I would like to spare you my review of the game, as that is not what this thread was designed for, but given the story line of the game thus far, it does have a very direct impact on where the story line will go, so here goes.
I would agree with the supposition that the next game will take place in some Asian country, but my history of Asia is a bit fuzzy, so as for what time, I can't really say.
Ninja's Creed
I think you might be onto something there, PurpleRain.
The assassins in the game were based on a group of historic warriors from the time period, so why not have the historical ninjas be the assassins of the time and place? To take it a step further, the templar were once again historical figures, so the pattern could simply continue with them (if my knowledge of Asian history was a bit more extensive, or I had the desire and energy to do some research before posting, I could get more specific).
Assassins Creed kept me interested enough to see it through to the end. I couldn't put it down, but thats only because I was so anxious to get to the next assassination (of which there were NINE). I was very interested by the story line, and how it was presented, so I'm not that concerned about the story line. My "dream sequel" would simply include them taking a good idea and making it a good game.
Throw it in Japan, maintain the graphic quality and the free-roaming feel, and ADD SOME FREAKING VARIETY (oh, and more assassinations), and you've got my dream sequel for Assassins Creed.
The idea is brilliant, I just feel as though they focused so much on creating the environment that they completely neglected the gameplay. Seriously, think about it. You'd think a game as pretty as Assassins Creed would have done a bit more with their "side quests". Gather flags, kill these guards, pickpocket this guy (who just so happens to recieve a terribly important item RIGHT when you decide to listen in on his conversation), eavesdrop on this guy (who just so happens to begin his terribly important conversation RIGHT when you sit on a bench next to him), beat up this guy (who just so happens to end his rant RIGHT when you start listening to him), repeat, and after 2 hours of that, THEN you get to have fun and kill someone.
I would love to see them expand on the modern-time setting of the game. A sequel has to offer a similar gaming experience, yet set itself apart from the game before it. As much as I would love to see the game take on a 100% modern setting, I'm not sure it could be realistically done. Firearms and giant buildings kind of eliminate the possibilities, but then again, if I sat and thought about how it could be done, I'm sure there is a way.
You'd think taking an arrow (or a sword, for that matter) to the chest would be a sure-fire way to kill you the first time around, but in AC, it's obvious that the rules of reality are not followed 100%, but we all like it well enough anyway, so why not take the same lack of realism and apply it to the sequel? You get shot by a guard (comparable to getting shot with an arrow by a rooftop guard), you flinch a little bit, and proceed to murder them all close up. Replace your throwing daggers with a silenced handgun, and you're all set.
Unfortunately, I'm not getting paid to formulate these ideas, so I really don't have the patience to dream up all the specifics, but the main point is you don't have to be completely true to reality. It is a video game, after all, so who wants it to be totally realistic? I want to play a character that can take a few shots to the chest without batting an eyelash, and then shove a blade into the guys throat to simply reinforce the fact that I am a complete badass, and he is a total tool.
Now, free running up the Sears Tower might prove a bit more difficult hurdle to overcome for the futuristic AC2 possibility. Unless they take a page out of The Matrix, I'm really not seeing how this one can be done.
Setting it in the downtown area of a major city would bring the buildings a bit closer together, so jumping from rooftop to rooftop MIGHT be done, but running up the side of the building might be a bit more difficult. Some of your older-styled buildings could be easily scaled by someone of Altiers fictional ability, but any modern building covered in mainly glass would be impossible.
Once again, if I was getting paid to think about this, I'd probably put more effort into it, but as of now, I'm divided between my ideas, the pain in my throat from this blasted cold, and the TV in front of me.
Japan or US, past or present, I'll enjoy either so long as they make an effort to correct some of the gameplay issues. Given my current conflicting views on AC (i love it and hate it at the same time), I'll probably rent AC2 before I buy it. I just pray that they focus more on gameplay this time around.
-M