Are Sony *and* Microsoft redundant?

Cycloptomese

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I wouldn't have a problem with this, but for two reasons:

1 - I think it's good to have healthy competition between the two so that they can keep each other in check.

2 - I just played through Gears of War 4 and it's fantastic. I'd hate to see that franchise go now that I have a renewed interest in it.
 

MrFalconfly

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Kibeth41 said:
MrFalconfly said:
"Not everyone needs or wants a PC".

Ehm, unless we're talking those loons who've gone completely "off the grid" (that is, no tech, no wi-fi, no nothing), then yeah, you're gonna need some sort of Personal Computer (whether that is a Mac, a Windows PC, or a Linux Computer is irrelevant).

"And if you already own a cheap PC, it's economically more sensical to buy a console, rather than a second PC."

I suggest you look a bit further forward.

If you already have a cheap PC, and decide to buy a console (because you're on a shoestring budget, for the sake of argument), you now have two pieces of electronics that need to be regularly replaced (not necessarily at the same interval. In my experience a sufficiently specced PC can last for roughly two console generations), instead of just replacing the cheap PC with a slightly more expensive PC.
What is it with PC "nerds" making the assumption that everyone on the planet needs a PC to survive? They're really not essential to own for every day use.

I tend to have access to a work computer, but I didn't buy it, nor do I own it. I haven't touched my home laptop in about a week now, and when I did, it was to play a game of Hearthstone..

There are so many households that don't have PCs. This is an era of smartphones. Hell, even my $40 Kindle gives me full access to movies, music and internet. Any odd task that absolutely requires a PC can generally be done at a library, a friend's house or work.

Not everyone uses a computer as much as you do. You might consider it essential to YOUR life, but there are oh-so-many people who don't own or want a PC.
1) That is the reality we live in. Taxes are being reported over the web, so is banking, and so is communication, and job applications.

If you don't have a Windows PC, you have a Linux Computer, or a Mac, or hell, even a tablet-computer, which I still consider a PC, because honestly listing off ten different names for a ten pieces of tech that does more or less the same thing.

2) That depends on what you consider a PC. For me, a PC is just a personal computer (doesn't matter what OS it has. It can be a tablet, or a massive cupboard-looking thing). Also, I've yet to see a smartphone, fully capable of office-work (text-editing, spreadsheets, powerpoint presentations), but that is mainly because of size (writing a document with 10,000 hits would get pretty tiring on a 4.7" screen).

3) If they do office work, which basically everyone does, they use a computer.

EDIT:
Also, just for the hell of it, let's consider that Kindle a PC. A small, impractical PC, but still a PC.
 

Yopaz

Sarcastic overlord
Jun 3, 2009
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Kibeth41 said:
Yopaz said:
Did you refer to me as a milennial?
I don't think you know how wide the age range of the term "millenial" is. Generally, used to describe people who are spoiled by life of the 21st century. Usually I hate the term.
OK, fair enough, I stand corrected.
But it's pretty fitting to describe someone who thinks PCs are a household necessity, like heating or water.
I described why I consider it a necessity. I didn't compare it to running water, but I explained why it's more of a necessity than a console (you ignored that part).


And I did address all of those points.

Kibeth41 said:
Handy alternative: Have friends.
Yes, handling all your security information in the library is a good idea. I mentioned why a library wasn't an option for some. You ignored that. You also blatantly disregarded anything I said about formating text documents on a smart phone or tablet. I know because I copy and pasted all of your posts into a text document and In searched for keywords that I thought you ignored, you know what? Taxes, homework, physician, impress, address were all missing. Also, setting up a router? You can do that at the library now? With the prices of mobile data here you really need a router if you want to use a phone for anything but calling and texting. Oh right, you disregarded the router part as a fabrication and then ignored anything past that. I forgot.

Now you also called me sheltered and implied that I think everyone has a computer. Neither of those assumptions is true. You also make the assumption that I live close enough to the library to go there just to pay bills.

You want a reminder that you actually said that?
Kibeth41 said:
You're extremely naive and sheltered if you believe that every household owns a PC. Going to reiterate. A phone and a library is sufficient enough for most. Writing a CV really isn't difficult if you don't own a computer.
Now the fact that you also said I was childishly ignoring that I am wrong is rich. You don't want to quote my full posts, you don't want to address my points. If that makes you feel smart you should keep at it. The fact that you made baseless assumptions on me and won't even admit it says it all.
 

Satinavian

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Kibeth41 said:
The argument is that you might as well buy a gaming PC because every household requires a PC anyway. Which is either an ignorant statement or a blatant lie. Many families don't have PCs in the house, and they function with happy lives without them.
https://www.statista.com/statistics...s-personal-computers-as-percentage-households
Household PCs are still less common than household TVs but the gap is getting pretty narrow for more and more countries. Also in a lot of countries a PC in every household is nowadays a more reasonable assumption than a car in every household.

And yes, that are only household PCs, not wotk pcs or all PCs. The number of all PCs is often in the ballpark of total population.
 

MrFalconfly

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Kibeth41 said:
MrFalconfly said:
Considering a tablet to be a PC really destroys your point. Because a $40 Kindle is still a tablet, yet far cheaper than a conventional computer.

It's also funny, considering that there're so many freaking people who don't have personal computers. Yet you're pretending they don't exist.
I'll just refer to Satinavian's source.

https://www.statista.com/statistics/551760/worldwide-selected-countries-personal-computers-as-percentage-households/

And, then I'll repeat myself. If you do office work, you have a PC.

EDIT: As for the tablet being cheaper. Well it's cheaper because it has less computing power.

Also, the only tablet that fits your description of a Kindle that costs $40-$50 is the "Fire" tablet. And that doesn't seem to be capable of office work.

As for me counting Tablets as PC's, that's merely a consequence of Microsoft's Surface tablet, which actually is capable of office-work (because it's just one keyboard-cover away from being a small laptop).
 

MrFalconfly

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Kibeth41 said:
MrFalconfly said:
And, then I'll repeat myself. If you do office work, you have a PC.
... In an office. On a work computer.

We're discussing home computers. As in, a computer that YOU own. Not one your company owns.

But you know. If you can't win the point, just change it to something irrelevant.

And as a reminder. The original argument was that consoles are cheaper because PC ownership is overrated. And households can easily get by using a TABLET or PHONE as an alternative.
I'm looking at home-computers too.

As is the survey from statista.

You don't need to be at work to do office-work.

EDIT:
But what the hell.

That source, is merely a widespread survey, confirming my own experience which has been that almost 100% of households has at least one PC, capable of office work (that means, something equivalent of Microsoft Word, Excel or Powerpoint)
 

Phoenixmgs_v1legacy

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Yopaz said:
The Vita memory cards is among the worst thing they have done. Why give them a free pass?
I don't give passes to really anyone. I bet you can find something worse that both Microsoft and Nintendo have done. If I have to pick to standby one company out of the big 3, it's going to be Sony. Microsoft made you pay them to use your own Netflix and free stuff like Facebook. I'm pretty damn sure Microsoft knew about the RROD before releasing the 360 yet did anyways to beat everyone out of the gate. Nintendo released Twilight Princess on Wii BEFORE GameCube just to sell Wiis. Nintendo makes you buy a tablet you don't need for the Wii U.

Really, what is the worst thing Sony's gaming division has done? Whatever it is, I think it's less bad than anyone else.
 

Satinavian

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Kibeth41 said:
The statistic states that a lot of houses own PCs. And a lot of PCs exist in the US. Not that every household owns one.
It is literally at least one home PC in the household per household. All PCs in the US would be several times higher on per household basis.

