are you going to buy mass effect andromeda?

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The Madman

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Game is sitting at a respectable but far from spectacular 75 on OpenCritic, with the general consensus being that the game has a mediocre story and companions but fun combat and entertaining exploration elements. Environments are supposed to be gorgeous, in spite of some pop-in and framerate issues, but character models are generally panned as being a weakness for the game.

So if you're looking for a semi open-world action game with the occasional bit of corny dialogue, you're golden. Otherwise if you're looking for an more story-driven experience you might want to give it a pass.

Also worth noting that in spite of the 75% rating, only 42% of critics outright recommend the game with quite a few of even the more positive review comparing it unfavourably to other recently released titles like Horizon and Nier.
 

dragoongfa

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In the theoretical scenario that I would violate my life long EA embargo AND somehow get enough brain damage to forget the ending?

No, its story looks crap, the character dialogues from the clips I have seen are the definition of cringe and a bog standard third person shooter is not enough of a draw for me to get over the sub par story and the characters.

And then there is the fact of how ugly the characters look, especially the main characters.
 

Traviltar

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When Hell freezes over. I'd rather save my money for something worthwhile.

It's happened before; game series gets "finished" gets a "reboot" from a completely different studio. Game, at best, is mediocre.

Nihil sub nove solum.
 

MCerberus

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I expect 3 things from a bioware game:

1. a good iteration of an already-existing combat system
2. narm
3. a shitstorm of controversy on launch

So. Yah.
 

Zenja

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Darth Rosenberg said:
Also, why is Cora being straight a problem? I mean, I heard something about people being pissed about that, but I couldn't see what the issue was...
It denies the player choice, and I don't see a single character in BioWare's SP line-up (from KotOR on) whose story necessitates a fixed orientation of any kind.

RPG's are there to embolden player choice, right? And given BioWare's fairly narrow role-playing parameters, that means every single possible building block of a projected role becomes very important. Romance arcs in such games can be an important part of an RP. Fix characters orientations, and you simply close down choices at the gain of nothing, in my view. Allow players to make their RPG playthroughs as straight/gay/bi/whatever as they wish.
This video immediately jumped to my mind.


I am pretty sure Bioware is going to allow you to be gay or bi just not with Cora. and that is simply world-building which is important because allowing the player to mold the world however they see fit also destroys the concept of "meaningful choices".

As for the topic, no. My backlog is too full and the PR around this game is too risky. My question is can Bioware afford to shoot themselves in the foot AGAIN and still keep getting away with it?
 
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Yes.

I'll give it a while. Let the inevitable patches come out, at least some of the dlc. Wait for the hype (of every kind) to wear off and see if people like it after they get some perspective on it. Then I'll be able to gauge my expectations and buy it at a price I think it's worth.

I preordered the collector's edition of ME3, and before you ask, no I was not disappointed, but I don't see Andromeda being anything better than a step back from the trilogy. I don't have a choice in the end, I need to play it, but right now I'm not in a great hurry.
 

darkcalling

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I really don't get the hate for this game. The was plenty of goofy stuff in the first three games and they never got near as much flack for it.

But then I can't remember the last time I was disappointed by something I was particularly hyped for so maybe I'm just less critical and more willing to accept a game's flaws than some people. Y'all are welcome to your opinions but the only game that's ever actually made me feel angry is Crackdown 3 because Crackdown 2 was hot garbage yet it's sequel is safe while the ONE xbox exclusive I was excited for, Scalebound, got cancelled.
 

peabuddie

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Bob_McMillan said:
I don't know. I enjoy third person cover shooting. ME:A's comnbat looks fun, but the soft cover system always pisses me off. The open-ness and the focus on what looks like really clunky jump packs don't appeal to me either. And I'm not confident in the ability of whoever is developing this to make exploration fun. And the voice acting in general is really annoying. I know the characters are somewhat younger here, but man... It's like every characters is Jacob.

As for the animations, well, ME has never been amazing with them. If voice acting is all Jacob, then animations are all Miranda. when this game has such nice graphics the shitty animations really stand out. And they do seem worse than usual.

So yeah, gonna wait for a sale. Like almost every game coming out recently. Of the most recent games, only Zelda and Horizon Zero Dawn seemed to meet people's expectations. Injustice 2 is up next and I am no longer excited for it.
" It's like every characters is Jacob." oh god I hope not I can't stand that guy. It pains me to have to talk to him. I would have let him die a million times if I wasn't a perfectionist and have to have everyone survive.
 

peabuddie

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Darth Rosenberg said:
Absolutely. I may take against it (especially if it repeats the BS filler nonsense and 'exploration' DA:I pulled), but what other character focused triple-A production SP A/RPG sci-fi epic is there to buy instead? There are none. BioWare are still doing things no one else does--- *pause for variously moronic 'witticisms'/snark* ---and so as long as that's the case they'll have my cash.

