Smithnikov said:
as someone who loves the actual Cyberpunk 20XX tabletop setting with all my heart and soul, I'm starting to lose enthusiasm for the project. Only three classes to play, and it doesn't seem to have the stylistic soul of the setting from what footage I've seen.
With regard to classes, it's actually "classless" and freeform. They have "archetypes" of solo, netrunner and techie (which I expect translates approximately to combat, magic and gadgets respectively), but many of the skills and playstyles of other classes *are* in the game. The reason they did it this way is that not all of the original PnP classes translate so well into a video game. Rockerboys, corporates, cops, fixers and media just aren't that playable in a video game but more than that, they don't fit into this particular game, specifically as a player character.
NPCs are fixers (we meet Dexter DeShawn in the footage), and Stout is a Corporate agent. They are in the game, they just aren't playable and I don't think it will hurt our experience. V's story will involve (as gameplay showed) cybernetics, hacking, engineering, drones, weapons, stealth, melee combat, street cred, teammates and what not. It doesn't make much sense for V to be a cop, media or corporate in the story they're telling. It also means we can develop our characters differently and organically to suit our preference without the boundary of class restrictions.
As for style, Mike Pondsmith himself has said on film (I'm including a video below) that "it's like they took the world out of my brain and made it real" (words to that effect from another video i can't find atm, echoed below at 2m03s). In interviews, he said he's flown back and forth to Poland for meetings where they've asked him about little details on how things work or look or behave (1m30s). With all the above said, you should also note that this is 2077, *not* 2020. It's intentionally pushed forward chronologically so they can change the world a bit. It's still canon and thus in continuity with existing source materials but CDPR have a lot of leeway for creating an explicit world which looks as good by day as it will by night. The creator himself said the world is how he imagined it!
Look, it will inevitably suffer from the same issue as turning a book into a film (or reading the book after watching the film), the version in your imagination might not match the on-screen version. To my knowledge, this is the first video game adaptation of the property and it might be the only one you ever get. I don't get Human Revolution vibes at all (besides superficial visual cues), this is more Shadowrun than Deus Ex (excepting the obvious fantasy elements). Running the net, doing jobs for fixers, cyberdecks, teammates, it doesn't have DEs grand conspiracies, global politics and (I hope) doesn't focus so much on the cyberwear. In 2077, cyberwear just exists and it has a cost in humanity, but it is (hopefully) not the driving force of the entire story (neuropozyne in HR, racism in MD). Also, V is more "punk" and gutter-rat than "evolutionary wunderkind" Jensen. Lastly, I will say with 100% conviction right now 2077 will be an RPG, not an action-game-with-RPG-elements, which is what DE:HR was. HR had *some* elements of reactivity, but it wasn't an RPG where *we* could define our character.