and experience the game, you don't need to dodge offset even once, but to play through on harder difficulties, you have to dodge offset.

omega 616 said:
I don't know about you, but in my experiance you either take it slow, steady and methodical or die, which lends it'self to cover based shooter. Since your provided with plenty of "chest high walls" to cower behind and press the most useless button in a game ever ... the smoke button, then thats what you do.
In challenge 6 (the hardest thing in the game), smoking can save your ass in the last round, and there's a reason you only get 3 cigs per challenge and per act (if you didn't notice). So don't knock the smoking button.


omega 616 said:
What? So, to survive in vanquish I have to roll around like I am on fire and cover kills you? I think, for some reason, your trying to make this game sound alot better than it is.

It's a cover based shooter with a few gimmicks in it, like smoking (even Snake had a reason to smoke in the first game) and sliding, which I am pretty sure is just to make look "cool" when your going from one chest high wall to another. Maybe there shooting for if we make them boost around and roll around, while shooting we can add some sense of excitment and speed/action into this game.

I also found it pretty hard to die, when you get low on health you go into slow mo mode, meaning you can have the most god awful reactions and still get out of trouble 99% of the time.
I'm not saying you have to play like in the video but it's an option, most games don't give you that option. I'm not trying to make this game sound better than it is, I do think it is a really good game, and the average gamer will enjoy this game a lot if they just play it once. The thing is, Vanquish is a game that's also for the hardcore gamer and forces you to change up your play style and get better. I've been playing this game non-stop since launch and I'm still loving it. A game like Uncharted 2 doesn't really allow for gameplay growth over multiple playthroughs and if you play on the harder difficulties, you just have to use cover more (you don't really need to get better); Vanquish is the opposite, you use cover less.

I think Platinum Games succeeded exceptionally well in creating a fun, fast-paced shooter. I love shooters but there are only a few that get me excited nowadays because they are all the same, and Vanquish is something new and different, and most importantly, extremely fun.

Vanquish on Normal, like most games, is very forgiving but there is still a decent challenge present on Normal. Most games have really no challenge on Normal and you have to play on Hard to get any kind of challenge. I play on the Hard on pretty much every game nowadays because Normal is basically Easy mode compared to older games. I'm not trying to come off as an Elitist or anything; games are my primary hobby and I really games that have deep gameplay mechanics and take time to master. Vanquish is a perfectly good game for those that just play it once through and move on to the next game, there's nothing wrong with that. However, Vanquish gives you the option to really get into and master it, most current games don't allow for that. I really want to play through Enslaved but I know the gameplay is nothing deep, it just works to deliver the cinematic experience Enslaved is going for.
That was high level play? Good lord, I only watched a bit but it looked awful. I sat there thinking "I could do that", I watched up to just after he defeated the single blue guy.

Sorry but "hardcore" games are totally unforgiving, like the proper old school side scrollers. I ran through the demo on the second playthrough, I am not even joking, it was laughable how quickly I went through it. Granted it is only the demo but it shouldn't be that easy, especially on the hardest setting I could use.

You seem to have really odd standards, you make this game sound awesome, when it's pretty average but other games seem like crap when there just common. You think this dodge offset is great, when all it lets you do is carry on a combo by dodging, I played the demo to this aswell and I thought it was DMC with boobs and hair.

So the smoking button does what? You only get 3 chances to look cool?

I think you just called this the perfect game "the average gamer will enjoy this game a lot if they just play it once. The thing is, Vanquish is a game that's also for the hardcore gamer and forces you to change up your play style and get better", I have been gaming since I could use a controller and played a wide selection of games, so I would class myself as atleast an average gamer (if not a hardcore one) yet I think it's average crap, no innovation ... I wouldn't consider sliding an innovation.

Like I said before, vanquish is not new, a demo came out at the exact same time that is exactly the same as it with a more gears feel to it. I will look up the name of the game later.

I said it in this post, this game is easy from the tiny bit I played, I cannot over state how quickly I ran through it the second time (I halved my time first time through, after I got used to the controls etc).