If a company offered them direct competition, then great. But, again, there isn't any. You can't blame BioWare for that, you blame the rest of the oftentimes dumbass industry.

Jandau said:
It's not a terrible game, but it's hardly a standout for the series, the genre or the recent months.
What is the series "standout", though? Some say ME1 for the plot or, apparently, the awful and cluttered RPG 'depth'. Others say ME2, but that's a game that could've only existed after the universe was set up, so comparing ME:A to what amounts to a kind of soft reboot/offshoot isn't very fair.

Personally whilst ME2 is my sentimental ME fave, I think ME3 wipes the floor with 1 and 2 in terms of overall cohesion, quality, polish, gameplay, etc. On those counts I feel it's the best game BioWare have ever made, but, again, it's impossible to directly compare that - which was a game that built a rich continuity over a trilogy - to ME:A, which represents a clean slate. It is, however, fair to compare the core combat (which I don't think's ever been great in ME. ME3 was the most polished and responsive, ergo it 'wins' by default), and I've heard both very good as well as some negative things about it.

And regarding genre; what genre? Triple-A SP A/RPG sci-fi with a focus on character narrative? Did I miss a shedload of other games in that genre?
agreed 100%
 

JohnnyDelRay

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Hell no. After everything I invested in the first 3 games to get burnt by the ending so badly, they can fuck off. And it's an EA game anyway, so whatever. Now it's a meme-generator, ok so what I usually wait for reviews to come out afterwards. Skyrim and Witcher 3 had hilarious bugs too, but didn't affect my decision to purchase.

What annoyed me about ME3 (besides the ending) was it seemed to oversimplify and dumb down everything. Inventory, controls (one-button-to-rule-them-all syndrome), and stupid extra arbitrary tasks (a mobile phone game???) the game just couldn't recover itself after that, for me anyway. From what I've seen of Andromeda, the trend of dumbing down continues, and with all the added bullshit of boring and cliched writing, nah thanks, I'll give it a pass. Much better stuff on the horizon or in the backlog to even consider ME:A.
 

Dalisclock

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darkcalling said:
I really don't get the hate for this game. The was plenty of goofy stuff in the first three games and they never got near as much flack for it.
Well, at least now people are complaining about more tangible issues then "Derp Faces"(with optional SJW conspiracy because reasons). I'm very likely not gonna get it(just like I didn't get DA:I) but because it sounds like there are enough issues with the game to not make it worth my time(that and I have a huge backlog anyway), not because animation issues or which characters are gay/straight/bi datable.
 

Elijin

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Why, in this day and age, does there exist separate launch dates for a digital product? Such a pile of wank.
 

008Zulu_v1legacy

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Never played on Early Access, but from what I have seen and heard, nothing about this game is blowing wind up my skirt. So at this point in time, I'm not interested. Maybe I might get it, depends on if the animations and bugs are patched. The reviews pointing out the dullness of the fetch quests is not heart-warming news, but I suppose without them, ME:A would go from a 40 hour game to an 8 hour game.
 

Trunkage

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Wrex Brogan said:
Ehh, gonna give it a week or two after release, that'll give me a good look at the full reviews and all that.
This is my stock standard response for a couple of years after being burnt by purchasing on release.

Dalisclock said:
First reviews are dropping and so far it's still pretty mixed. Generally postive but one thing that bothers me is that most of them say that a lot of the content seems like filler. Hell, a couple are saying that the main missions are kinda boring. Both of those are making me feel like this isn't something I'm really gonna care for. Maybe once it drops down to like 20 or 30 bucks, I might give it a shot but the "Lots O'Filler" thing is exactly why I don't like to play open world games much these days.
ME2 was basically all filler. It only had 4 missions. Witcher 3 was a bunch of filler too. But then I'm the one who thought that game would have been so much better if it was only 2/3rd the size. Filler is just what you get with open world game since at least Daggerfall.
 

bastardofmelbourne

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Darth Rosenberg said:
It denies the player choice, and I don't see a single character in BioWare's SP line-up (from KotOR on) whose story necessitates a fixed orientation of any kind.
They tried the whole "everyone is bi" thing in DA:2 and it just...didn't work. Characters need fixed and defined traits to be convincing, and they need to be distinct from other characters to be compelling.

If they just kinda went "You know what, everyone's bisexual now! Player choice!", then a) everyone's the same, and b) their orientation is effectively determined by the player, not by the people writing the character or (in-universe) by the character themselves.