So yes, by far most households have PCs. Yes, some don't. Some households don't have a TV either. There are households where neither a gaming PC nor a gaming console is any reasonable option.


But again. Generally WORK is done on a WORK computer, not a HOME computer.
Even people who only do work on work computers at work have thus enough experience with computers that they can operate one. Which makes it more accessable as a gaming option if they ever have to decide between console and PC.



If a person doesn't use technology often, but wants to play games. It makes fucking flawless financial sense to fork out $200 for a console and just continue to use their phone/tablet/shit PC. Opposed to forking out $700 for a gaming PC that plays far buggier ports of games in a way more convoluted manner.
Depends a lot on timing.

When the "shit PC" needs to get upgraded (which happens also to shit PCs) it might be best to invest the 700$ for one that can be a gaming platform in addition to its other uses instead of buying one for $300 and then pay additional 300$ for the next console and being stuck with far less access to games which are even more expensive on a platform with less performance and lacking backward compatibility.

Also "buggier ports" ? Really ? Ports tend to be buggier. If a game is already buggy on the main platform, it doesn't get a port. But that goes both ways. Nowadays we see as many ports to console as from console and in both cases it usually shows.
 

MrFalconfly

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Kibeth41 said:
MrFalconfly said:
Kibeth41 said:
MrFalconfly said:
And, then I'll repeat myself. If you do office work, you have a PC.
... In an office. On a work computer.

We're discussing home computers. As in, a computer that YOU own. Not one your company owns.

But you know. If you can't win the point, just change it to something irrelevant.

And as a reminder. The original argument was that consoles are cheaper because PC ownership is overrated. And households can easily get by using a TABLET or PHONE as an alternative.
I'm looking at home-computers too.

As is the survey from statista.

You don't need to be at work to do office-work.

EDIT:
But what the hell.

That source, is merely a widespread survey, confirming my own experience which has been that almost 100% of households has at least one PC, capable of office work (that means, something equivalent of Microsoft Word, Excel or Powerpoint)
The statistic states that a lot of houses own PCs. And a lot of PCs exist in the US. Not that every household owns one.

And I'm going to circle this back to one of my first comments on this thread.

I think PC requirement is overrated. Most PC functions can be accomplished on a smartphone or $40 Kindle, nowadays. They're only really essential for work, hobbies and graphically intense games.
But again. Generally WORK is done on a WORK computer, not a HOME computer.

If a person doesn't use technology often, but wants to play games. It makes fucking flawless financial sense to fork out $200 for a console and just continue to use their phone/tablet/shit PC. Opposed to forking out $700 for a gaming PC that plays far buggier ports of games in a way more convoluted manner.
So you're telling me, that in your house, there isn't an office, with some sort of PC?

Well, if that's true, then that's one out of the roughly 1,100,000,000 people who live in the US, Canada and Europe.

The statistics are very clear mate.
 

Yopaz

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Phoenixmgs said:
Yopaz said:
The Vita memory cards is among the worst thing they have done. Why give them a free pass?
I don't give passes to really anyone. I bet you can find something worse that both Microsoft and Nintendo have done. If I have to pick to standby one company out of the big 3, it's going to be Sony. Microsoft made you pay them to use your own Netflix and free stuff like Facebook. I'm pretty damn sure Microsoft knew about the RROD before releasing the 360 yet did anyways to beat everyone out of the gate. Nintendo released Twilight Princess on Wii BEFORE GameCube just to sell Wiis. Nintendo makes you buy a tablet you don't need for the Wii U.

Really, what is the worst thing Sony's gaming division has done? Whatever it is, I think it's less bad than anyone else.
According to what I am able to tell the PS Vita memory cards may fail after as few as 5-6 read/write cycles. With the size of those memory cards that means you can download 9-12 games before the memory card fails. It's not as bad as the red ring of death, but only because of the price difference. This is something they knew about for 4 years before they released a new version of the Vita where they kept that part. Microsoft fixed the RROD issues when they released a new Xbox. Sony stands proudly by its anti-consumer practice.

Sony has also installed software on your PC without your knowledge that you couldn't delete opening your computer to being exploited by creating a backdoor. https://en.wikipedia.org/wiki/Sony_BMG_copy_protection_rootkit_scandal
Sony recently lost a class action lawsuit based on their other OS failure.
After the PSN network was hacked they kept consumers in the dark, not revealing that their unencrypted credit card data was compromised.
Sony removed waterproofing on all phones except their top models (similar argument as your Zelda on Wii before GC).
Not sure why you think the Wii U is anti-consumer. The controller is used for pretty much all games to some degree, that's not an anti-consumer move, it's simply one you disagree with.

Sony would go completely anti-consumer if they could. Remove competition and laws and any company with enough power would do that. It's naive to think otherwise and I don't think you should give Sony a free pass just because you like them better than Microsoft or Nintendo.
 

Joccaren

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Yopaz said:
No, I am arguing compatibility.LOok b ack at my argument. I said that we can't make glass bottles hold fluoric acid just because we think it should. Is compatibility really semantics now?
And I'm arguing compatibility is nowhere near as big an issue as you're making out. As I said, most bottles were changed to something capable of holding fluoric acid and water.

So it is not? OK then. Money needs to be spent on making it work on a different system. Why would one company spend money to give up their competitive edge?
No joke. Really? Funnily enough, money needs to be spent making it work on the primary system. Portability isn't as big an issue, again, as you're making it out to be. I'm also not asking for Sony to pay someone to make a game for Microsoft, so I'm not sure where the second half of your argument comes into this.

Yes, because identical hardware can only run the ame software if they also have the same OS and drivers. Case in point, Windows, Mac, Linux.
Not what you were originally headed towards, as shown later where you again bring up different hardware as a major issue. So, again, don't look at me for using that.

If you want it to work perfectly you do it for one system and you won't have to make compromises. Look at PC games ported from consoles vs games made exclusively for PC and you'll see the difference.
If you want it to work perfectly even on one system you work for 10 years on the damned thing and develop a specialised engine worth a fortune. Funnily enough, very few people do that at all. Most ports I've played really don't play that much worse on the PC than console, the biggest issue has often just been that the textures are low quality thanks to not upgrading for PC, rather than poor performance. The main ones you see that from are Ubisoft - basically known to hate PC gamers and think they're all pirates - and the occasional Japanese developer like fromSoft who have a high focus on the Japanese market, primarily focusing their efforts on handhelds and consoles.

In those cases the manufacturer of the console also pays for the development to happen so without such insentives the game might not be made at all. Like with Bayonetta 2.
In some of those cases anyway. And, as a part of them paying, is a "You shall not port this to other platforms" agreement. That's the part I'm against. Pay them to make a game for your platform - cool. With the money they've earned, their choice to develop for multiplat later if they want.

The bigger the game, the more effort is required. Small games are easier to port.
Small devs don't always mean small games, just as big devs don't always mean big games. Both manage to get ported just fine.

So if the game wouldn't have been made without you'd rather see the game not be developed? Makes sense, I wish I never could have played games like Dead Rising, Mario, or Uncharted because they refuse to release it on PC.
Welcome to anti-competition laws in general. This also isn't about console to PC. This is about exclusive purchases in general.

They are exclusives, they sold. They all crossed the 1 million mark so they didn't sell poorly, they just weren't massive successes (there's a middle ground between you know). You said no-one cared about the exclusives, this proves that millions did.
Better get you a line to some of those AAA companies who say 1 million is a failure then. Game budgets are excessive, and a million copies is only about $30 mil max going to everyone who made the game, and their publisher, if we assume that Sony and MS are directly their publisher. By modern game budgets, that's breaking even. Its not a failure, but you can't say it sold well. And yes, there is a difference between selling fantastically, selling well, selling poorly, and failing to recoup production costs. I wonder if you realise that, since apparently everything that recoups its production costs sold well.