I don't think there is anything to master in this game, sliding around on your ass can't be that hard to get to grips with. I would even venture so far to say that doing MW2 on vet takes longer to master.

EDIT. You have just said sniping has been nerfed in black ops, which is just wrong. It has been corrected, meaning no more abusive kids boasting about there quickscoping skillz aka there aim assist abusing skillz.

Sniping has always meant staying back, zooming in with the scope and waiting, with a claymore protecting your ass ... you didn't see sniper wolf running round quick scoping, did you? Then COD came out with this over powering aim assist with rifles that always centered on your target, even if you were miles off, now some people consider this the norm.

The guys at treyarch are smart enough to say "were going to restore sniping to it's former glory!" and I say bravo to you sirs!
 

Phoenixmgs_v1legacy

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omega 616 said:
That was high level play? Good lord, I only watched a bit but it looked awful. I sat there thinking "I could do that", I watched up to just after he defeated the single blue guy.

Sorry but "hardcore" games are totally unforgiving, like the proper old school side scrollers. I ran through the demo on the second playthrough, I am not even joking, it was laughable how quickly I went through it. Granted it is only the demo but it shouldn't be that easy, especially on the hardest setting I could use.

You seem to have really odd standards, you make this game sound awesome, when it's pretty average but other games seem like crap when there just common. You think this dodge offset is great, when all it lets you do is carry on a combo by dodging, I played the demo to this aswell and I thought it was DMC with boobs and hair.

So the smoking button does what? You only get 3 chances to look cool?

I think you just called this the perfect game "the average gamer will enjoy this game a lot if they just play it once. The thing is, Vanquish is a game that's also for the hardcore gamer and forces you to change up your play style and get better", I have been gaming since I could use a controller and played a wide selection of games, so I would class myself as atleast an average gamer (if not a hardcore one) yet I think it's average crap, no innovation ... I wouldn't consider sliding an innovation.

Like I said before, vanquish is not new, a demo came out at the exact same time that is exactly the same as it with a more gears feel to it. I will look up the name of the game later.

I said it in this post, this game is easy from the tiny bit I played, I cannot over state how quickly I ran through it the second time (I halved my time first time through, after I got used to the controls etc).

I don't think there is anything to master in this game, sliding around on your ass can't be that hard to get to grips with. I would even venture so far to say that doing MW2 on vet takes longer to master.
Doesn't all high level play seem easy when you watch it? It is much harder to execute than it looks. The demo was easy, in the main game, it's your first major fight so it's just a warm up. And, the Dodge Offset in Bayonetta is a huge game changer (it's actually pretty tough to execute when you first try it), no other beat'em up has this mechanic. Smoking is used to distract enemies and it can save your ass. What other shooter allows you to slide around and use slow-mo? I don't think there are any, if that's not innovative, then I don't know what is. Vanquish is also designed with speed runs in mind, but the rest of the game is definitely not as easy as the demo area. Try the other demo (the Challenge room), it's much tougher. CoD is only hard on Vet because of the nade spam. There is no nade spam in Vanquish and God Hard difficulty is much harder than any CoD game.
 

Phoenixmgs_v1legacy

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omega 616 said:
EDIT. You have just said sniping has been nerfed in black ops, which is just wrong. It has been corrected, meaning no more abusive kids boasting about there quickscoping skillz aka there aim assist abusing skillz.

Sniping has always meant staying back, zooming in with the scope and waiting, with a claymore protecting your ass ... you didn't see sniper wolf running round quick scoping, did you? Then COD came out with this over powering aim assist with rifles that always centered on your target, even if you were miles off, now some people consider this the norm.

The guys at treyarch are smart enough to say "were going to restore sniping to it's former glory!" and I say bravo to you sirs!
Uhh... Someone with an AR or SMG has a huge advantage over a sniper in mid to close range. Quickscoping only gives a sniper an outside chance of getting the kill, nothing more. It's just plain bullshit that when you scope in, you don't scope at the middle point of your screen. If you get quickscoped, you are the noob because with an AR or SMG, you have a huge advantage over a sniper no ifs, ands, or buts. Aim assist is sticky aim and it follows your target for a bit when you already aimed at them. You can easily score higher by using an AR or SMG than sniping.