So I don't think it's weird to have characters with a fixed orientation in a certain work. I think there ought to be fair representation of homosexual orientations in video games, because it's something that is still pretty rarely done, but I think that this representation ought to present the characters as individuals, rather than agents of the player's choice.

I liked what DA:I did. Inquisition's character lineup was actually one of its best parts. Iron Bull was unconcernedly bisexual, having come from a culture where that wasn't weird. Dorian was gay and it had affected his relationship with his father. Sera was gay and, weirdly, into Qunari women. [https://www.youtube.com/watch?v=J8py4twwaWw] Cassandra was butch but still very heterosexual, because having short hair and muscles doesn't mean you're a dyke. Solas is only interested in elves. Leliana is canonically bi, but too busy for a relationship. Vivienne will never bang you, because she's too professional for it.

They all felt like real people, with real hang-ups and preferences and dislikes and priorities, and not just agents for the player character to get their jollies off with. I think that's important, and it's probably why - the quality of the game aside - I think it's a little ridiculous for people to complain that Cora isn't gay on the basis of "they really, really hoped she was." I mean, imagine if it was the other way around - fans pleading that a confirmed and solidly homosexual character be made bisexual or heterosexual just so that their character can bang them. That'd be stupidly offensive.

Anyway, the game looks like a turd so I'm dodging it for the time being, but it's hard for me to pass up an opportunity to bash DA:2.

[sub]IT WAS TERRIBLE[/sub]
 

Cowabungaa

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Dr. McD said:
And dear god, the fucking models...
http://i2.kym-cdn.com/photos/images/original/001/228/203/9ba.jpg

No. For additional reasons.
The shape of her face is fine, hell I like it against that yet-another-delicate-flower re-design. The way that face moves though... Yikes.
 

Darth Rosenberg

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bastardofmelbourne said:
They tried the whole "everyone is bi" thing in DA:2 and it just...didn't work. Characters need fixed and defined traits to be convincing, and they need to be distinct from other characters to be compelling.
I think using the term bi for DAII's available characters is meaningless, as they - for the most part - do not have any orientation until the player reacts/acts.

As for needing "defined traits to be convincing"? Make Isabela straight or gay, and do the same for Anders. Fine, they have 'defined' orientations.

...and how are they different, in a truly meaningful, relevant way? In a videogame world and for the player, what does that add to their characterisations? Perhaps to people who view romantic and sexual orientation as notable, it represents some kind of seismic, essential difference. But to people who see orientations as little more than, say, colour preferences (love and sex are, ultimately, identical regardless of combination of genders), it is simply an arbitrary limitation on the players range of RP choices.

If they just kinda went "You know what, everyone's bisexual now! Player choice!", then a) everyone's the same, and b) their orientation is effectively determined by the player, not by the people writing the character or (in-universe) by the character themselves.
Again, 'everyone's bisexual now' is a misleading concept - that's not what I'm arguing for at all. You don't need to assert some kind of conscious liberal utopia in the created world where all the characters discuss their openness to any gender. In DAII I remember Isabela, Anders, and I think Fenris discussing past infatuations, and - someone correct me if I'm wrong - all three primarily or exclusively referenced heterosexual experiences. Only Isabela can really be considered canonically bi/pan, given she (or a crappier version of the character) can be slept with in DA:O with a male or female Warden.

Their willingness to respond to a same sex Hawke doesn't contradict or break their "defined" identity. Well, again, perhaps it does for people who have a peculiarly strong view of exclusive orientations.

I think there ought to be fair representation of homosexual orientations in video games, because it's something that is still pretty rarely done, but I think that this representation ought to present the characters as individuals, rather than agents of the player's choice.
I'm a filthy feminist/progressive, so I certainly believe in better representation and more diverse voices/perspectives, particularly in the mainstream.

However, it's all relative and contextual. In a fixed linear narrative, yes, authorial intent is the be all and end all. But that is a completely different issue to the dynamics in a role-playing game.

"Agents of the player's choice": precisely. Gaming is often an incredibly egoistic medium, for better and sometimes worse. Per different genres and styles, the player's sphere of influence, if you will, changes. There is an expectation that we have more control over the overall story and/or events than in a wholly fixed narrative. What does or does not technically constitute 'RPG mechanics' is complex and highly debatable given any and all games can be said to now include such systems... but for the sake of this conversation, it's fair to assume BioWare's output is very much biased towards creating different kind of characters and shoving them into their created worlds, be it fantasy or sci-fi.