I also never said people don't care about exclusives - the very fact people would prefer them on other platforms shows they do. I said exclusives aren't enough to sustain a console. Which you've done nothing to disprove. Again, combine all those sales, most of which will have already owned the console at the time of purchasing one of those games, and you still have an utter flop of a console, while the Xbox One has sold far more than those exclusives off its own merits.

No, I would prefer if you didn't falsely insert your own interpretation of what I said thank you.
You said they don't sell impressively, yet you're saying these not-so-impressive game sales are the reason for several times higher console sales. If they didn't sell impressively [Aka; sold poorly. Again, its not saying that they failed, its saying they didn't impress], they're not going to cause impressive console sales, or sustainable ones either. Conveniently, we ignore this though, because of course we do.

Which proves that no company will ever fail again., got it.
You know, when you deliberately misinterpret things just for the sake of arguing, its starts to seem like you're throwing in the towel. Address the point, or concede it. Don't throw strawmen around and expect that it makes you look smart.

We've not seen 10 generations of console gaming...
See above. Pretty clear it meant 10 years. Picking on typoes, again, doesn't help your point.

Funny that Microsoft has also been losing money on their Xbox branch for a long time.
There is a difference between losing money on, and utterly collapsing. Sega released 5 consoles. Those consoles were only available for 2 years each. MS has released 3 consoles. The first was available for something around 6 years, the second around 8 or more, and this one is still going.

Yes, they lost money on their first two entries into the console market. Funny that. That tends to be how entering a new market goes. Sega had been in that market for a long time, and over a decade they didn't just lose money, their very brand collapsed. There is a world of difference between the two.
I'd recommend studying business. A lot of it is common sense, but it does point out all the difficulties and considerations that go into business decisions. MS wouldn't have pulled out without exclusives. They wouldn't have sold a ton fewer consoles without exclusives, and even if they had, they wouldn't have pulled out that very instant. They know their brand is stronger than that, and if they were to introduce an improved product that consumers would return to them. And lo and behold, after removing all the stuff people disliked about the Xbox One reveal, people did indeed return - and not solely because of exclusives.

Citation needed. The last console generation lasted longer than their venture into mobile phones.
Citation needed for what?
The fact it wouldn't have been a complete failed generation? Well, looking at the number of Xboxes sold, compared to number of your exclusives sold, its pretty clear that exclusives made up a small part of the total sales. Without exclusives, the generation would not have utterly failed.
The fact that its a complicated decision as to whether to withdraw or not? As I said, go study business.
The fact that MS wouldn't have pulled out after one failed attempt? I guess "Citation needed" for the idea that they would have as well. We're making predictions. I'm backing mine up, you're saying "A failure means the end because it does". Their phones also underwent numerous iterations and lasted several generations before failing. Just because the product lifecycle of a phone is shorter than that of a console doesn't mean you can say a console would fail in the same amount of time.

It was a hypothetical situation, not a realistic prediction, but you know, keep taking things out of context.
Its a hypothetical scenario you've based your entire premise on. The idea that exclusives are needed has been based on this idea that console manufacturers would even try to compete were exclusives not a thing. That's a ridiculous hypothetical.

No, they do not use the same OS, they use a specialized OS based on Windows 10, which is different from the one on PS4, but similar enough to the PC one that porting is a bit easier, they still need to take hardware differences into consideration. Also Xbox one exclusives ported to Windows 10 don't really work that well, there's a lot of microstuttering and glitches. So this is not semantics. Also the fact that software can be added afterwards is a weakness in your argument that should be their competitive edge. It is temporary.
That's partially true. In all honesty, its a several layer system with multiple OSs it runs. At launch it was Windows 8 on one of them, stated as virtually indistinguishable in code from the PC operating system, with programs able to simply be built for either of them. With Windows 10, I haven't looked as much into it, however the introduction of Universal Windows Apps and MSs general stance of making it easy as possible to port between all their platforms tells me there probably isn't a ton of difference at the OS level. And yes, the PS4 is a different beast. By and large, again, they want to keep their systems similar there though, because you want to appeal to the industry and get multiplats on your platform, rather than locking them away. I'm sure its not a simple press of a button, or selection for build type in a game engine menu, for the larger games - but its also not so impossibly expensive and difficult as to be unfeasible.

So them paying for software and hardware to be exclusive is distinct from developing software (category - games) to be developed? Makes perfect sense.
You're saying that BMW putting a GPS in their car is on the same level as them paying or making Goodyear Tires sign a contract that says their tires can only be put on BMWs. There's a world of difference. I really am starting to think you're just ignoring everything that's said.

Welcome to exclusives too. They work... For the first week or two after their release. They're the shortest term competition you can talk about, if you look at sales trends.

Fair enough, but it proves that differences like these are temporary. Microsoft allowed mod support on Xbox One and Sony followed suit. That didn't take long.
EVERY difference is temporary. Or what, does having Running Wild on the PS1 still provide an advantage to Sony?
Lets not pretend that this doesn't apply to exclusives too. Its all a short term thing, and relies on the first mover advantage for new innovations to truly pull people over to you. The following platform competes by offering a more polished version that is differentiated from the first in its target audience, learning from the mistakes of the first mover, to capture some market share as well. See VR.

Yes, this does mean you've got to actually keep doing new things - much like with exclusives you've got to keep making new games. Wow, what a concept. You can't just make a box and earn a fortune doing nothing for a decade. Who'da thought?

And hey, you know what? Make yourself some new innovation, like the WiiU with its gamepad [The success thereof is irrelevant for this comment] also gives you a reason to actually have exclusive games. They do things on your platform that can't be done on another. Two birds with one stone - its why I don't have the issue with 3DS exclusives, or some of the WiiU's. They make use of the unique hardware of their platform to offer things that couldn't be done on other platforms. Great. That's good. But there's got to be a significant consumer reason that they aren't available elsewhere.

I also said two posts ago that all such analogies are faulty. You kept on trying to make them work. They don't, they are faulty, you have made several.
This is, as I said, the pot calling the kettle black. Despite saying they are all faulty, you keep trying to make them yourself.

I'm saying that Microsoft wouldn't have an edge. They botched their reputation and the only feature was Kinect which was a requirement in the start that drove up the cost of the system and delayed wordlwide launch because of language settings. Which could lead to Microsoft dropping out, I didn't say it would destroy the console market.
They damaged their reputation. They still have a lot of brand loyalty, and their backstep fixed things for a lot of people. I'd also need some citation for it leading to MS dropping out. They had a rocky launch. Quite obviously, they succeeded, because they do have an edge for a certain niche of their audience. It isn't just exclusives. Hell, I pointed one out at the start; the reversal of the PS3 era Xbox Gold vs PS Live pricing. MS made theirs free, PS put a price tag on theirs. Boom, competition point, no exclusives required. Edges don't only exist in the form of exclusive games.

But you are saying they should be removed. The PS2, PS3 and the 3DS show us the importance of games though.
And all platforms would still have games. People would have a reason to get a console - the biggest thing - and the fact that if one of them fucked up the other would get more sales would act to keep each of them in check. Competition still exists. In fact, its closer to perfect competition than the present monopolistic competition - which is, funnily enough, a good thing. And before you go telling me its not a monopoly - again, look up the actual meanings of these things, and study a bit of business/economics.