"Restoring sniping to it's former glory" Uhh... What about no kill cams? What about you actually finding the sniper?
 

Ignatz_Zwakh

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I've got...mixed feelings about the game. The controls and game mechanics are top-notch, but I felt that too little was done with them overall. The story as well drove me nuts. I enjoyed it up until the end, when it seemed to go out the window. ><

Otherwise it was an above average SF-shooter with awesome enemy-design and great action. So yeh, kudos to Platinum and Mikami-San. \m/
 

IThinkImASofa

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tellmeimaninja said:
I don't have a clue why you think your opinion interests me enough to warrant you quoting me, but HELL THE FUCK NO.

Not an element of the game works. The story is a damn atrocity. The characters are unlikable versions of people from other forms of entertainment. The shooting doesn't work, the combat isn't entertaining in the least, and the sliding thing is a pain to get used to, a dissapointment to use and ultimately a cheap gimmick that adds nothing to (and possibly subtracts from) the overall, already shitty experience.

I think it's a horrible fucking game. I don't care what you think. Stop quoting me.
mmmm hate, tastes good. Just dropin by looked like i needed to quote this guy, no reason just think he may need some lovin. I luv u man.... on a side note i love Vanquish, its a good time
 

Steppin Razor

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Phoenixmgs said:
Uhh... Someone with an AR or SMG has a huge advantage over a sniper in mid to close range. Quickscoping only gives a sniper an outside chance of getting the kill, nothing more. It's just plain bullshit that when you scope in, you don't scope at the middle point of your screen. If you get quickscoped, you are the noob because with an AR or SMG, you have a huge advantage over a sniper no ifs, ands, or buts. Aim assist is sticky aim and it follows your target for a bit when you already aimed at them. You can easily score higher by using an AR or SMG than sniping.
You have no idea how quickscoping works at all, do you? I shall explain it since you're trying to argue about something you clearly don't understand.

If you put your crosshairs over an enemy for a millisecond with any gun in the entire game, and then aim down the sight, it'll be centered right on the enemy. The more experienced players are better at this because after a while you begin to be able to tell when your crosshairs are in the right location to lock onto them. Now then, you can "quickscope" with every gun, it's just far more effective with the sniper rifles because 3 of them have a very high one hit kill chance when you have Stopping Power and FMJ on. And finally, to put it in the perspective of an actual game:

Imagine you're using an LMG and step around a corner at exactly the same time an enemy sniper does. You both react - you start firing and hit aim while doing so, whereas the sniper hits aim and even before he's raised the rifle enough to look down the scope, he fires a shot and instant kills you. If you're lucky, your hip firing may have hit the sniper once or twice, but in most cases you'll be instant killed before even getting a shot off. Now factor in the fact that the very best quickscopers sometimes manage to get off quickscope kills at a distance half the length of Wasteland. There is absolutely nothing you can do if you're facing someone that is good at quickscoping other than hope the shot doesn't kill you in one hit, or that they mess it up and fire too early/late and miss you. Anything else results in your instant death.
 

SeriousSquirrel

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Haven't played but I'm really looking forward to getting my hands on it.

Edit: I haven't seen how well Vanquish is selling, but based on what I've seen we may be seeing the birth of a cult hit here
 

Phoenixmgs_v1legacy

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Steppin Razor said:
You have no idea how quickscoping works at all, do you? I shall explain it since you're trying to argue about something you clearly don't understand.

