Are Sony *and* Microsoft redundant?

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Yopaz

Sarcastic overlord
Jun 3, 2009
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Kibeth41 said:
You can draft up essential notes then go to a mythical place called a library to spend a couple minutes writing them up.
So you do need a PC at some point then? Kinda defeats your point that it's not a necessity. Also a few minutes? You need to consider the format of the application along with the essntial information. Employers filter out the applications where it looks like the applicants spent a few minutes on it. They want the ones who are dedicated to getting the job.

You also ignored the whole point about paying bills and managing a household, kids going to school. My address needs to be changed using a computer, my doctor needs to be changed with the same system, my taxes is managed with the same system.

Kibeth41 said:
No idea what point you're fabricating here..
I have managed several wireless networks and the UI of the cheapest routers is almost always terrible and doing even small changes with my phone or tablet always makes me frustrated. Cheap routers are cheap for a reason and you'll see it in the UI. Setting them up to work without a computer takes patience.

Now you're obviously going to ignore most of my post because you can't stand being proven wrong so I am going to do other things.
 

Phoenixmgs_v1legacy

Muse of Fate
Sep 1, 2010
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Yopaz said:
Phoenixmgs said:
Which is why I ended with I wouldn't trust any company with a monopoly. I merely trust Sony more than Microsoft.
You did say that yuo don't think Sony would go anti-consumer the same way Microsoft would, but all evidence contradicts that.
The worse thing Sony has actually done to gamers is probably the Vita memory card. The patent thing making a disc not able to be resold was definitely not going to happen at least with regards to PS3. You think any game company could piss off GameStop that much and still survive? And Sony didn't even make that tech either nor was it even done by the PS division. The patent could've just been patented so Sony could get royalties of its use in the future by other companies and Sony themselves. I very much doubt Sony would ever employ it considering that video they made mocking the Xbone with regards to sharing games can be thrown right back in their faces way too easily.
 

Joccaren

Elite Member
Mar 29, 2011
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Yopaz said:
I used fluoric acid and glass bottles because they simply aren't compatible. Fluoric acid corrodes glass. Also most of my glasses are smaller than a bottle. I can still use them to hold my beverage. Analogy is really faulty stop trying to save it.
Then we go with a material that would hold flouric acid fine, I believe you said plastic which makes it even better for the economics argument. You understand the point of the analogy, you're arguing semantics for the hell of it at this point.

Oh, and same architecture means it will play automatically? That's why all hardware components is compatible with all Apple computers and all Linux distributions? Mac and PC have used the same architecture for years, compatibility between programs still separate two consumer markets based on software availability.
Not quite. There are levels on top of that with API and drivers and OS specific functions, but they pale in comparison to dealing with separate hardware architecture - something that devs were quite happy to do in the PS3/X360 era. The biggest reason programs aren't compatible on Mac AND Windows a lot of the time is to do with market size. Making a AAA game, or a lot of Windows apps, for a Mac isn't economical, as the majority of your users by far are using a Windows machine, and a relatively small number use Mac and Linux. Recently, more people have been adopting these platforms, and magically more programs have become compatible with those OSs. No, I don't think that'd be related at all, would it? Nope, its just near-impossible to port something from Windows to Mac or Linux, and that's why we don't see it happen.

And hell, you're the one that brought up hardware, don't try and backpedal and pretend that I'm the one focusing on it now. I simply pointed out that hardware isn't really an issue, and that software differences are far easier to deal with than hardware ones.

Have you ever tried porting software? I can tell you from personal experience that making things work on a different OS than the one it's made for leads to lots of half-working solutions. I used Gentoo and Ubuntu as two examples of operating systems running the same Linux Kernel. Compatibility between them is a ***** to manage.
Yes, yes I have. The hard part was getting the software itself to run and work. It also varies by platform, naturally, but in the case of consoles, you're making a bad business decision if you make yours hard to program for with compatibility, while the competition is easier. The AAA industry hates you for increasing its costs, developments from one platform that want to go multiplatform become exclusive, and games are more likely to just not work on your system. Funnily enough, its why they unified the architecture of consoles this generation.

Sure they do, but they have to gamble on the market for all platforms and many of them start with one system or get funding from the console manufacturers to do the porting. Minecraft started on the PC. Terrarria started on the PC. Don't Starve started on the PC. Once they made a profit and were convinced the market existed on console they went to console ports.
And you see, things like this I'm fine with. A developer only happening to have enough money to develop for one platform they have experience with - sure. That's not on the console manufacturer's, that's down to the dev's themselves.
And as you noted, once they know demand exists, they tend to port to other platforms because its more money for them.

What I'm against is console-mandated exclusives, where the game is brought to appear only on one console, because that console wants it as a reason to buy that console alone.

And, there are also small devs outside this that launch multi-platform. Fewer in terms of consoles, mostly because of Sony and MS's policies on their games that made it infeasible for many Indies to even want to develop for console, which they started lifting this generation for exactly that reason. If it were so expensive and impossible to do multiplatform, you wouldn't see these devs doing so. But they do.

Its also fine for Sony and MS to pay for compatibility for their platform... Just not exclusive compatibility. If part of the contract is "Thou shalt not develop for other platforms this game", then no. If its "You'll make it work well on our platform" - cool.

People complained on the internet, but still they sold enough for them to keep working. They fucked up, but they didn't ruin themselves and their excusives did sell.
Ryse, despite looking boring, sold more than 1 million.
Forza 5 sold more than 2.
Dead Rising 3 also sold more than a million.
While these sales aren't very impressive, they were all exclusives and they all gave people some reason to buy the Xbox One.
And this disproves anything I just said how?
This would all have been the case no matter whether Ryse was exclusive or not, or Forza. You yourself have even just admitted that these games sold poorly, and even if we assume every single one of these was a new console sold - where I'd wager at least 50% were sold to people who already had the system and wanted the game anyway, but didn't buy the system for that game - that's pittance in relation to the number of Xbones actually sold. I'll again re-iterate; it wasn't the exclusives that sold the Xbone. It sold largely on brand loyalty, and the other things MS offered at the time.

You need to stop trusting the reactions of people online for facts. Call of Duty Modern Warfare 2 trailers made people furious enough that a large boycot movement was formed against it in the gaming community. Still sold like hotcakes without Activision doing anything to appease the masses. It's because we react so strongly that it makes it seem everyone is against it.
Do I need to pull down your own quote of the exclusives selling poorly? Hell, if they were Ubisoft games, they'd be a massive failure that failed to recoup their dev costs with those sales. Hopefully the companies that did make them were more intelligent than that, but honestly I'm not too sure. Rise would likely have earned only about $27 million in revenue for its publisher, which while sounding highly impressive, really isn't that much compared to modern videogame budgets.

I'm not taking people's word at the fact that these exclusives are horrible and no-one will buy them. God knows I've got enough experience on the internet to not trust that. I'm taking the fact that people weren't enthused with them, combined with their mediocre performance, to say they weren't what made people buy the Xbox One. I think that's a fair enough analysis.

