And yet, we aren't. A game takes how many years to make? Two? So it could be reasonably expected that changes in the games industry take two years to happen, right? Makes sense?Phoenixmgs said:Just because you can play Vanquish as a cover shooter doesn't mean you should. Vanquish is not meant to be played in that fashion, Vanquish is an action game with guns. I'm sure you can play Bayonetta just holding down the shoot button and dodging if you wanted to, but that would ignore the deep combat mechanics of the game. Vanquish gives you the tools to play the game as an action game and not a cover shooter. In your standard cover shooter, the game doesn't give you the tools to be played any other way unless you're playing on super easy and you can stay out in the open because your character is a bullet sponge. On the hardest challenge in Vanquish, you might only be able to get through 20% of it if you play it as a cover shooter; standing still behind cover will only get you killed, you have to keep dodging and boosting the whole time. Vanquish gives you the ability to stay out in the open and not get killed.omega 616 said:Granted I only played the demo but thought it was average, you can do the whole jumping over the "chest high walls" littered everywhere or you can duck behind every "chest high wall" and, as you so elegantly said, play a "grandiose HD version of whack-a-mole", who says that is the wrong way to play it? I ran through the demo in this fashion on the hardest diffuculty I could.
You can read a bit more about in this article [http://www.thegamingvault.com/2010/10/protip-vanquish-is-not-a-cover-shooter/]
It's more like Western shooters are a poorly made Vanquish. The regular Western shooters are either FPSs like Halo and CoD or TPSs with cover shooting like Gears and Uncharted. The FPSs aren't anything great and their gameplay has devolved over time instead of evolving (no lean, regen health, etc.). Cover shooters are just a grandiose version of whack-a-mole so they aren't anything super special. I love Uncharted 2 but the game is great not because of awesome shooting mechanics (it's cover shooting is probably as fun as cover shooting can be), Uncharted 2 is great because of the whole package: the shooting is fun (nothing deep), the platforming, the puzzles, the story and characters, the set-pieces, etc. Uncharted 2 is like a summer Hollywood blockbuster that's executed to near perfection; however, summer blockbusters don't win Best Picture because other movies are just at a level higher than what the best summer blockbuster can be. Vanquish right now is at a level higher than the best Western shooter. I'm not at all saying Japan is better at shooters but right now the West is stuck in a FPS and cover shooter TPS funk of making the same games over and over again.tellmeimaninja said:Either way, it isn't fun to use and fits with the shittiness of the rest of the game.Phoenixmgs said:The slide mechanic is very tight control-wise, it just takes a little time to get used to.
If the creators meant it to be like a poorly made western shooter, bravo. If not, then never try to make a game like this again.
So how about we give this some time. Gears of War popularized the taking cover thing, and that came out how long ago? 2006? Are we expecting the entire shooter genre to re-invent itself in four fucking years? Honestly?
Fuck, people, think about these things. And regenerating health is a good thing, at least to me.
Anyway, I hated Vanquish. Not with a passion, but still hated it. The sliding mechanic was fun, but everything else was awful. Melee is useless because it drains your power meter thing, leaving you vulnerable. Vaulting over cover is the most hilariously awkward thing I've done since I first asked a girl out, and the slow motion is extremely clunky.
The guns felt weak, the enemies no fun to fight, and the acting shit. Granted, I only played the demo.
Anyway, I wish the sliding mechanic was placed in a completely different game, because it's fun. The rest of the game is junk.