No, we're not missing the point. That is, in fact, the point iteself - uneducated, murderous, thugs in real life really are likely to be sexist too. If they are portrayed as such in a game, all the better. They're meant to display exactly how an angry, defeated thug handles that defeat when it comes at the hands of someone a fraction of his size and weight, wearing tight leather and nominally using a whip as a weapon. These sorts of people in real life also swear copiously, as they haven't got a good enough vocabulary to do otherwise. To be really fair, they're usually racist and homophobic as well, but that's offtrack.BlindChance said:Calling her a 'mangy feline' is cliché kitsch? Fine. How about 'sneak', 'coward', 'thief' etc. which all point to her being a burglar?
There's a secondary issue here, which I think is also within the point you're arguing: It's the Mamet Dammit. The obligatory use of swearing and foul language to declare, 'Look, we're in a real, nasty setting!' And again, it's regarded as lazy writing and poor design. You can get to the same point without over-using this stuff. (The line is always: If you notice the swearing, it's the Mamet Dammit. If not, it's just actual cadence.)
The issue is not the word '*****'. The issue is the overabundant use of the word '*****', and this is the point those who make the 'it's bad people saying it' argument are missing.
You want to see lazy writing and poor design? Play Space Marine. "SPACE MARINE! KILL THE SPACE MARINE!" is repeated ad nauseum for the entire game when there are plenty of in-universe alternatives. Arkham City didn't use the realistic alternatives because that would have just caused more problems than artifically limiting themselves to one term. The difference is that Relic just didn't bother to diversify the Orkz, whereas Rocksteady couldn't diversify the language because people would complain of sexism. And they're still doing it anyways. Beautiful.