Losing one console generation is one thing, completely failing at is is another. Microsoft did poorly in their first generation, but they did get into the market which was already dominated by the three companies Sega, nintendo and Sony. Sega failed so badly they dropped out after the Dreamcast and focused on third party (see, another example from reality). The same could have happened to Microsoft. They have the resources to go on failing, but no company will retain a failing branch indefinitly. Sony recently sold off their laptop division, Samsung stopped selling laptops in Europe and Microsoft is apparently stopping their mobile phone production. Yes, both Sony and Microsoft are willing to give up markets when they fail.
Sega had been failing for years before the Dreamcast. The last 5 consoles they had released were completely discontinued in 3 years from launch, most of them within 2. For comparison, the Playstation 1, which the Dreamcast came a generation after, kept on selling for 10 generations, and a lot of consoles were pretty similar. So, after over a decade of failure, and over 5 attempts, Sega withdrew from the market. Same goes for Microsoft and their phone - it had failed years ago. They're only now stopping their phone production? Same goes for most other divisions in companies as well. There are barriers to exit in all industries, as well as the uncertainty of whether your next innovation will revitalise your division, or whether that division is gone for good. MS wouldn't withdraw after one failed generation, and it wouldn't have been a complete failure of a generation either.
We're hearby assuming that MS wouldn't even attempt to compete, and would continually try to implement the same consumer unfriendly practices, destroying their business for several generations. While MS is stupid, their behaviour has shown this isn't the case. Sure, if MS decides not to compete at all, Sony won't have any competition. That's a bit of a silly assumption to make, as we could make that assumption with exclusives too and the result wouldn't change. Basically, it proves nothing for you.

No, they are not. They have the same architecture and they use the same principles. Just because Boeing uses the knowledge from NASA's space program when they design planes that doesn't make their planes space shuttles.
Xbox also uses the same OS, but skipping that, again, you're talking semantics. They do things other than play games. You can program things for them like you could a computer, and easily update their firmware, software and OS. You're not locked to the initial hardware set for the only features your console has. You can add more through software afterwards.

Of course these can't be exclusives, because that's any-consumer.
Things that the console itself does, rather than third party programs you've paid to keep themselves on your console, are fine to be kept exclusive. I'm not asking MS to make a new controller, and then make sure it'll work on Playstation. I'm just asking for paid exclusives to not be a thing.

No, that's actually just some personal irritation on my side. The advantage of consoles have always been that "it just works" and "you don't need upgrades every few year". However it's not an argument strenghtening your case. Outside of 4K video and upscaled games (that require patches) neither of the hardware upgrade actually offers much in terms of new features. Also this is an argument against you. You can add features to a console by updates. PS4 is adding VR as a feature - so is Xbox One. Xbox One is adding mouse and keyboard support, so could PS4. Wii earned a great audience by motion controls at the end of the last generation both Sony and Microsoft had done the same. If a feature is added to a console and becomes successful other consoles will do the same.
They may not add much, but does that not match your "It just works" want? Its a slight upgrade, that some people will want, but that you don't need. Great!

As for the "It'll be copied" argument... Well, yeah. Lets look at the Wii though. It printed money. Playstation Move and Xbox Kinect? Not so much. Don't underestimate the first mover advantage. If you develop something reasonably unique, that will take time to copy, then you'll still sell those consoles. And by the time your competitors have that feature, the people who really want it will have your console already.

You have used two different Pepsi Cola analogies (you even built on it in this very post), I have tried to point out why that one can't be applied. You were the first one to use a food analogy and I countered that with a different food analogy (and I pointed out that all food analogies are faulty). You have used more food analogies, yet you accuse me of using them and tin-foil conspiracies (not sure how using Sony's patents and Microsoft's press release counts as "tin-foil"). I have given you several examples, several hypothetical situations and you have chosen to ignore them and insist that fluoric acid in glass containers make sense.
I started with a food analogy. You then went "This food analogy is better", trying to prove your point through a food analogy despite saying it can't be done. You could have ignored or dropped it, you felt it would better help your argument to try and make the analogy work in your favour.

Your tinfoil hat behaviour is the whole "The entire console industry would die if MS didn't have exclusives" stance you've taken, copied with the assumption that all companies would not at all try to compete with each other and keep acting in anti-consumer ways, despite the evidence to the contrary of MS backpedalling hard because it needed to compete. You're sitting here worried that everything will collapse, and things will be terrible, assuming that MS has this want to fail, and leave Sony to compete alone, and that the only thing holding this whole console conspiracy of failure at bay is exclusives. Exclusives don't make a difference. If MS had of truly fucked up their launch this gen, maybe the 4 million combined sales from those exclusives you mentioned, as a best case exclusive scenario, would have earned them enough to shut down their gaming division and pay their staff without too much loss. It wouldn't have kept the console alive though. Especially seeing as the PS4 is at 40 million sales around about, and that would have risen in response to MS failing so hard.

I'm not saying features aren't important, I'm just saying that in the long run they won't matter. You mentioend that they can be added and that's true. You can make two consoles identical in term of features by add-ons, software and up
And I'm not saying exclusives make no difference at all. I'm sure they sell some extra consoles. They're not necessary to sell those consoles though, and if a console was going to fail, exclusives wouldn't save it.

How about you give me an actual reason why I should get a PS4 (normal or pro) over XBox one (normal, s or Scorpio) which
only uses features available on one system. Show me how competetive each system is when subtracting the exclusives.
Funnily enough, I'm not versed on every feature of every console. That said, from what I've heard from those who do use them;
PS4 has streaming capabilities built in on its controller so they're easy to use, as well as quicker install times and running times than the Xbox One. Also a slightly cleaner interface, apparently, that's a bit easier to use. Its also slightly cheaper in some places than the Xbox One. Its also a smaller console, making it easier to fit in and store than the Xbox One.
Xbox One is more of a universal multimedia device, and comes with more ports for things to connect to it to allow this functionality, as well as with the One S an IR sensor to use the Xbox to control other devices, like your TV, that you'd use your remote to control. Its controller has some more tactile feedback with its trigger rumble pads, and anecdotally lasts longer both in battery life, and in wear and tear, than the PS4 controller. This is without talking about the customisable "Elite" controller. It also has better backwards compatibility options than the PS4.

There are likely many more things I could actually talk about if I used either console, but on the hardware and firmware side, they're both appealing to different markets, and taking different approaches. Perhaps the question I'd ask you in turn;
If there were no exclusives for the PS4, nor the Xbox One, which would you buy, and why? Or would you buy neither?
That will end up telling you more than I guess I ever could. Even if its brand loyalty, that is a differentiating factor that'll move consoles. If you'd change console with no exclusives, that tells you how at least one of the consoles competes in terms of hardware/firmware alone as well. And if you say neither, you'd just go PC - that's great, but for most people its more than exclusives keeping them on consoles. Friends having consoles, brand loyalty, and other factors present barriers to exit for choosing a console over a PC.

I'm not going to pretend exclusives are consumer friendly (they really, really are not), but it's the one thing that separates nearly identical systems from each other, thus it's the only viable competition between them.
You know, McDonalds and Hungry Jack's [Or Burger King if you're American] are basically the same company. They offer basically the same food. Its not McDonalds buying all Coke rights so that you have to go to McDonalds to get Coke that keeps them competitive against the other though. They are slightly different. Despite being near identical, they seem to compete just fine.
Same with Coke and Pepsi. I don't see them competing by paying Smith's Chips to only sell to those who have brought one or the other. They compete with bottle sizes, bottle designs, very slight differences in flavour, price, their own slight differences in new flavours they introduce.