Player agency and their sphere of influence - i.e. projection of a role - includes stuff like cosmetic customisation, simple dialogue choices, what order certain tasks/quests are done in, which characters you talk to, which characters you talk to and like/dislike, key plot decisions, sometimes who lives/dies, and so on. It's a given romance arcs are a part of that, take Bull in DA:I: a player may have their character avoid him for a few reasons that greatly impact their RP - they may be prejudiced against the Qun, they may be a little bit racist, they might shun his hedonism, they may simply be attracted to a different gender, and so on.

RPG's are more egoistic than other genres, as they allow us to reshape entire worlds as well as the fate - and often disposition - of the party characters surrounding the PC. For me, it's entirely justified to see the party characters as--- well, puppets for the nefarious puppet master that is the player... The factions, the story, the world, the enemies, etc, they are all there for the player's enjoyment. Romance arcs are simply another part of that.

And so: the negatives of fixed/canon orientations outweigh the positives of empowering the player with more choice.

Ultimately, can I deny authorial intent to explore a specifically straight, gay, or whatever outlook of a character? Clearly not. But the above sentence sums up my position with RPG's. Both approaches objectively represent compromises, however: fixed = less player freedom [in a genre about player freedom], and player-defined = less room for authorial intent.

I liked what DA:I did. Inquisition's character lineup was actually one of its best parts. Iron Bull was unconcernedly bisexual, having come from a culture where that wasn't weird. Dorian was gay and it had affected his relationship with his father. Sera was gay and, weirdly, into Qunari women. [https://www.youtube.com/watch?v=J8py4twwaWw] Cassandra was butch but still very heterosexual, because having short hair and muscles doesn't mean you're a dyke. Solas is only interested in elves. Leliana is canonically bi, but too busy for a relationship. Vivienne will never bang you, because she's too professional for it.

They all felt like real people, with real hang-ups and preferences and dislikes and priorities, and not just agents for the player character to get their jollies off with.
Agreed, I feel DA:I's depiction of romance arcs across its characters was the best they've ever done, but for me the defined natures of their orientations didn't have much impact on that, as again, those characters would still be those characters had they been open to an Inquisitor of either gender.

As I said before, even Dorian's arc would still work as it does if he was bi/pan, but had a preference for - or past experiences with - men. The bloodline element that's tethered to Tevinter's wacky eugenics culture would still work, as his father would still have the same exact reason to change/manipulate him.

To change that arc now (to rewrite a gay character into bi/pan) would be ruinously idiotic, of course, but that tweak wouldn't have been controversial in the slightest had BioWare created Dorian with it in mind from the off. Net result? More player freedom [in a genre about player freedom].

I think that's important, and it's probably why - the quality of the game aside - I think it's a little ridiculous for people to complain that Cora isn't gay...
Again, perhaps semantics to some, but an important distinction for my point: I'm not complaining she isn't gay at all, I'm disappointed it's a character who's not available for the gender of leads I tend to play. This isn't about identity politics or representation - it's about giving the player as broad a set of building blocks to cohere their own story.

Anyway, the game looks like a turd so I'm dodging it for the time being, but it's hard for me to pass up an opportunity to bash DA:2.

[sub]IT WAS TERRIBLE[/sub]
Subjective is as subjective does: DAII is probably my favourite BioWare game, and therefore one of my favourite RPG's of all time. ;-) Loved the setting (if not the actual use of it throughout), the tone, the writing, and Hawke's [impressively tragic] three act story. Jo Wyatt's droll/sarcastic Hawke was sublime, too.

Zenja said:
I am pretty sure Bioware is going to allow you to be gay or bi just not with Cora. and that is simply world-building which is important because allowing the player to mold the world however they see fit also destroys the concept of "meaningful choices".
See above for an elaboration (as I'd just be repeating the same points). Essentially whilst I respect authorial intent, in a genre about player agency this design approach (with regards to sexuality) has a net loss, not a net gain.
 

Gethsemani_v1legacy

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Dr. McD said:
And dear god, the fucking models...
http://i2.kym-cdn.com/photos/images/original/001/228/203/9ba.jpg

No. For additional reasons.
Because making a 3D model from scratch with full rigging and animation in a cutting edge game engine is completely the same thing as airbrushing existing models in a 10+ years old engine that's far less potent and has less potential for animation and rigging...

Yes, Bioware dropped the ball on the animations, but let's not pretend as if their job is easy. Also, as Cowabungaa pointed out: Whether you prefer Anon's Ryder is completely down to personal preference. I think both look kind of iffy, but Anon's feels far more like a barbie doll then an actual trailblazer who's former military. Bioware's face has its' own problems, but at least it looks more the part to me. It also looks less like creepy male pandering fanservice.