If you put your crosshairs over an enemy for a millisecond with any gun in the entire game, and then aim down the sight, it'll be centered right on the enemy. The more experienced players are better at this because after a while you begin to be able to tell when your crosshairs are in the right location to lock onto them. Now then, you can "quickscope" with every gun, it's just far more effective with the sniper rifles because 3 of them have a very high one hit kill chance when you have Stopping Power and FMJ on. And finally, to put it in the perspective of an actual game:

Imagine you're using an LMG and step around a corner at exactly the same time an enemy sniper does. You both react - you start firing and hit aim while doing so, whereas the sniper hits aim and even before he's raised the rifle enough to look down the scope, he fires a shot and instant kills you. If you're lucky, your hip firing may have hit the sniper once or twice, but in most cases you'll be instant killed before even getting a shot off. Now factor in the fact that the very best quickscopers sometimes manage to get off quickscope kills at a distance half the length of Wasteland. There is absolutely nothing you can do if you're facing someone that is good at quickscoping other than hope the shot doesn't kill you in one hit, or that they mess it up and fire too early/late and miss you. Anything else results in your instant death.
The sniper still has to aim at you, ARers and SMGers still have the advantage. I know about quickscoping, watch this video:


Have you ever played any other game where the sniper rifle does NOT scope in on the center of your screen or where the aiming reticule is? I don't think you have because I'm almost positive Black Ops will be the first to do it. Not even Sniper Elite, a sniper simulator, does that. In Black Ops, the sniper scope will zoom in on a random spot on your screen. That might be alright in single player, but in multiplayer, it completely nerfs sniping. Aren't snipers easy enough to kill already?

If anything should be adjusted, it's the aim assist/sticky aim, not the scoping.
 

Phoenixmgs_v1legacy

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Sober Thal said:
I played the demo, and I was not impressed. Then again, I'm not a fan of 3rd person duck and cover shoot-em up games.
It's not a "3rd person duck and cover shoot-em up game."

http://www.thegamingvault.com/2010/10/protip-vanquish-is-not-a-cover-shooter/
 

Phoenixmgs_v1legacy

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Sober Thal said:
I am probably not asking the right questions here. I'm sure fans want to yell at me, but I'm expressing my opinion here.
I don't care if Vanquish is your cup of tea or not, but don't dislike it for the wrong reasons. There's lots of games I don't like just because of the subject matter, I hate Star Wars so I don't want to play any Star Wars game no matter how good the game is. Saying Vanquish is the standard cover shooter where you play whack-a-mole is just plain false. There is no need to stay behind cover and take pot shots at the enemies, get up in their face, you have the ability to do so. You chose to play Vanquish as 3rd person duck and cover shoot-em up game.
 

omega 616

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Phoenixmgs said:
Doesn't all high level play seem easy when you watch it? It is much harder to execute than it looks. The demo was easy, in the main game, it's your first major fight so it's just a warm up. And, the Dodge Offset in Bayonetta is a huge game changer (it's actually pretty tough to execute when you first try it), no other beat'em up has this mechanic. Smoking is used to distract enemies and it can save your ass. What other shooter allows you to slide around and use slow-mo? I don't think there are any, if that's not innovative, then I don't know what is. Vanquish is also designed with speed runs in mind, but the rest of the game is definitely not as easy as the demo area. Try the other demo (the Challenge room), it's much tougher. CoD is only hard on Vet because of the nade spam. There is no nade spam in Vanquish and God Hard difficulty is much harder than any CoD game.
Yeah, that is usually the case but sliding round on your ass like that isn't hard.

I am losing respect for your arguments the more you go on, firstly you compare FPS and TPS games, now your calling bay a beat 'em up.

So smoking distracts enemies? 1)how? 2) for how long? 'cos if I remember rightly you can't do anything during your smoke.

Matrix, max pain and that John Woo game, off the top of my head.

Actually, there isn't that much nade spam in the second MW, it's mostly being out gunned and it only takes 3 or 4 bullets to put you on your ass.

I am not saying COD is the hardest game ever 'cos it's one of the easiest games around. (SP that is)

Phoenixmgs said:
omega 616 said:
EDIT. You have just said sniping has been nerfed in black ops, which is just wrong. It has been corrected, meaning no more abusive kids boasting about there quick scoping skillz aka there aim assist abusing skillz.

Sniping has always meant staying back, zooming in with the scope and waiting, with a claymore protecting your ass ... you didn't see sniper wolf running round quick scoping, did you? Then COD came out with this over powering aim assist with rifles that always centered on your target, even if you were miles off, now some people consider this the norm.

