Phoenixmgs said:
That is exactly what I was worried about. I want quality over quantity in any game I play and especially RPGs, which are really the worst with padding and filler IMO. I want a solid and lean Mass Effect game like the previous games that can be completed in 30 hours. I don't want sidequests that aren't on the level of loyalty missions.
Coming back around to Darth Rosenberg's post. Yeah, Andromeda is one of the very few games of its kind we get but I'm not going to put up with shit either just because it's the only option either.
I mentioned a dislike of filler at the top of my post, so yeah, I agree with that concern. ME2 and 3 were, I feel, paced and structured wonderfully.
But given how distinct BioWare's offerings are, I do have a high tolerance for negatives (nothing is perfect, after all). Hell, I put a few hundred hours onto DA:I, after all[footnote]Though, mini disclaimer: I started out on the utterly risible, broken, half-finished wreck that was the last gen version, which I practically detested. Took current gen, the Golden Nug, Trespasser, and an appreciation of just how much you can ignore of DA:I's filler for me to actually really enjoy it - puddle shallow combat aside.[/footnote]...
Jandau said:
As for it being worse than dedicated games, I'm going to have to disagree. ME1 was a solid RPG with good writing and amazing worldbuilding, with dodgy shooting. ME2's overall story was a step back, but the individual character storylines were awesome, while the shooting was IMO the best of the series. ME3 was a hot mess, at least to me.
Definitely agree to disagree on that assessment (to you 2's story was a step back - for me that was perfect because it allowed the world and characters to shine, away from fairly bland 'invasion' narratives).
Also, why is Cora being straight a problem? I mean, I heard something about people being pissed about that, but I couldn't see what the issue was...
It denies the player choice, and I don't see a single character in BioWare's SP line-up (from KotOR on) whose story necessitates a fixed orientation of any kind.
RPG's are there to embolden player choice, right? And given BioWare's fairly narrow role-playing parameters, that means every single possible building block of a projected role becomes very important. Romance arcs in such games can be an important part of an RP. Fix characters orientations, and you simply close down choices at the gain of nothing, in my view. Allow players to make their RPG playthroughs as straight/gay/bi/whatever as they wish.
Cora evidently joins the list of Ashley Williams, Jack, Miranda, and DA:I's Cassandra as what I feel are great female party members 'off limits' for a female lead, and frankly I'm getting a little tired of it (particularly as FemShep's choices for men were, frankly, almost exclusively boring as fuck). Would any of those character arcs change meaningfully if they were available for both male and female Shep's? If not, then what has that design decision
added to the RPG experience?