Can be changed if it turns out to be a problem. Install time is only a problem the first time.
Install time is a problem every time you get a game. As for "Can be changed", this is what registered designs are there to protect against. Microsoft cannot simply copy Sony's UI, or anything like that. Its actually illegal. They CAN improve their own interface though. Are you saying this is a bad thing?

Price is not a permanent feature.
It doesn't need to be. Exclusives aren't either.

Minimal difference, can be changed with hardware updates.
Minimal difference for you, but for some its actually pretty damn important. That's the whole thing about going for slightly different markets. As for changing with hardware updates - yes, expensive hardware updates several years later, with high R&D costs. Otherwise the day after the Xbox One was released we'd have had the update. Oh wait, we didn't, and in the 3 years since, anyone who wanted the smaller console because they had limited space [A fair number of people, especially if you look outside America], has gone Sony. Correct me if I'm wrong, but 3 years of sales and competition is a lot more than Ryse managed to get for the Xbox One.

Can be changed with hardware alterations and software alterations.
See above. It lasts longer than an exclusive.

I would stick with PC gaming. PS4 is the best system for me for its JRPGs, but if they were released everywhere then I would not bother to bring another device into my house to play the things my important work tool already does better. For most it would be a popularity's vote though. You go with what your friends get to play with them. This generation that would be the PS4 since that is the console selling the most.
Let me quote myself again;
And if you say neither, you'd just go PC - that's great, but for most people its more than exclusives keeping them on consoles. Friends having consoles, brand loyalty, and other factors present barriers to exit for choosing a console over a PC.
I guess this just show's your ignoring things on purpose. And as you said - its a popularity vote. Even with exclusives, people go for the platform their friends are on, rather than the one that necessarily has the exclusives they want. Some who are reasonably wealthy go for both. But hey, that's not a factor I'm sure. Exclusives are the only thing that matters.

And yes, the PS4 is the one selling more, precisely because its the popular option this gen, and MS having exclusives has done nothing to change that.

Another food analogy, didn't you complain about me for using those two posts in a row? They offer some different products.
And MS and Sony offer some different products, that aren't exclusives. Funny that.

Same with Coke and Pepsi.
I'm talking exclusively about the Coke product and Pepsi product, not the companies. They compete just fine, despite being almost identical products - far more similar than the Xbox and Playstation.

You've managed to cram in two food analogies using companies selling different products to compare two companies selling essentially the same product.
I've taken real world examples of companies in a very similar situation to Microsoft and Sony, and shown how they manage to compete just fine without exclusives. You can say they offer different products, honestly those products are far more similar than the PS4 and Xbox One even without exclusives. You also ignore the actual point of a statement to comment on a strawman you've come up with, or to pick on grammar. Its really seeming a lot like you don't actually have any response to the fact that they can compete fine without exclusives, have shifted from your original premise, and are starting to just say that you're right, because you are, rather than offering anything substantial to back that up.

Honestly, address the point in an argument, rather than a strawman or semantics, don't just ignore entire sections because you can't address them, and don't rely on fear mongering as your whole argument, or, if I'm going to take words out of your mouth, faulty phone analogies. Also, figure out your actual stance. Originally it was that exclusives are the only form of competition between MS and Sony, and thus are necessary for each to keep the other in check. That's not the case, and now we're arguing that Exclusives should exist because... Why exactly? Without that overarching argument, your posts have lost focus, and seem to just be saying "You're wrong because I'm right", rather than making any point about "This is why we need exclusives".
 

Yopaz

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Jun 3, 2009
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Joccaren said:
Yopaz said:
No, I am arguing compatibility.LOok b ack at my argument. I said that we can't make glass bottles hold fluoric acid just because we think it should. Is compatibility really semantics now?
And I'm arguing compatibility is nowhere near as big an issue as you're making out. As I said, most bottles were changed to something capable of holding fluoric acid and water.
And bromine melts plastic so we need glass bottles to hold that. There's nothing that's compatible with everything, but seriously, why are you still going on with that analogy? My point with that one was that we can't make things compatible just because we want them to be, that's final. Not trying to say it's applicable, simply using it as an example that being stubborn about these things is silly.

No joke. Really? Funnily enough, money needs to be spent making it work on the primary system. Portability isn't as big an issue, again, as you're making it out to be. I'm also not asking for Sony to pay someone to make a game for Microsoft, so I'm not sure where the second half of your argument comes into this.
If Microsoft pays for the development of a game to work on Xbox One, should they then pay for it to work on PS4? You see? Microsoft pays for the costs of the game, should they also cover the cost of it going to another paltform?

Not what you were originally headed towards, as shown later where you again bring up different hardware as a major issue. So, again, don't look at me for using that.
I used this as one of my initial points, but let me elaborate onm the hardware aspect of the differences here. Macs are delivered with very limited hardware because the operating system is built to support relatively few hardware setups. Thus the new MacBooks come with outdated hardware to acompany their existing drivers. OS differences are also important.

If you want it to work perfectly even on one system you work for 10 years on the damned thing
Not true. There are several examples of games and software made for one system where there weren't any compromises.
Crysis was made to showcase how beautiful a game could look and still ran smoothly. Crysis 2, made for multiple systems could not replicate that.


In some of those cases anyway. And, as a part of them paying, is a "You shall not port this to other platforms" agreement. That's the part I'm against. Pay them to make a game for your platform - cool. With the money they've earned, their choice to develop for multiplat later if they want.
OK, so Bayonetta 2 should never have been made, got it.

Small devs don't always mean small games, just as big devs don't always mean big games. Both manage to get ported just fine.
Sure. Don't see your point here.

Welcome to anti-competition laws in general. This also isn't about console to PC. This is about exclusive purchases in general.
So the fact that I chose PC is a point against me? Fine, I want all those games on PS4 or they shouldn't have been made.

Better get you a line to some of those AAA companies who say 1 million is a failure then. Game budgets are excessive, and a million copies is only about $30 mil max going to everyone who made the game, and their publisher, if we assume that Sony and MS are directly their publisher. By modern game budgets, that's breaking even. Its not a failure, but you can't say it sold well. And yes, there is a difference between selling fantastically, selling well, selling poorly, and failing to recoup production costs. I wonder if you realise that, since apparently everything that recoups its production costs sold well.
All I said was that there is a distinction between "not impressive" and "poor". Publishers also separate disasters from mediocrity. They may lose money on both, but they won't lose as much with mediocrity. Also, let me stress this I never sid it sold well, I never said it sold poorly.

I also never said people don't care about exclusives
You said no-one cared about these exclusives. I can quote yopu if you want to.
I said exclusives aren't enough to sustain a console. Which you've done nothing to disprove.
I guess the 3DS, Wii and the PS3 (late in the game) all sold for their multiplatform games then.

You said they don't sell impressively, yet you're saying these not-so-impressive game sales are the reason for several times higher console sales.
No, I didn't. I said they account for the Xbox One selling consoles, multiplatforms are of course important, but they could also be bought for PS4 and PC. The PS4 was even cheaper at launch since the Xbox One was bundled with the Kinect, so I kinda doubt that people rushed to get an Xbox One for that reason.

If they didn't sell impressively [Aka; sold poorly.
You really don't udnerstand the concept of a middle ground.

You know, when you deliberately misinterpret things just for the sake of arguing, its starts to seem like you're throwing in the towel. Address the point, or concede it. Don't throw strawmen around and expect that it makes you look smart.
Then what do you mean?

See above. Pretty clear it meant 10 years. Picking on typoes, again, doesn't help your point.
Honestly, it wasn't clear. I thought you meant generations, I was not mocking you.