Pretty much everything else manages to compete just fine with its near identical competitors, without resorting to exclusive deals. In fact, they came up with a more consumer friendly method of doing those anyway; discounts and cross promotion. I've no issue if MS pays EA $100 million to sell their games $10 cheaper on the Xbox One than on the PS4. That is $10 less some consumers have to pay to get that game. I DO take issue with MS paying EA to make their next game only available on the Xbox One, or available 6 months in advance on the Xbox One. GIVE consumers things, don't take them away. Exclusives aren't necessary. The console industry would survive just fine without them. Hell, they might need to actually start doing more things for their consumers without them. Monopolies are not a good thing, and all exclusives are is a Monopoly over that product. And that's not a good thing for consumers, and its not necessary.
 

SAMAS

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Aug 27, 2009
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Ironically, exclusives go a long way towards justifying the existence of multiple systems. It's the industry reaching such a high percentage of ports these past two generations that had me asking this question.

Ever so often, you hear people espouse the idea of one "Industry Standard" console, with makers only adding their own gimmicks and/or online services. This generation, to me at least, is making that idea seem more and more feasible.
 

Kasithedog

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Oct 31, 2016
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You know most here have no argument, when the only thing going is thinking that PC will become king if all console makers left. Why people here willfully ignore dev's like rcockstar made RDR2 console only because of better sales & the fact sony systems alway's get games never seen on both xbox & PC.

You guy's sound no different to the xbox fanboys who say they don't care if they miss out on allot Japanese games sony get's, yet go to a another topic wishing to get them.
 

MrFalconfly

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Sep 5, 2011
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Kibeth41 said:
Until buying a PC becomes as easy as going into a game store and walking out with a decent one for about $400. PS4s/Xbox Ones will always have a reason to stick around.
I don't know where you live, but here in Denmark that basically is how you buy a PC (well, a decent laptop. But hey, I'm currently playing Doom on a laptop so it's not that big of a deal).

Kibeth41 said:
I always recommend consoles to any "non gamer" friends who want a system to play games on. Just because it's a waste of their time and money to pay $800 buying every component individually, only to have me or another friend spend the day assembling the PC for them.. Just to play games at a fraction better quality.
Economically I'd say it makes a bit more sense, even to buy a pre-built gaming PC than it does to buy a cheap PC and a console on the side.

And chances are, if you've installed your own Browser, you have the required skills to install a game, no sweat.

Kibeth41 said:
Now cue the angry PC fanatics jumping through hoops to try and tell me I'm wrong.
I wouldn't say I'm jumping through hoops. Neither am I a PC-fanatic, given that I have a PS3 at home. I just think that the PC makes more economical sense if you have to chose only one platform, and that consoles are a bit more luxury

Kibeth41 said:
Anyway. I've mentioned the end of the console race quite a few times. Considering the Switch is more of a handheld hybrid, and Microsoft are moving to PC gaming. I'm always miffed when people say the Switch needs to be a PS4/Xbox One clone.

One good thing about consoles is that no company will really hold a monopoly over the rest, even after the the race ends. If handhelds become too unattractive, then Sony'll step up with a new Vita. If the PS5 annoys too many people, we'll get the Xbox 98. And so on..
Maybe, but the consoles also tend to hoard games to make themselves more likely to be sold.

You don't really see that with brands of PC's (I mean, if a game works on an ASUS, it'll also work on an MSI, or an Acer).
 

Yopaz

Sarcastic overlord
Jun 3, 2009
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Kibeth41 said:
Yopaz said:
Kibeth41 said:
You can draft up essential notes then go to a mythical place called a library to spend a couple minutes writing them up.
So you do need a PC at some point then?
This discussion is about owning a PC. Either you don't understand the argument, or you're a millenial who's really disjointed from the concept of libraries.

And to clarify, I'm fine with being proven wrong. I hold an issue with moody people on the internet trying to drag an argument out of every response they get.

You're extremely naive and sheltered if you believe that every household owns a PC. Going to reiterate. A phone and a library is sufficient enough for most. Writing a CV really isn't difficult if you don't own a computer.
You ignored most of my post and made false assumptions of my age and upbringing. Well, thanks for proving me right.

Phoenixmgs said:
Yopaz said:
Phoenixmgs said:
Which is why I ended with I wouldn't trust any company with a monopoly. I merely trust Sony more than Microsoft.
You did say that yuo don't think Sony would go anti-consumer the same way Microsoft would, but all evidence contradicts that.
The worse thing Sony has actually done to gamers is probably the Vita memory card. The patent thing making a disc not able to be resold was definitely not going to happen at least with regards to PS3. You think any game company could piss off GameStop that much and still survive? And Sony didn't even make that tech either nor was it even done by the PS division. The patent could've just been patented so Sony could get royalties of its use in the future by other companies and Sony themselves. I very much doubt Sony would ever employ it considering that video they made mocking the Xbone with regards to sharing games can be thrown right back in their faces way too easily.
The Vita memory cards is among the worst thing they have done. Why give them a free pass?

Joccaren said:
Then we go with a material that would hold flouric acid fine, I believe you said plastic which makes it even better for the economics argument. You understand the point of the analogy, you're arguing semantics for the hell of it at this point.
No, I am arguing compatibility.LOok b ack at my argument. I said that we can't make glass bottles hold fluoric acid just because we think it should. Is compatibility really semantics now?

Not quite. There are levels on top of that with API and drivers and OS specific functions
So it is not? OK then. Money needs to be spent on making it work on a different system. Why would one company spend money to give up their competitive edge?

And hell, you're the one that brought up hardware, don't try and backpedal and pretend that I'm the one focusing on it now. I simply pointed out that hardware isn't really an issue, and that software differences are far easier to deal with than hardware ones.
Yes, because identical hardware can only run the ame software if they also have the same OS and drivers. Case in point, Windows, Mac, Linux.

Yes, yes I have. The hard part was getting the software itself to run and work. It also varies by platform, naturally, but in the case of consoles, you're making a bad business decision if you make yours hard to program for with compatibility
If you want it to work perfectly you do it for one system and you won't have to make compromises. Look at PC games ported from consoles vs games made exclusively for PC and you'll see the difference.

What I'm against is console-mandated exclusives, where the game is brought to appear only on one console, because that console wants it as a reason to buy that console alone.
In those cases the manufacturer of the console also pays for the development to happen so without such insentives the game might not be made at all. Like with Bayonetta 2.

And, there are also small devs outside this that launch multi-platform. Fewer in terms of consoles, mostly because of Sony and MS's policies on their games that made it infeasible for many Indies to even want to develop for console, which they started lifting this generation for exactly that reason. If it were so expensive and impossible to do multiplatform, you wouldn't see these devs doing so. But they do.
The bigger the game, the more effort is required. Small games are easier to port.

Its also fine for Sony and MS to pay for compatibility for their platform... Just not exclusive compatibility. If part of the contract is "Thou shalt not develop for other platforms this game", then no. If its "You'll make it work well on our platform" - cool.
So if the game wouldn't have been made without you'd rather see the game not be developed? Makes sense, I wish I never could have played games like Dead Rising, Mario, or Uncharted because they refuse to release it on PC.