The guys at treyarch are smart enough to say "were going to restore sniping to it's former glory!" and I say bravo to you sirs!
Uhh... Someone with an AR or SMG has a huge advantage over a sniper in mid to close range. Quickscoping only gives a sniper an outside chance of getting the kill, nothing more. It's just plain bullshit that when you scope in, you don't scope at the middle point of your screen. If you get quickscoped, you are the noob because with an AR or SMG, you have a huge advantage over a sniper no ifs, ands, or buts. Aim assist is sticky aim and it follows your target for a bit when you already aimed at them. You can easily score higher by using an AR or SMG than sniping.

"Restoring sniping to it's former glory" Uhh... What about no kill cams? What about you actually finding the sniper?
Sorry, what!?

A common set up usually has scavenger as a perk, so against a quick scoper you can aim quicker. It also takes more than one bullet for an AR or SMG to kill, it takes you one bullet to kill at the range quick scopers work at so you definitely have the advantage.

Due to the sudden termination of quick scoping I have noticed a massive surge in the amount of them I am facing, in the past 5 games at least 3 of the opposing team has been quick scoping. The only way I have found to kill them quickly is a runner class with a difference, UMP (FMJ), G18 (akimbo) the only way to make them miss is move quicker than they can react.

I have seen a vid were some guy got a 360 no scope, if you paused as soon as you heard the gun shot, the reticule wasn't even over the guy (and you know how huge a sniper's reticule is during running and jumping) and he still got the kill. That's how quick scoping works.

I can try to find the video if you like.

How can you say "you can score much higher with AR and SMG" when quick scoping is so well used? And how they get so many kills 'cos if they had this huge advantage even the worst players would be able to dominate them time and time again, which would mean quick scoping would never be used.

There are millions of montage clips flooding youtube of these snipers getting the most cheap kills I have seen.

I have seen a kill were a guy was stood in the glass corridor, on the C side (if you play domination) between the vending machine and the doorway to the escalators, he shot through the metal door and killed somebody near the burger shop thing.

(man, that was hard to explain!)
 

Phoenixmgs_v1legacy

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omega 616 said:
I am losing respect for your arguments the more you go on, firstly you compare FPS and TPS games, now your calling bay a beat 'em up.

So smoking distracts enemies? 1)how? 2) for how long? 'cos if I remember rightly you can't do anything during your smoke.

Matrix, max pain and that John Woo game, off the top of my head.
The only time I used TPS and FPS together is when I said both genres of shooters have stagnated by saying FPSs have devolved and TPSs are pretty much all cover shooters; so you have your Halos/CoDs and your Gears/Uncharteds and that's pretty much it. I never compared them in any other way. The shooter genre as a whole needs to focus on FUN more than anything else. The shooters like CoD that try to be realistic and hardcore fail because they are not realistic or hardcore; regen health is not realistic and devolving the FPS controls (no lean, one button nade tossing, etc.) is the opposite of hardcore. And, then with the TPS cover shooters, playing whack-a-mole over and over isn't fun; it may be realistic since in a real life shoot out, I would take cover and wait to get a shot at the enemy as well.

I use the terms hack and slash and beat'em up interchangeably. To me, they are pretty much the same. What would you classify Bayonetta as? I'd say it's less hack and slash since that term makes me think of a game that primary uses swords to kill enemies. Look up Bayonetta on GFaqs it's classified as a beat'em up: PlayStation 3 » Action » Beat-'Em-Up

Tossing a cig distracts an enemy for maybe 5 seconds. That doesn't seem like a lot, but it literally does save you life against the game's toughest enemy, the bogey, when you are overheated and the bogey is closing in on you for the kill.