There is a difference between losing money on, and utterly collapsing. Sega released 5 consoles. Those consoles were only available for 2 years each. MS has released 3 consoles. The first was available for something around 6 years, the second around 8 or more, and this one is still going.
Neither the Microsoft phone division or Sony laptop division collapsed, but they still pulled out.

Yes, they lost money on their first two entries into the console market. Funny that. That tends to be how entering a new market goes. Sega had been in that market for a long time, and over a decade they didn't just lose money, their very brand collapsed. There is a world of difference between the two.
Now you're looking into the middle ground then. Also I wasn't thinking about sega. I was thinking about Microsoft's phones and Sony's laptops.


Citation needed for what?
The fact it wouldn't have been a complete failed generation? Well, looking at the number of Xboxes sold, compared to number of your exclusives sold, its pretty clear that exclusives made up a small part of the total sales. Without exclusives, the generation would not have utterly failed.
Kinda out of proportions here, don't you think?

"A failure means the end because it does". Their phones also underwent numerous iterations and lasted several generations before failing. Just because the product lifecycle of a phone is shorter than that of a console doesn't mean you can say a console would fail in the same amount of time.
I was talking about a complete collapse, but whatever, you make your own intepretations.

Its a hypothetical scenario you've based your entire premise on. The idea that exclusives are needed has been based on this idea that console manufacturers would even try to compete were exclusives not a thing. That's a ridiculous hypothetical.
I also based it on the history of both companies pulling out of markets that aren't profitable.

That's partially true. In all honesty, its a several layer system with multiple OSs it runs. At launch it was Windows 8 on one of them, stated as virtually indistinguishable in code from the PC operating system, with programs able to simply be built for either of them. With Windows 10, I haven't looked as much into it, however the introduction of Universal Windows Apps and MSs general stance of making it easy as possible to port between all their platforms tells me there probably isn't a ton of difference at the OS level. And yes, the PS4 is a different beast. By and large, again, they want to keep their systems similar there though, because you want to appeal to the industry and get multiplats on your platform, rather than locking them away. I'm sure its not a simple press of a button, or selection for build type in a game engine menu, for the larger games - but its also not so impossibly expensive and difficult as to be unfeasible.
Didn't say it was, I said it takes work and money and that it wouldn't run automatically. Also mentioned examples of Xbox One games ported to PC with less than impressive results.

You're saying that BMW putting a GPS in their car is on the same level as them paying or making Goodyear Tires sign a contract that says their tires can only be put on BMWs. There's a world of difference. I really am starting to think you're just ignoring everything that's said.
Finally got to the faulty car analogy then? I thought you would. I even mentioned that.

Welcome to exclusives too. They work... For the first week or two after their release. They're the shortest term competition you can talk about, if you look at sales trends.
Sure, but all games sell most right after release. It's the continuous stream of games that make a console worth having and the the exclusives that make you pick one over another.

]
EVERY difference is temporary. Or what, does having Running Wild on the PS1 still provide an advantage to Sony?
I have a secret for you. The PS1 isn't competing with the Xbox One, nor against the PS4. It was however a game that may have been part of determining whether people should buy a PS1 or Nintendo 64 for the entire life cycle of the PS1 following its release. Backwards compatibility also made it part of the competitive edge of the PS2 although not to the same degree.

Yes, this does mean you've got to actually keep doing new things - much like with exclusives you've got to keep making new games. Wow, what a concept. You can't just make a box and earn a fortune doing nothing for a decade. Who'da thought?
Never once said that, but whatever.

And hey, you know what? Make yourself some new innovation, like the WiiU with its gamepad [The success thereof is irrelevant for this comment] also gives you a reason to actually have exclusive games. They do things on your platform that can't be done on another. Two birds with one stone - its why I don't have the issue with 3DS exclusives, or some of the WiiU's. They make use of the unique hardware of their platform to offer things that couldn't be done on other platforms. Great. That's good. But there's got to be a significant consumer reason that they aren't available elsewhere.
Fair point.

This is, as I said, the pot calling the kettle black. Despite saying they are all faulty, you keep trying to make them yourself.
Fair enough, but I stopped even before you accused me of relying on them.

They damaged their reputation. They still have a lot of brand loyalty, and their backstep fixed things for a lot of people. I'd also need some citation for it leading to MS dropping out. They had a rocky launch. Quite obviously, they succeeded, because they do have an edge for a certain niche of their audience. It isn't just exclusives. Hell, I pointed one out at the start; the reversal of the PS3 era Xbox Gold vs PS Live pricing. MS made theirs free, PS put a price tag on theirs. Boom, competition point, no exclusives required.Edges don't only exist in the form of exclusive games.
As I said, it was a hypotetical situation, I even said in my last post that I did not intend it to be a realistic prediction. You on the other hand haven't actually provided a citation that people who bought the Xbox One didn't buy it for its exclusives. You claim you have proved it, but you haven't. You claim you prove that Microsoft wouldn't drop out after a disaster and you haven't. You claim that people bought Xbox One from brand loyalty and you haven't provided any citations for that.

And all platforms would still have games. People would have a reason to get a console - the biggest thing - and the fact that if one of them fucked up the other would get more sales would act to keep each of them in check. Competition still exists. In fact, its closer to perfect competition than the present monopolistic competition - which is, funnily enough, a good thing. And before you go telling me its not a monopoly - again, look up the actual meanings of these things, and study a bit of business/economics.
I know all too well what monopoly is, which is why I think competition is so important. All companies need to offer something the other companies aren't. Right now the two major consoles in themselves don't offer much except for their exclusives.

Install time is a problem every time you get a game. As for "Can be changed", this is what registered designs are there to protect against. Microsoft cannot simply copy Sony's UI, or anything like that. Its actually illegal. They CAN improve their own interface though. Are you saying this is a bad thing?
Yes, everytime you get a game you have to install it. Once. If you intend to play your games a lot then it won't matter much in the long run.
I said UI can be changed, not that they can make it like Sony's. Durrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr. I am saying that this is not something that will decide anything for me, it's temporary. The UI can change, either become better or worse. If I go back to this recommendation in 4 months it might be the other way around.

PIt doesn't need to be. Exclusives aren't either.
So Uncharted is set for release on Xbox One soon then?

Minimal difference for you, but for some its actually pretty damn important. That's the whole thing about going for slightly different markets. As for changing with hardware updates - yes, expensive hardware updates several years later, with high R&D costs. Otherwise the day after the Xbox One was released we'd have had the update. Oh wait, we didn't, and in the 3 years since, anyone who wanted the smaller console because they had limited space [A fair number of people, especially if you look outside America], has gone Sony. Correct me if I'm wrong, but 3 years of sales and competition is a lot more than Ryse managed to get for the Xbox One.
And if you remember I was talking about console sales around launch. Not the total number of consoles sold up to date. Oh well, won't expect you to actually read what I said.

See above. It lasts longer than an exclusive.
So Uncharted IS coming for Xbox One then? PC? Wii U? The Switch? Come on, the tension is killing me!

I would stick with PC gaming. PS4 is the best system for me for its JRPGs, but if they were released everywhere then I would not bother to bring another device into my house to play the things my important work tool already does better. For most it would be a popularity's vote though. You go with what your friends get to play with them. This generation that would be the PS4 since that is the console selling the most.
Let me quote myself again;
And if you say neither, you'd just go PC - that's great, but for most people its more than exclusives keeping them on consoles. Friends having consoles, brand loyalty, and other factors present barriers to exit for choosing a console over a PC.
I guess this just show's your ignoring things on purpose. And as you said - its a popularity vote. Even with exclusives, people go for the platform their friends are on, rather than the one that necessarily has the exclusives they want. Some who are reasonably wealthy go for both. But hey, that's not a factor I'm sure.
I went on to address the other point right after saying I would stick to PC. I said it would all be a popularity contest where you buy what your friends buy. You want your games to be compatible with their consoles, you want to play multiplayer with them. If there are exclusives you have a reason to go in other directions than your friends. If my friend want Halo and I want Persona then we go for different systems regardless. I didn't ignore your point, I explained my reasoning.