And this disproves anything I just said how?
This would all have been the case no matter whether Ryse was exclusive or not, or Forza. You yourself have even just admitted that these games sold poorly, and even if we assume every single one of these was a new console sold - where I'd wager at least 50% were sold to people who already had the system and wanted the game anyway, but didn't buy the system for that game - that's pittance in relation to the number of Xbones actually sold. I'll again re-iterate; it wasn't the exclusives that sold the Xbone. It sold largely on brand loyalty, and the other things MS offered at the time.
They are exclusives, they sold. They all crossed the 1 million mark so they didn't sell poorly, they just weren't massive successes (there's a middle ground between you know). You said no-one cared about the exclusives, this proves that millions did.

Do I need to pull down your own quote of the exclusives selling poorly?
No, I would prefer if you didn't falsely insert your own interpretation of what I said thank you.


Sega had been failing for years before the Dreamcast.
Which proves that no company will ever fail again., got it.
the Playstation 1, which the Dreamcast came a generation after, kept on selling for 10 generations[/quote]
We've not seen 10 generations of console gaming...

So, after over a decade of failure, and over 5 attempts, Sega withdrew from the market. Same goes for Microsoft and their phone - it had failed years ago.
Funny that Microsoft has also been losing money on their Xbox branch for a long time.

They're only now stopping their phone production? Same goes for most other divisions in companies as well. There are barriers to exit in all industries, as well as the uncertainty of whether your next innovation will revitalise your division, or whether that division is gone for good. MS wouldn't withdraw after one failed generation, and it wouldn't have been a complete failure of a generation either.
Citation needed. The last console generation lasted longer than their venture into mobile phones.

We're hearby assuming that MS wouldn't even attempt to compete, and would continually try to implement the same consumer unfriendly practices
It was a hypothetical situation, not a realistic prediction, but you know, keep taking things out of context.

Xbox also uses the same OS, but skipping that, again, you're talking semantics. They do things other than play games. You can program things for them like you could a computer, and easily update their firmware, software and OS. You're not locked to the initial hardware set for the only features your console has. You can add more through software afterwards.
No, they do not use the same OS, they use a specialized OS based on Windows 10, which is different from the one on PS4, but similar enough to the PC one that porting is a bit easier, they still need to take hardware differences into consideration. Also Xbox one exclusives ported to Windows 10 don't really work that well, there's a lot of microstuttering and glitches. So this is not semantics. Also the fact that software can be added afterwards is a weakness in your argument that should be their competitive edge. It is temporary.

Things that the console itself does, rather than third party programs you've paid to keep themselves on your console, are fine to be kept exclusive. I'm not asking MS to make a new controller, and then make sure it'll work on Playstation. I'm just asking for paid exclusives to not be a thing.
So them paying for software and hardware to be exclusive is distinct from developing software (category - games) to be developed? Makes perfect sense.

They may not add much, but does that not match your "It just works" want? Its a slight upgrade, that some people will want, but that you don't need. Great!
For now.

As for the "It'll be copied" argument... Well, yeah. Lets look at the Wii though. It printed money. Playstation Move and Xbox Kinect? Not so much. Don't underestimate the first mover advantage. If you develop something reasonably unique, that will take time to copy, then you'll still sell those consoles. And by the time your competitors have that feature, the people who really want it will have your console already.
Fair enough, but it proves that differences like these are temporary. Microsoft allowed mod support on Xbox One and Sony followed suit. That didn't take long.

I started with a food analogy. You then went "This food analogy is better", trying to prove your point through a food analogy despite saying it can't be done. You could have ignored or dropped it, you felt it would better help your argument to try and make the analogy work in your favour.
I also said two posts ago that all such analogies are faulty. You kept on trying to make them work. They don't, they are faulty, you have made several.

Your tinfoil hat behaviour is the whole "The entire console industry would die if MS didn't have exclusives"
I'm saying that Microsoft wouldn't have an edge. They botched their reputation and the only feature was Kinect which was a requirement in the start that drove up the cost of the system and delayed wordlwide launch because of language settings. Which could lead to Microsoft dropping out, I didn't say it would destroy the console market.

And I'm not saying exclusives make no difference at all. I'm sure they sell some extra consoles. They're not necessary to sell those consoles though, and if a console was going to fail, exclusives wouldn't save it.
But you are saying they should be removed. The PS2, PS3 and the 3DS show us the importance of games though.

Funnily enough, I'm not versed on every feature of every console. That said, from what I've heard from those who do use them;
PS4 has streaming capabilities built in on its controller so they're easy to use, as well as quicker install times and running times than the Xbox One. Also a slightly cleaner interface, apparently, that's a bit easier to use.
Can be changed if it turns out to be a problem. Install time is only a problem the first time.

Its also slightly cheaper in some places than the Xbox One.
Price is not a permanent feature.
Its also a smaller console, making it easier to fit in and store than the Xbox One.
Minimal difference, can be changed with hardware updates.

[/quote]Xbox One is more of a universal multimedia device, and comes with more ports for things to connect to it to allow this functionality, as well as with the One S an IR sensor to use the Xbox to control other devices, like your TV, that you'd use your remote to control. Its controller has some more tactile feedback with its trigger rumble pads, and anecdotally lasts longer both in battery life, and in wear and tear, than the PS4 controller. This is without talking about the customisable "Elite" controller. It also has better backwards compatibility options than the PS4.[/quote]
Can be changed with hardware alterations and software alterations.

If there were no exclusives for the PS4, nor the Xbox One, which would you buy, and why? Or would you buy neither?
I would stick with PC gaming. PS4 is the best system for me for its JRPGs, but if they were released everywhere then I would not bother to bring another device into my house to play the things my important work tool already does better. For most it would be a popularity's vote though. You go with what your friends get to play with them. This generation that would be the PS4 since that is the console selling the most.

You know, McDonalds and Hungry Jack's [Or Burger King if you're American] are basically the same company. They offer basically the same food. Its not McDonalds buying all Coke rights so that you have to go to McDonalds to get Coke that keeps them competitive against the other though. They are slightly different. Despite being near identical, they seem to compete just fine.
Another food analogy, didn't you complain about me for using those two posts in a row? They offer some different products.

Same with Coke and Pepsi.
They offer different products.

Pretty much everything else manages to compete just fine with its near identical competitors, without resorting to exclusive deals. In fact, they came up with a more consumer friendly method of doing those anyway; discounts and cross promotion. I've no issue if MS pays EA $100 million to sell their games $10 cheaper on the Xbox One than on the PS4. That is $10 less some consumers have to pay to get that game. I DO take issue with MS paying EA to make their next game only available on the Xbox One, or available 6 months in advance on the Xbox One. GIVE consumers things, don't take them away. Exclusives aren't necessary. The console industry would survive just fine without them. Hell, they might need to actually start doing more things for their consumers without them. Monopolies are not a good thing, and all exclusives are is a Monopoly over that product. And that's not a good thing for consumers, and its not necessary.
You've managed to cram in two food analogies using companies selling different products to compare two companies selling essentially the same product.
 

MrFalconfly

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Kibeth41 said:
MrFalconfly said:
Economically I'd say it makes a bit more sense, even to buy a pre-built gaming PC than it does to buy a cheap PC and a console on the side.