If I'm not mistaken don't the games you mentioned that having sliding just do for style? You can't slide around any of those games at the speed that Vanquish allows for. I'll concede that Vanquish isn't super innovative but it definitely has some uniqueness that sets it apart from almost every shooter.

omega 616 said:
I have seen a kill were a guy was stood in the glass corridor, on the C side (if you play domination) between the vending machine and the doorway to the escalators, he shot through the metal door and killed somebody near the burger shop thing.
The only issue I have with quickscoping is the aim assist. The coding for how aim assist works should be adjusted but since that is harder to do, Treyarch has resolved quickscoping by having the sniper rifle scope in on a random part of your screen. The fact that in Black Ops when a sniper scopes in, he won't scope in on the middle of the screen (where he is aiming) is just plain bullshit; I have seen no other game do this EVER.
 

rythter

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really liked it fast fun, the boss wasnt too bad, and i only died from being a friggin moron
 

Ironic Pirate

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Phoenixmgs said:
Ironic Pirate said:
Gears of War popularized the taking cover thing, and that came out how long ago? 2006? Are we expecting the entire shooter genre to re-invent itself in four fucking years? Honestly?

Fuck, people, think about these things. And regenerating health is a good thing, at least to me.
This whole generation is about Halo/CoD FPSs and Gears/Uncharted cover shooters (at least Uncharted has platforming and puzzles). I expect some evolution during a generation. FPSs have devolved, you can't even LEAN in them anymore, that's just some bullshit. Why can't we have someone make another Black? I never played Black but it at least looked like the developer was trying to make a FUN FPS. And online multiplayer gameplay just keeps getting more dumbed down and worse; Black Ops has completely nerfed sniping because one of the devs is a noob for crying out loud. I think my only hope this gen for a new good online game is SOCOM 4, and hope is dwindling on that front as well. Regen health is stupid for online play. I don't hate it in single player, it can work in single player if something technology-wise allows it to make sense. Remember when The Getaway first did it and everyone said it was stupid, well, they were right.
Do you realize that not everyone has fun the same way? Just getting that out of the way.

A spiritual successor to Black is being made. By most of the same Dev team.

How is the sniping in Black Ops dumbed down? I haven't heard anything about that...

Streamlining is not the same as dumbing down. The lean button (in 99%) of games, was functionally useless. The games were it could be useful, still have it. Look at that, efficiency! Also, just because you don't like something doesn't make it stupid.

And finally: there are enough games for everyone. Every game doesn't have to be perfect for you. You know that, right? Plenty of games (Bodycount, Brink, Vanquish, etc) have a sense of fun to them, play them. Don't like CoD? Don't play it. Ignore it. Stop telling everyone how everything is being ruined forever when it isn't.
 

Phoenixmgs_v1legacy

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Ironic Pirate said:
Do you realize that not everyone has fun the same way? Just getting that out of the way.

A spiritual successor to Black is being made. By most of the same Dev team.

How is the sniping in Black Ops dumbed down? I haven't heard anything about that...

Streamlining is not the same as dumbing down. The lean button (in 99%) of games, was functionally useless. The games were it could be useful, still have it. Look at that, efficiency! Also, just because you don't like something doesn't make it stupid.

And finally: there are enough games for everyone. Every game doesn't have to be perfect for you. You know that, right? Plenty of games (Bodycount, Brink, Vanquish, etc) have a sense of fun to them, play them. Don't like CoD? Don't play it. Ignore it. Stop telling everyone how everything is being ruined forever when it isn't.
I realize that everyone's definition of fun is different but I don't think nobody (that's like over 10) thinks playing whack-a-mole is fun. All these cover shooters have you waiting for an enemy to pop out of cover so you can shoot them, that's not fun and it's extremely repetitive. If you think whack-a-mole is fun, you have the brain of a kid. There's no reason not to have leaning in a FPS unless you are replacing that functionality with another function; that is not happening, leaning is just being removed while nothing is added in it's place. Leaning just allows for the extra bit of gameplay depth so if you remove it, replace it with something else that offers depth.

In Black Ops, when you scope in with a sniper rifle, the rifle scopes in on a random area of your screen instead of scoping in on the center of the screen or your aiming cross-hair.

When the market is flooded with same-y FPSs and cover TPSs, you better make a damn near perfect one for me to play it. Go and make something different, unique, and/or innovative, and then it doesn't have to be really good/perfect because it's something new and different, you know, a new experience.

I haven't heard of Bodycount but Brink seems kinda interesting. But Brink is only online, right? Anyways, the online is a big part of the game so it has to be properly balanced to work, and most online games lately have had very big balance issues.