Exclusives are the only thing that matters.
Which I haven't stated. I have said they are the main competetive edge. Whatever.

And yes, the PS4 is the one selling more, precisely because its the popular option this gen, and MS having exclusives has done nothing to change that.
Are you saying the PS4 doesn't have exclusives?

And MS and Sony offer some different products, that aren't exclusives. Funny that.
They offer near identical products, If I want a fried chicken jalapeno burger I go to McDonalds, if I want a nacho burger with salsa I go to Burger King.

I'm talking exclusively about the Coke product and Pepsi product, not the companies. They compete just fine, despite being almost identical products - far more similar than the Xbox and Playstation.
Because they also have different products. You might like Pepsi better than coke or another cola flavoured soft drink (I personally prefer Pepsi), but the competitions between the two companies is based on far more than those two products. The reason they are releasing new products is that they want to gain a bigger market share.

I've taken real world examples of companies in a very similar situation to Microsoft and Sony, and shown how they manage to compete just fine without exclusives.
Mountain Dew is a Pepsi exclusive, Nacho Whopper is a Burger King exclusive. You have done no such thing.

Honestly, address the point in an argument, rather than a strawman or semantics, don't just ignore entire sections because you can't address them, and don't rely on fear mongering as your whole argument, or, if I'm going to take words out of your mouth, faulty phone analogies. Also, figure out your actual stance. Originally it was that exclusives are the only form of competition between MS and Sony, and thus are necessary for each to keep the other in check. That's not the case, and now we're arguing that Exclusives should exist because... Why exactly? Without that overarching argument, your posts have lost focus, and seem to just be saying "You're wrong because I'm right", rather than making any point about "This is why we need exclusives".
Exclusives are the only significant difference between the consoles, I stand by that. Not sure how comparing Microsoft's business practice to Microsoft's business practice is faulty. I also compared Sony's business practice to Sony's business practice. I judge the two companies we are discussing and how they might react based on their history.

Exclusives make consoles competitive, competition is needed to avoid monopoly.
 

Joccaren

Elite Member
Mar 29, 2011
2,601
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Yopaz said:
And bromine melts plastic so we need glass bottles to hold that. There's nothing that's compatible with everything, but seriously, why are you still going on with that analogy? My point with that one was that we can't make things compatible just because we want them to be, that's final. Not trying to say it's applicable, simply using it as an example that being stubborn about these things is silly.
Ok, since I'm getting sick of the hypocrisy;
Yopaz said:
And bromine melts plastic so we need glass bottles to hold that.
You ARE still making these faulty analogies you talk about. You never stopped. If you're going to keep telling me not to make analogies, follow the advice yourself.

For the rest of it, I'm not asking to hold Bromine in plastic. I'm not asking that PS1 games be made to work on the PC, or Nintendo 3DS games that utilise their touchscreen. I'm not asking for the impossible, unique one of a kind hardware locked exclusives. As you yourself have said, your analogy isn't even applicable. You've not only ignored the point of the analogy I was trying to make and its context in order to complain about it, you've continually tried to make your own analogy to prove a point no-one was ever arguing about. This, and many other things, make it rather apparent you haven't actually read or tried to follow along with what I've been arguing, or if you have you feel that constantly throwing up strawmen will help.

If Microsoft pays for the development of a game to work on Xbox One, should they then pay for it to work on PS4? You see? Microsoft pays for the costs of the game, should they also cover the cost of it going to another paltform?
A weak "Gotcha" moment, considering I addressed exactly this. No, they should not pay for it to work on the PS4. They should not pay the company to not accept any money to make it work on the PS4, or use their profits to develop it for the PS4 post launch should they feel like it. Pay for the development? Sure. Lock off development so they cannot develop for other titles? No.

I used this as one of my initial points, but let me elaborate onm the hardware aspect of the differences here. Macs are delivered with very limited hardware because the operating system is built to support relatively few hardware setups. Thus the new MacBooks come with outdated hardware to acompany their existing drivers. OS differences are also important.
And the hardware side of this makes it very difficult to develop cross platform compatibility how?
Did you bring this up as a random fact, or was there a point to it?

Not true. There are several examples of games and software made for one system where there weren't any compromises.
Crysis was made to showcase how beautiful a game could look and still ran smoothly. Crysis 2, made for multiple systems could not replicate that.
I've had quite a few bugs with Crysis, actually, and a lot of poor performance, stutters, and a variety of other bits and bobs, even years later. And yes, it was the same at launch, and when I tried it recently. Crysis isn't a game that runs perfectly on a single platform. Its got its issues just the same.

OK, so Bayonetta 2 should never have been made, got it.
Bayonetta 2 should not have had a clause that made it have to be exclusive to the WiiU, assuming that clause existed. Nintendo would probably have been pretty safe with it being an exclusive, given that the WiiU is, at a hardware level, different from the other platforms, and all of the functionality may not have ported properly or at all.

The argument that exclusivity shouldn't be locked behind arbitrary bars is separate from the argument that a game shouldn't have been made. There are a number of games that haven't ended up made because of the exclusivity status too. Imagine Platinum had signed on with Sony that they weren't allowed to develop the Bayonetta franchise for anyone but Sony. Would you have your Bayonetta 2? No, no, I don't think you would have. Problems also arise when, outside of this clause in contract, the console manufacturers actually purchase IPs, giving them final say over whether a game even can be developed for another platform even without contractual obligations. Guess what that answer's always going to be?
Are you arguing that in the case presented above, Bayonetta 3 shouldn't have been made? No. They are completely different arguments to be making, and are unintended consequences that arise from company's shitty behaviour, rather than arguments over whether exclusives are a good thing or not.

Sure. Don't see your point here.
I said small devs managed to do ports just fine.
You said yeah, small games are easier to port.
I just stated that small devs don't always mean small games.
Essentially, games aren't that hard to port should the company want to. Quite often the issue with bad ports is that they're simply rushed out, rather than the time taken to polish them properly.
And to take a page out of your book here; are you saying those games should never have been ported, because they weren't perfect on all platforms?

So the fact that I chose PC is a point against me? Fine, I want all those games on PS4 or they shouldn't have been made.
That isn't even remotely what I said. I myself am a primarily PC gamer. I simply said that this isn't just about porting them to the PC, but exclusives in general - based partially on a misunderstanding that you were calling out my PC gaming tendencies, much like you've felt I was calling out yours. Unfortunately, that is the way of the internet I guess, and Poe's law.

All I said was that there is a distinction between "not impressive" and "poor". Publishers also separate disasters from mediocrity. They may lose money on both, but they won't lose as much with mediocrity. Also, let me stress this I never sid it sold well, I never said it sold poorly.
Who said anything about losing money?
Jesus, do you think "poor" means "Utter failure"?
Poor means it didn't sell well, not even that it necessarily failed. I'm thinking you might be the one in need of some middle ground here.

You said no-one cared about these exclusives. I can quote yopu if you want to.
Allow me to quote you first;
No, I would prefer if you didn't falsely insert your own interpretation of what I said thank you.
I've argued that exclusives are not required for competition, nothing more, nothing less. Yes, some people care about them. They aren't the only thing people care about.