And chances are, if you've installed your own Browser, you have the required skills to install a game, no sweat.
Not everyone needs or wants a PC. And if you already own a cheap PC, it's economically more sensical to buy a console, rather than a second PC.

And PC games don't always work straight after install. PC ports tend to be so much more buggy because of the different hardware. You'll save so much time in your life by just getting them on console.. Where it's almost a guarantee the game'll work instantly.
"Not everyone needs or wants a PC".

Ehm, unless we're talking those loons who've gone completely "off the grid" (that is, no tech, no wi-fi, no nothing), then yeah, you're gonna need some sort of Personal Computer (whether that is a Mac, a Windows PC, or a Linux Computer is irrelevant).

"And if you already own a cheap PC, it's economically more sensical to buy a console, rather than a second PC."

I suggest you look a bit further forward.

If you already have a cheap PC, and decide to buy a console (because you're on a shoestring budget, for the sake of argument), you now have two pieces of electronics that need to be regularly replaced (not necessarily at the same interval. In my experience a sufficiently specced PC can last for roughly two console generations), instead of just replacing the cheap PC with a slightly more expensive PC.

"And PC games don't always work straight after install."

In my experience, current PC games aren't any more annoying to get to work than current console games (generally, they work. And if they don't I at least have the ability to troubleshoot a temporary fix, while I'm completely borked if the same issue arises on a console game).

"You'll save so much time in your life by just getting them on console.. Where it's almost a guarantee the game'll work instantly"

Again, I have both a Playstation, and a PC. I'm not saving time getting a game for the Playstation over the PC. And the guarantee for the game working instantly is the same on both of my platforms.
 

Yopaz

Sarcastic overlord
Jun 3, 2009
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Kibeth41 said:
Yopaz said:
You ignored most of my post and made false assumptions of my age and upbringing. Well, thanks for proving me right.
Actually, I referenced most of your post. I'm just considerate enough to not flood the forums with walls upon walls of unnecessary quotes and walls of text.

And I literally never mentioned your age.. But, I do think that a "I'm right, you're wrong! Lalala" ear plugging attitude is very childish.
Did you refer to me as a milennial?
Did you refer to me as sheltered?
That's two assumptions in a very short post.
You ignored everything I said about formating of a text document when writing an application or resume.
You ignored everything I said about routers with lousy UI, paying bills (expensive without a PC here), changing your adress, changing your physician, managing your taxes, education and homework.
Did you mention any of those last things in your last post? If yes, quote that part and put it in bold. I obviously missed it. If not just admit that you ignored it.

Also to give you one actual fact about myself so you won't have to guess, the closest library is 30 kilometers away, it is dedicated to books so the computers are running outdated software that may not be compatible with the new systems. For an adult with a car that's a major inconvenience, for a kid that's an impossibility (there's no busses except for to school and back).

Also remember that this was in response to you saying people should buy a console over a PC. If you can't afford a PC that can be useful for so many things, don't buy a console. Save money for essentials.
 

Cycloptomese

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I wouldn't have a problem with this, but for two reasons:

1 - I think it's good to have healthy competition between the two so that they can keep each other in check.

2 - I just played through Gears of War 4 and it's fantastic. I'd hate to see that franchise go now that I have a renewed interest in it.
 

MrFalconfly

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Kibeth41 said:
MrFalconfly said:
"Not everyone needs or wants a PC".

Ehm, unless we're talking those loons who've gone completely "off the grid" (that is, no tech, no wi-fi, no nothing), then yeah, you're gonna need some sort of Personal Computer (whether that is a Mac, a Windows PC, or a Linux Computer is irrelevant).

"And if you already own a cheap PC, it's economically more sensical to buy a console, rather than a second PC."

I suggest you look a bit further forward.

If you already have a cheap PC, and decide to buy a console (because you're on a shoestring budget, for the sake of argument), you now have two pieces of electronics that need to be regularly replaced (not necessarily at the same interval. In my experience a sufficiently specced PC can last for roughly two console generations), instead of just replacing the cheap PC with a slightly more expensive PC.
What is it with PC "nerds" making the assumption that everyone on the planet needs a PC to survive? They're really not essential to own for every day use.

I tend to have access to a work computer, but I didn't buy it, nor do I own it. I haven't touched my home laptop in about a week now, and when I did, it was to play a game of Hearthstone..

There are so many households that don't have PCs. This is an era of smartphones. Hell, even my $40 Kindle gives me full access to movies, music and internet. Any odd task that absolutely requires a PC can generally be done at a library, a friend's house or work.

Not everyone uses a computer as much as you do. You might consider it essential to YOUR life, but there are oh-so-many people who don't own or want a PC.
1) That is the reality we live in. Taxes are being reported over the web, so is banking, and so is communication, and job applications.

If you don't have a Windows PC, you have a Linux Computer, or a Mac, or hell, even a tablet-computer, which I still consider a PC, because honestly listing off ten different names for a ten pieces of tech that does more or less the same thing.

2) That depends on what you consider a PC. For me, a PC is just a personal computer (doesn't matter what OS it has. It can be a tablet, or a massive cupboard-looking thing). Also, I've yet to see a smartphone, fully capable of office-work (text-editing, spreadsheets, powerpoint presentations), but that is mainly because of size (writing a document with 10,000 hits would get pretty tiring on a 4.7" screen).

3) If they do office work, which basically everyone does, they use a computer.

EDIT:
Also, just for the hell of it, let's consider that Kindle a PC. A small, impractical PC, but still a PC.
 

Yopaz

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Kibeth41 said:
Yopaz said:
Did you refer to me as a milennial?
I don't think you know how wide the age range of the term "millenial" is. Generally, used to describe people who are spoiled by life of the 21st century. Usually I hate the term.
OK, fair enough, I stand corrected.
But it's pretty fitting to describe someone who thinks PCs are a household necessity, like heating or water.
I described why I consider it a necessity. I didn't compare it to running water, but I explained why it's more of a necessity than a console (you ignored that part).


And I did address all of those points.

Kibeth41 said:
Handy alternative: Have friends.
Yes, handling all your security information in the library is a good idea. I mentioned why a library wasn't an option for some. You ignored that. You also blatantly disregarded anything I said about formating text documents on a smart phone or tablet. I know because I copy and pasted all of your posts into a text document and In searched for keywords that I thought you ignored, you know what? Taxes, homework, physician, impress, address were all missing. Also, setting up a router? You can do that at the library now? With the prices of mobile data here you really need a router if you want to use a phone for anything but calling and texting. Oh right, you disregarded the router part as a fabrication and then ignored anything past that. I forgot.

Now you also called me sheltered and implied that I think everyone has a computer. Neither of those assumptions is true. You also make the assumption that I live close enough to the library to go there just to pay bills.

You want a reminder that you actually said that?
Kibeth41 said:
You're extremely naive and sheltered if you believe that every household owns a PC. Going to reiterate. A phone and a library is sufficient enough for most. Writing a CV really isn't difficult if you don't own a computer.
Now the fact that you also said I was childishly ignoring that I am wrong is rich. You don't want to quote my full posts, you don't want to address my points. If that makes you feel smart you should keep at it. The fact that you made baseless assumptions on me and won't even admit it says it all.
 

Satinavian

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Kibeth41 said:
The argument is that you might as well buy a gaming PC because every household requires a PC anyway. Which is either an ignorant statement or a blatant lie. Many families don't have PCs in the house, and they function with happy lives without them.
https://www.statista.com/statistics...s-personal-computers-as-percentage-households
Household PCs are still less common than household TVs but the gap is getting pretty narrow for more and more countries. Also in a lot of countries a PC in every household is nowadays a more reasonable assumption than a car in every household.

And yes, that are only household PCs, not wotk pcs or all PCs. The number of all PCs is often in the ballpark of total population.
 

MrFalconfly

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Kibeth41 said:
MrFalconfly said:
Considering a tablet to be a PC really destroys your point. Because a $40 Kindle is still a tablet, yet far cheaper than a conventional computer.

It's also funny, considering that there're so many freaking people who don't have personal computers. Yet you're pretending they don't exist.
I'll just refer to Satinavian's source.

https://www.statista.com/statistics/551760/worldwide-selected-countries-personal-computers-as-percentage-households/

And, then I'll repeat myself. If you do office work, you have a PC.

EDIT: As for the tablet being cheaper. Well it's cheaper because it has less computing power.

Also, the only tablet that fits your description of a Kindle that costs $40-$50 is the "Fire" tablet. And that doesn't seem to be capable of office work.

As for me counting Tablets as PC's, that's merely a consequence of Microsoft's Surface tablet, which actually is capable of office-work (because it's just one keyboard-cover away from being a small laptop).
 

MrFalconfly

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Kibeth41 said:
MrFalconfly said:
And, then I'll repeat myself. If you do office work, you have a PC.
... In an office. On a work computer.

We're discussing home computers. As in, a computer that YOU own. Not one your company owns.

But you know. If you can't win the point, just change it to something irrelevant.

And as a reminder. The original argument was that consoles are cheaper because PC ownership is overrated. And households can easily get by using a TABLET or PHONE as an alternative.
I'm looking at home-computers too.

As is the survey from statista.

You don't need to be at work to do office-work.

EDIT:
But what the hell.

That source, is merely a widespread survey, confirming my own experience which has been that almost 100% of households has at least one PC, capable of office work (that means, something equivalent of Microsoft Word, Excel or Powerpoint)
 

Phoenixmgs_v1legacy

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Yopaz said:
The Vita memory cards is among the worst thing they have done. Why give them a free pass?
I don't give passes to really anyone. I bet you can find something worse that both Microsoft and Nintendo have done. If I have to pick to standby one company out of the big 3, it's going to be Sony. Microsoft made you pay them to use your own Netflix and free stuff like Facebook. I'm pretty damn sure Microsoft knew about the RROD before releasing the 360 yet did anyways to beat everyone out of the gate. Nintendo released Twilight Princess on Wii BEFORE GameCube just to sell Wiis. Nintendo makes you buy a tablet you don't need for the Wii U.

Really, what is the worst thing Sony's gaming division has done? Whatever it is, I think it's less bad than anyone else.
 

Satinavian

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Kibeth41 said:
The statistic states that a lot of houses own PCs. And a lot of PCs exist in the US. Not that every household owns one.
It is literally at least one home PC in the household per household. All PCs in the US would be several times higher on per household basis.

So yes, by far most households have PCs. Yes, some don't. Some households don't have a TV either. There are households where neither a gaming PC nor a gaming console is any reasonable option.


But again. Generally WORK is done on a WORK computer, not a HOME computer.
Even people who only do work on work computers at work have thus enough experience with computers that they can operate one. Which makes it more accessable as a gaming option if they ever have to decide between console and PC.



If a person doesn't use technology often, but wants to play games. It makes fucking flawless financial sense to fork out $200 for a console and just continue to use their phone/tablet/shit PC. Opposed to forking out $700 for a gaming PC that plays far buggier ports of games in a way more convoluted manner.
Depends a lot on timing.

When the "shit PC" needs to get upgraded (which happens also to shit PCs) it might be best to invest the 700$ for one that can be a gaming platform in addition to its other uses instead of buying one for $300 and then pay additional 300$ for the next console and being stuck with far less access to games which are even more expensive on a platform with less performance and lacking backward compatibility.

Also "buggier ports" ? Really ? Ports tend to be buggier. If a game is already buggy on the main platform, it doesn't get a port. But that goes both ways. Nowadays we see as many ports to console as from console and in both cases it usually shows.
 

MrFalconfly

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Kibeth41 said:
MrFalconfly said:
Kibeth41 said:
MrFalconfly said:
And, then I'll repeat myself. If you do office work, you have a PC.
... In an office. On a work computer.

We're discussing home computers. As in, a computer that YOU own. Not one your company owns.

But you know. If you can't win the point, just change it to something irrelevant.

And as a reminder. The original argument was that consoles are cheaper because PC ownership is overrated. And households can easily get by using a TABLET or PHONE as an alternative.
I'm looking at home-computers too.

As is the survey from statista.

You don't need to be at work to do office-work.

EDIT:
But what the hell.

That source, is merely a widespread survey, confirming my own experience which has been that almost 100% of households has at least one PC, capable of office work (that means, something equivalent of Microsoft Word, Excel or Powerpoint)
The statistic states that a lot of houses own PCs. And a lot of PCs exist in the US. Not that every household owns one.

And I'm going to circle this back to one of my first comments on this thread.

I think PC requirement is overrated. Most PC functions can be accomplished on a smartphone or $40 Kindle, nowadays. They're only really essential for work, hobbies and graphically intense games.
But again. Generally WORK is done on a WORK computer, not a HOME computer.

If a person doesn't use technology often, but wants to play games. It makes fucking flawless financial sense to fork out $200 for a console and just continue to use their phone/tablet/shit PC. Opposed to forking out $700 for a gaming PC that plays far buggier ports of games in a way more convoluted manner.
So you're telling me, that in your house, there isn't an office, with some sort of PC?

Well, if that's true, then that's one out of the roughly 1,100,000,000 people who live in the US, Canada and Europe.

The statistics are very clear mate.
 

Yopaz

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Phoenixmgs said:
Yopaz said:
The Vita memory cards is among the worst thing they have done. Why give them a free pass?
I don't give passes to really anyone. I bet you can find something worse that both Microsoft and Nintendo have done. If I have to pick to standby one company out of the big 3, it's going to be Sony. Microsoft made you pay them to use your own Netflix and free stuff like Facebook. I'm pretty damn sure Microsoft knew about the RROD before releasing the 360 yet did anyways to beat everyone out of the gate. Nintendo released Twilight Princess on Wii BEFORE GameCube just to sell Wiis. Nintendo makes you buy a tablet you don't need for the Wii U.

Really, what is the worst thing Sony's gaming division has done? Whatever it is, I think it's less bad than anyone else.
According to what I am able to tell the PS Vita memory cards may fail after as few as 5-6 read/write cycles. With the size of those memory cards that means you can download 9-12 games before the memory card fails. It's not as bad as the red ring of death, but only because of the price difference. This is something they knew about for 4 years before they released a new version of the Vita where they kept that part. Microsoft fixed the RROD issues when they released a new Xbox. Sony stands proudly by its anti-consumer practice.