I said exclusives aren't enough to sustain a console. Which you've done nothing to disprove.
I guess the 3DS, Wii and the PS3 (late in the game) all sold for their multiplatform games then.

No, I didn't. I said they account for the Xbox One selling consoles, multiplatforms are of course important, but they could also be bought for PS4 and PC. The PS4 was even cheaper at launch since the Xbox One was bundled with the Kinect, so I kinda doubt that people rushed to get an Xbox One for that reason.
And, again, we're talking a tiny proportion of the sales made, in terms of exclusives sold. More people brought the Xbox One for reasons OTHER than its exclusives, than brought it for its exclusives, assuming a best case scenario for those exclusives.
What does this tell us about exclusives and game sales?

As for the Xbox One price, it dropped within the first year of launch, and that action tripled its sales rate over night. That's a pretty big difference for "Competes only on exclusives".

Then what do you mean?
I mean it took Sega a decade, and several utter failures of a console generation in order to pull out of the race.
You're saying that after one not even total failure of a generation, MS would pull out.

I'm not saying MS could never pull out, that no company will ever fail. I'm saying its going to take more than one not-quite-a-failures for MS to retreat.

Neither the Microsoft phone division or Sony laptop division collapsed, but they still pulled out.
This was an explanation to the above, which you have conveniently ignored and moved on to phones, which are addressed later. The answer to your above question, was right beneath it.

Now you're looking into the middle ground then. Also I wasn't thinking about sega. I was thinking about Microsoft's phones and Sony's laptops.
Joccaren said:
Yopaz said:
So, after over a decade of failure, and over 5 attempts, Sega withdrew from the market. Same goes for Microsoft and their phone - it had failed years ago.
Funny that Microsoft has also been losing money on their Xbox branch for a long time.
There is a difference between losing money on, and utterly collapsing. Sega released 5 consoles. Those consoles were only available for 2 years each. MS has released 3 consoles. The first was available for something around 6 years, the second around 8 or more, and this one is still going.

Yes, they lost money on their first two entries into the console market. Funny that. That tends to be how entering a new market goes. Sega had been in that market for a long time, and over a decade they didn't just lose money, their very brand collapsed. There is a world of difference between the two.
I'd recommend studying business. A lot of it is common sense, but it does point out all the difficulties and considerations that go into business decisions. MS wouldn't have pulled out without exclusives. They wouldn't have sold a ton fewer consoles without exclusives, and even if they had, they wouldn't have pulled out that very instant. They know their brand is stronger than that, and if they were to introduce an improved product that consumers would return to them. And lo and behold, after removing all the stuff people disliked about the Xbox One reveal, people did indeed return - and not solely because of exclusives.
We were talking about Sega. The Phones and such came later.

Kinda out of proportions here, don't you think?
You've argued, and literally stated, that "without exclusives Microsoft wouldn't have had an edge", implying no-one would have had a reason to buy Microsoft, and everyone would have gone Sony. I'm pointing out that you're the one taking it out of proportions, the fact that I need citation for the idea that maybe things wouldn't have totally collapsed, but you are free to predict total collapse for arbitrary reasons, astounds me.

I was talking about a complete collapse, but whatever, you make your own intepretations.
Earlier you said you weren't talking about a complete collapse in their mobile phone market. Which is it?

I also based it on the history of both companies pulling out of markets that aren't profitable.
Which I've repeatedly pointed out has differences to what you're describing.
It also doesn't help that its a hypothetical that is so extreme and removed from reality that even if the rest of your example is correct, which I'm not saying it is, it still doesn't help prove a point. Its like "Magic Physics land" for highschool physics where air resistance and friction don't exist. Great for examining Newton's laws, terrible for predicting how things behave IRL.

Didn't say it was, I said it takes work and money and that it wouldn't run automatically. Also mentioned examples of Xbox One games ported to PC with less than impressive results.
And I never said that it would just run automatically. I've simply been saying that the effort to port really isn't that high.

Finally got to the faulty car analogy then? I thought you would. I even mentioned that.
Funnily enough, I did it because you mentioned it. Nice job ignoring the point again though, as I mentioned you would. Much easier to attack the fact that there's an analogy than address the idea it represents.

Sure, but all games sell most right after release. It's the continuous stream of games that make a console worth having and the the exclusives that make you pick one over another.
See, this is exactly what I'm saying after this, and you're arguing against it. Exclusives are temporary in terms of their benefits to a console's sales. You release more in order to keep coming back.
Likewise, if you develop a Netflix app, that's also temporary, and you've got to develop more advantages over the console generation. Most of those, however, if they're actually unique, take longer to stop selling consoles than an exclusive game, however.

I have a secret for you. The PS1 isn't competing with the Xbox One, nor against the PS4. It was however a game that may have been part of determining whether people should buy a PS1 or Nintendo 64 for the entire life cycle of the PS1 following its release. Backwards compatibility also made it part of the competitive edge of the PS2 although not to the same degree.
So we're saying that Running Wild is still selling a ton of PS1s, so long after its release?
Or did it maybe sell a bunch when the game first came out, for the first week or two, and then even with the PS2 it didn't really sell any PS2s for that game. Backwards compatibility sells not because of exclusives, but because it removes exclusives. PS1 isn't exclusive from PS2, therefore you can play your PS1 games on the PS2 and don't need to own both. That sells more PS2s, since they have advantages over the one, and you're not locked in to the one, or only the new PS2 games.

Never once said that, but whatever.
You've implied that exclusives last forever, other things don't, so you just make one exclusive and you've got a forever competition point that you can just sit on and people will keep buying your console, whereas if you make an awesome UI it'll only sell for a short period of time then it won't sell your console any more.
I'm saying both have the same rules applied to them. You need a constant stream of both, not just one, in order to compete.

As I said, it was a hypotetical situation, I even said in my last post that I did not intend it to be a realistic prediction. You on the other hand haven't actually provided a citation that people who bought the Xbox One didn't buy it for its exclusives. You claim you have proved it, but you haven't. You claim you prove that Microsoft wouldn't drop out after a disaster and you haven't. You claim that people bought Xbox One from brand loyalty and you haven't provided any citations for that.
Can you provide a citation that people did buy the Xbox One for its exclusives?
Can you prove that the console generation would have been a disaster?
Can you prove MS would have dropped out afterwards?
Can you prove people didn't buy the Xbox One due to brand loyalty?
You're making as many claims as I am here, and hiding behind "Its a hypothetical" as if it actually helps your argument, rather than makes it utterly pointless, while claiming I need to cite everything. They're predictions, its something we're both doing. I'm looking at business practices and knowledge from business theory studied at Uni, you're saying that because after several generations it was obvious that the smartphone market was dominated purely by Apple and Android, so MS withdrew as they had no chance in the industry - is the same as MS making a big mistake one year, losing some sales, and withdrawing because nope, fuck it. They'd try again, and different things, until it was obvious they couldn't break into the industry. Funnily enough, the opposite has been shown, that while MS was losing money for their first couple of generations, they still maintain a pretty fair market share - far more than their likely <3% market share in the phone industry. Hell, looking it up they were at 2.5% share, and dropped to 0.7% share. That is a VERY different scenario to the consoles. I'm basing my predictions off business behaviour and multiple variables, you're only looking at one and a worst case doom and gloom scenario.