Sony has also installed software on your PC without your knowledge that you couldn't delete opening your computer to being exploited by creating a backdoor. https://en.wikipedia.org/wiki/Sony_BMG_copy_protection_rootkit_scandal
Sony recently lost a class action lawsuit based on their other OS failure.
After the PSN network was hacked they kept consumers in the dark, not revealing that their unencrypted credit card data was compromised.
Sony removed waterproofing on all phones except their top models (similar argument as your Zelda on Wii before GC).
Not sure why you think the Wii U is anti-consumer. The controller is used for pretty much all games to some degree, that's not an anti-consumer move, it's simply one you disagree with.

Sony would go completely anti-consumer if they could. Remove competition and laws and any company with enough power would do that. It's naive to think otherwise and I don't think you should give Sony a free pass just because you like them better than Microsoft or Nintendo.
 

Joccaren

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Mar 29, 2011
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Yopaz said:
No, I am arguing compatibility.LOok b ack at my argument. I said that we can't make glass bottles hold fluoric acid just because we think it should. Is compatibility really semantics now?
And I'm arguing compatibility is nowhere near as big an issue as you're making out. As I said, most bottles were changed to something capable of holding fluoric acid and water.

So it is not? OK then. Money needs to be spent on making it work on a different system. Why would one company spend money to give up their competitive edge?
No joke. Really? Funnily enough, money needs to be spent making it work on the primary system. Portability isn't as big an issue, again, as you're making it out to be. I'm also not asking for Sony to pay someone to make a game for Microsoft, so I'm not sure where the second half of your argument comes into this.

Yes, because identical hardware can only run the ame software if they also have the same OS and drivers. Case in point, Windows, Mac, Linux.
Not what you were originally headed towards, as shown later where you again bring up different hardware as a major issue. So, again, don't look at me for using that.

If you want it to work perfectly you do it for one system and you won't have to make compromises. Look at PC games ported from consoles vs games made exclusively for PC and you'll see the difference.
If you want it to work perfectly even on one system you work for 10 years on the damned thing and develop a specialised engine worth a fortune. Funnily enough, very few people do that at all. Most ports I've played really don't play that much worse on the PC than console, the biggest issue has often just been that the textures are low quality thanks to not upgrading for PC, rather than poor performance. The main ones you see that from are Ubisoft - basically known to hate PC gamers and think they're all pirates - and the occasional Japanese developer like fromSoft who have a high focus on the Japanese market, primarily focusing their efforts on handhelds and consoles.

In those cases the manufacturer of the console also pays for the development to happen so without such insentives the game might not be made at all. Like with Bayonetta 2.
In some of those cases anyway. And, as a part of them paying, is a "You shall not port this to other platforms" agreement. That's the part I'm against. Pay them to make a game for your platform - cool. With the money they've earned, their choice to develop for multiplat later if they want.

The bigger the game, the more effort is required. Small games are easier to port.
Small devs don't always mean small games, just as big devs don't always mean big games. Both manage to get ported just fine.

So if the game wouldn't have been made without you'd rather see the game not be developed? Makes sense, I wish I never could have played games like Dead Rising, Mario, or Uncharted because they refuse to release it on PC.
Welcome to anti-competition laws in general. This also isn't about console to PC. This is about exclusive purchases in general.

They are exclusives, they sold. They all crossed the 1 million mark so they didn't sell poorly, they just weren't massive successes (there's a middle ground between you know). You said no-one cared about the exclusives, this proves that millions did.
Better get you a line to some of those AAA companies who say 1 million is a failure then. Game budgets are excessive, and a million copies is only about $30 mil max going to everyone who made the game, and their publisher, if we assume that Sony and MS are directly their publisher. By modern game budgets, that's breaking even. Its not a failure, but you can't say it sold well. And yes, there is a difference between selling fantastically, selling well, selling poorly, and failing to recoup production costs. I wonder if you realise that, since apparently everything that recoups its production costs sold well.

I also never said people don't care about exclusives - the very fact people would prefer them on other platforms shows they do. I said exclusives aren't enough to sustain a console. Which you've done nothing to disprove. Again, combine all those sales, most of which will have already owned the console at the time of purchasing one of those games, and you still have an utter flop of a console, while the Xbox One has sold far more than those exclusives off its own merits.

No, I would prefer if you didn't falsely insert your own interpretation of what I said thank you.
You said they don't sell impressively, yet you're saying these not-so-impressive game sales are the reason for several times higher console sales. If they didn't sell impressively [Aka; sold poorly. Again, its not saying that they failed, its saying they didn't impress], they're not going to cause impressive console sales, or sustainable ones either. Conveniently, we ignore this though, because of course we do.

Which proves that no company will ever fail again., got it.
You know, when you deliberately misinterpret things just for the sake of arguing, its starts to seem like you're throwing in the towel. Address the point, or concede it. Don't throw strawmen around and expect that it makes you look smart.

We've not seen 10 generations of console gaming...
See above. Pretty clear it meant 10 years. Picking on typoes, again, doesn't help your point.

Funny that Microsoft has also been losing money on their Xbox branch for a long time.
There is a difference between losing money on, and utterly collapsing. Sega released 5 consoles. Those consoles were only available for 2 years each. MS has released 3 consoles. The first was available for something around 6 years, the second around 8 or more, and this one is still going.

Yes, they lost money on their first two entries into the console market. Funny that. That tends to be how entering a new market goes. Sega had been in that market for a long time, and over a decade they didn't just lose money, their very brand collapsed. There is a world of difference between the two.
I'd recommend studying business. A lot of it is common sense, but it does point out all the difficulties and considerations that go into business decisions. MS wouldn't have pulled out without exclusives. They wouldn't have sold a ton fewer consoles without exclusives, and even if they had, they wouldn't have pulled out that very instant. They know their brand is stronger than that, and if they were to introduce an improved product that consumers would return to them. And lo and behold, after removing all the stuff people disliked about the Xbox One reveal, people did indeed return - and not solely because of exclusives.

Citation needed. The last console generation lasted longer than their venture into mobile phones.
Citation needed for what?
The fact it wouldn't have been a complete failed generation? Well, looking at the number of Xboxes sold, compared to number of your exclusives sold, its pretty clear that exclusives made up a small part of the total sales. Without exclusives, the generation would not have utterly failed.
The fact that its a complicated decision as to whether to withdraw or not? As I said, go study business.
The fact that MS wouldn't have pulled out after one failed attempt? I guess "Citation needed" for the idea that they would have as well. We're making predictions. I'm backing mine up, you're saying "A failure means the end because it does". Their phones also underwent numerous iterations and lasted several generations before failing. Just because the product lifecycle of a phone is shorter than that of a console doesn't mean you can say a console would fail in the same amount of time.

It was a hypothetical situation, not a realistic prediction, but you know, keep taking things out of context.
Its a hypothetical scenario you've based your entire premise on. The idea that exclusives are needed has been based on this idea that console manufacturers would even try to compete were exclusives not a thing. That's a ridiculous hypothetical.

No, they do not use the same OS, they use a specialized OS based on Windows 10, which is different from the one on PS4, but similar enough to the PC one that porting is a bit easier, they still need to take hardware differences into consideration. Also Xbox one exclusives ported to Windows 10 don't really work that well, there's a lot of microstuttering and glitches. So this is not semantics. Also the fact that software can be added afterwards is a weakness in your argument that should be their competitive edge. It is temporary.
That's partially true. In all honesty, its a several layer system with multiple OSs it runs. At launch it was Windows 8 on one of them, stated as virtually indistinguishable in code from the PC operating system, with programs able to simply be built for either of them. With Windows 10, I haven't looked as much into it, however the introduction of Universal Windows Apps and MSs general stance of making it easy as possible to port between all their platforms tells me there probably isn't a ton of difference at the OS level. And yes, the PS4 is a different beast. By and large, again, they want to keep their systems similar there though, because you want to appeal to the industry and get multiplats on your platform, rather than locking them away. I'm sure its not a simple press of a button, or selection for build type in a game engine menu, for the larger games - but its also not so impossibly expensive and difficult as to be unfeasible.

So them paying for software and hardware to be exclusive is distinct from developing software (category - games) to be developed? Makes perfect sense.
You're saying that BMW putting a GPS in their car is on the same level as them paying or making Goodyear Tires sign a contract that says their tires can only be put on BMWs. There's a world of difference. I really am starting to think you're just ignoring everything that's said.

Welcome to exclusives too. They work... For the first week or two after their release. They're the shortest term competition you can talk about, if you look at sales trends.

Fair enough, but it proves that differences like these are temporary. Microsoft allowed mod support on Xbox One and Sony followed suit. That didn't take long.
EVERY difference is temporary. Or what, does having Running Wild on the PS1 still provide an advantage to Sony?
Lets not pretend that this doesn't apply to exclusives too. Its all a short term thing, and relies on the first mover advantage for new innovations to truly pull people over to you. The following platform competes by offering a more polished version that is differentiated from the first in its target audience, learning from the mistakes of the first mover, to capture some market share as well. See VR.

Yes, this does mean you've got to actually keep doing new things - much like with exclusives you've got to keep making new games. Wow, what a concept. You can't just make a box and earn a fortune doing nothing for a decade. Who'da thought?

And hey, you know what? Make yourself some new innovation, like the WiiU with its gamepad [The success thereof is irrelevant for this comment] also gives you a reason to actually have exclusive games. They do things on your platform that can't be done on another. Two birds with one stone - its why I don't have the issue with 3DS exclusives, or some of the WiiU's. They make use of the unique hardware of their platform to offer things that couldn't be done on other platforms. Great. That's good. But there's got to be a significant consumer reason that they aren't available elsewhere.

I also said two posts ago that all such analogies are faulty. You kept on trying to make them work. They don't, they are faulty, you have made several.
This is, as I said, the pot calling the kettle black. Despite saying they are all faulty, you keep trying to make them yourself.

I'm saying that Microsoft wouldn't have an edge. They botched their reputation and the only feature was Kinect which was a requirement in the start that drove up the cost of the system and delayed wordlwide launch because of language settings. Which could lead to Microsoft dropping out, I didn't say it would destroy the console market.
They damaged their reputation. They still have a lot of brand loyalty, and their backstep fixed things for a lot of people. I'd also need some citation for it leading to MS dropping out. They had a rocky launch. Quite obviously, they succeeded, because they do have an edge for a certain niche of their audience. It isn't just exclusives. Hell, I pointed one out at the start; the reversal of the PS3 era Xbox Gold vs PS Live pricing. MS made theirs free, PS put a price tag on theirs. Boom, competition point, no exclusives required. Edges don't only exist in the form of exclusive games.

But you are saying they should be removed. The PS2, PS3 and the 3DS show us the importance of games though.
And all platforms would still have games. People would have a reason to get a console - the biggest thing - and the fact that if one of them fucked up the other would get more sales would act to keep each of them in check. Competition still exists. In fact, its closer to perfect competition than the present monopolistic competition - which is, funnily enough, a good thing. And before you go telling me its not a monopoly - again, look up the actual meanings of these things, and study a bit of business/economics.

Can be changed if it turns out to be a problem. Install time is only a problem the first time.
Install time is a problem every time you get a game. As for "Can be changed", this is what registered designs are there to protect against. Microsoft cannot simply copy Sony's UI, or anything like that. Its actually illegal. They CAN improve their own interface though. Are you saying this is a bad thing?

Price is not a permanent feature.
It doesn't need to be. Exclusives aren't either.

Minimal difference, can be changed with hardware updates.
Minimal difference for you, but for some its actually pretty damn important. That's the whole thing about going for slightly different markets. As for changing with hardware updates - yes, expensive hardware updates several years later, with high R&D costs. Otherwise the day after the Xbox One was released we'd have had the update. Oh wait, we didn't, and in the 3 years since, anyone who wanted the smaller console because they had limited space [A fair number of people, especially if you look outside America], has gone Sony. Correct me if I'm wrong, but 3 years of sales and competition is a lot more than Ryse managed to get for the Xbox One.

Can be changed with hardware alterations and software alterations.
See above. It lasts longer than an exclusive.

I would stick with PC gaming. PS4 is the best system for me for its JRPGs, but if they were released everywhere then I would not bother to bring another device into my house to play the things my important work tool already does better. For most it would be a popularity's vote though. You go with what your friends get to play with them. This generation that would be the PS4 since that is the console selling the most.
Let me quote myself again;
And if you say neither, you'd just go PC - that's great, but for most people its more than exclusives keeping them on consoles. Friends having consoles, brand loyalty, and other factors present barriers to exit for choosing a console over a PC.
I guess this just show's your ignoring things on purpose. And as you said - its a popularity vote. Even with exclusives, people go for the platform their friends are on, rather than the one that necessarily has the exclusives they want. Some who are reasonably wealthy go for both. But hey, that's not a factor I'm sure. Exclusives are the only thing that matters.

And yes, the PS4 is the one selling more, precisely because its the popular option this gen, and MS having exclusives has done nothing to change that.

Another food analogy, didn't you complain about me for using those two posts in a row? They offer some different products.
And MS and Sony offer some different products, that aren't exclusives. Funny that.

Same with Coke and Pepsi.
I'm talking exclusively about the Coke product and Pepsi product, not the companies. They compete just fine, despite being almost identical products - far more similar than the Xbox and Playstation.

You've managed to cram in two food analogies using companies selling different products to compare two companies selling essentially the same product.
I've taken real world examples of companies in a very similar situation to Microsoft and Sony, and shown how they manage to compete just fine without exclusives. You can say they offer different products, honestly those products are far more similar than the PS4 and Xbox One even without exclusives. You also ignore the actual point of a statement to comment on a strawman you've come up with, or to pick on grammar. Its really seeming a lot like you don't actually have any response to the fact that they can compete fine without exclusives, have shifted from your original premise, and are starting to just say that you're right, because you are, rather than offering anything substantial to back that up.

Honestly, address the point in an argument, rather than a strawman or semantics, don't just ignore entire sections because you can't address them, and don't rely on fear mongering as your whole argument, or, if I'm going to take words out of your mouth, faulty phone analogies. Also, figure out your actual stance. Originally it was that exclusives are the only form of competition between MS and Sony, and thus are necessary for each to keep the other in check. That's not the case, and now we're arguing that Exclusives should exist because... Why exactly? Without that overarching argument, your posts have lost focus, and seem to just be saying "You're wrong because I'm right", rather than making any point about "This is why we need exclusives".