I know all too well what monopoly is, which is why I think competition is so important. All companies need to offer something the other companies aren't. Right now the two major consoles in themselves don't offer much except for their exclusives.
And this is why I said to look up what Monopolistic Competition is, because it is NOT a monopoly.
You have just described Monopolistic Competition. It is considered a lesser form of competition than Perfect Competition where every company's products are nearly indistinguishable from each other. Why? Because they have to compete in ways that benefit everyone when that is the case. Lower prices, more innovation, new initiatives. It means that consumers aren't forced into buying from one company or the other because of locked off items, and instead can acquire everything they need for a competitive price. I mean, Monopolistic Competition isn't as bad as an Oligopoly, which is the other option for what the console market is, but its still not ideal.

Yes, everytime you get a game you have to install it. Once. If you intend to play your games a lot then it won't matter much in the long run.
I said UI can be changed, not that they can make it like Sony's. Durrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr. I am saying that this is not something that will decide anything for me, it's temporary. The UI can change, either become better or worse. If I go back to this recommendation in 4 months it might be the other way around.
And once that UI has changed, Sony's can still be better than theirs, or prefered by certain types of users. Hot damn, its still a point of competition because they're not exactly the same. Colour me surprised that that was the outcome.

So Uncharted is set for release on Xbox One soon then?
So Uncharted 1 is still selling a ton of PS3s is it? Funny, I don't see it in stores.

And if you remember I was talking about console sales around launch. Not the total number of consoles sold up to date. Oh well, won't expect you to actually read what I said.
Still ignoring the fact that, yeah, it is a competition point that people brought different consoles for, or would prefer one or the other for.

So Uncharted IS coming for Xbox One then? PC? Wii U? The Switch? Come on, the tension is killing me!
Wait, so Uncharted 1 is still on store shelves alongside the PS3? Shit, point me to them. All we've got around my parts are PS4 games.
And why don't Sony or Naughty Dog report the massive sales they're getting from this near 10 year old game? That's record breaking, I'd think they'd be throwing that all over everyone with a game like that.

I went on to address the other point right after saying I would stick to PC. I said it would all be a popularity contest where you buy what your friends buy. You want your games to be compatible with their consoles, you want to play multiplayer with them. If there are exclusives you have a reason to go in other directions than your friends. If my friend want Halo and I want Persona then we go for different systems regardless. I didn't ignore your point, I explained my reasoning.
And this is a problem because?
All this really says is that brand loyalty will carry the day, as you will have a bunch of friends - online and not - that the best way to play with them is to keep the same console brand, where their accounts and such are and you're already friends with them and... Barriers to exit. They're a thing.

Additionally, more often if your friend wanted Halo, and you wanted Persona, you'd probably have gone with the Xbox like them, because for the majority of people who don't even finish a game's campaign, Persona, while they may like to play it, isn't going to hold their attention for as long as the next 2-3 years they'll be spending playing Halo with their friends online. You go with where the multiplayer titles you want are, which with most of them being multiplat, means you go with what you've already got most of the time. Friends outweigh exclusives for a lot, and I'd dare say most, of the consoles audience. Anecdotal only, but hey, that's all either of us can offer there.

Which I haven't stated. I have said they are the main competetive edge. Whatever.
Actually, I'm pretty sure you stated that without exclusives, Microsoft wouldn't have a way to compete, and Sony and MS wouldn't be able to compete. That there was next to no difference between consoles and only the exclusives would have a user be able to tell them apart, despite a lot of evidence to the contrary.

Are you saying the PS4 doesn't have exclusives?
Not at all, but for exclusives to be so utterly game changing and must have, you'd think they'd be making MS as many sales as Sony, if they both had exclusives. There is a huge gap between the two, however, which tells me its something other than exclusives that makes a lot of users buy a given console.

They offer near identical products, If I want a fried chicken jalapeno burger I go to McDonalds, if I want a nacho burger with salsa I go to Burger King.
Neither of which are available in my region. They both sell Cheeseburgers, fries and nuggets though, and funnily enough those tend to be why people choose one over the other most often too. Despite being nearly the exact same products, McDs does better nuggets, while HJs does better burgers, chips are much of a muchness but slight advantage to McDs, and Slushies have a slight advantage at HJs. A person wanting to buy a cheeseburger doesn't consider which shop sells a fried chicken jalapeno burger, because they don't want that. They decide who sells the best cheeseburger - and in that department they manage to compete pretty well too.

Because they also have different products. You might like Pepsi better than coke or another cola flavoured soft drink (I personally prefer Pepsi), but the competitions between the two companies is based on far more than those two products. The reason they are releasing new products is that they want to gain a bigger market share.
And Microsoft also sells Windows, Microsoft Office, Skype, Outlook and various other products.
Sony also sells televisions, cameras, speakers and tablets.

Can we stop pretending that gaming is all that Microsoft/Sony do, and every other company is diversified? We're focusing on a specific product, from a specific company. Both MS and Sony manage to compete with their other products much like Coke and Pepsi manage to compete with their other products. And much like Microsoft selling Outlook has 0 affect on their Xbox sales, Coke selling their other products also has 0 affect on the sales of their Coke product.

Funnily enough, the products Coke Cola and Pepsi Cola manage to compete just fine, and maintain both competitive market shares and profits, despite being near identical to each other. The companies don't rely on the rest of their products to sell these two products - if they were, these two products would have disappeared a long time ago, because they wouldn't be selling, and the opportunity cost would be better spent elsewhere. Hell, at one point Coke almost did basically this, because Pepsi was generally thought to taste better and started gaining market share. They discontinued the original Coke, brought out a new Coke with a new flavour. People hated it, demanded original Coke back, and its sales skyrocketed. They don't keep around products that don't sell. Both Coke and Pepsi sell, because despite being very similar, far more similar than an Xbox vs a PS, they still have their slight differences that have people buy one over the other.

Mountain Dew is a Pepsi exclusive, Nacho Whopper is a Burger King exclusive. You have done no such thing.
MSN is a Microsoft Product, the Xperia is a Sony product. Obviously they don't need exclusives - they're competing just fine.

Exclusives are the only significant difference between the consoles, I stand by that. Not sure how comparing Microsoft's business practice to Microsoft's business practice is faulty. I also compared Sony's business practice to Sony's business practice. I judge the two companies we are discussing and how they might react based on their history.
Only if you count "Significant" as "Forces consumers to buy" rather than "Encourages consumers to buy", which as we can see is anti-consumer, and not something other companies rely on. The two consoles do have points to compete on, and they're not completely ignored - people actually talk about them. And there have been threads I've seen here of "I'm not interested in either's exclusives, which do I buy?" where all this gets brought up too. But no, there would be no competition without exclusives, because the rest of it isn't significant enough. I think the market would probably beg to differ.

You compare business practices only at the most superficial level, with no real understanding of the decision making process behind them, or look at the backstory of the industry, or the products. MS has discontinued successful products before too. Obviously this means they'll discontinue the Xbox, regardless of whether its successful or not.

Or we could look a level deeper, and understand the difference in industries, and the reasons for discontinuations, rather than just that something was 'successful' or 'not successful' and got discontinued.

Exclusives make consoles competitive, competition is needed to avoid monopoly.
Exclusives are one of many aspects of console competition, and they'd be fine competing without them. Exclusives create a Monopolistic Competition that is less desirable than the closer to Perfect Competition that'd exist without them. Exclusives actually push the market closer to a Monopoly/Oligopoly, and do not discourage Monopoly.
 

Strazdas

Robots will replace your job
May 28, 2011
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Yes, they are redundant. Not only that, but they are actively harmful for the gaming market. The only way to stop anti-consumer practices is by not having a single company being able to dictate platform rules and so far we only have this with one platform - PC.

Yopaz said:
Exclusives make consoles competitive, competition is needed to avoid monopoly.
But exclusives ARE monopolies?