Assassins Creed 2

Swenglish

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wadark said:
If you use your eagle vision as Desmond at the end of the game, you will see at least 3-5 blood drawings that basically directly point to it being in an Asian (most likely Japanese) setting.
Ah, I forgot about those :p But from what I recall, doesn't it say in the bottom right corner in Desmonds Bedroom: "

I went in to the Abyss (Animus?) and never came out"

I guess that Ubisoft gave as something to specualte after all :p
 

McMo0^

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As i remember theres some more text to be read after you complete the game. It talks about Altair struggling to destroy the object at the end (can't remeber specifics cos i completed about a month ago), But i get the feeling that altair goes after those other pieces of Eden. But I also get the feeling the animus is gonna start screwing with Desmond. The guy who was in the animus before him started having some form of genetic blur with his ancestor, to the point where his ancestors memories were taking over some of the subjects memories. Could be that Desmond becomes more like Altair in the future. We already know he's an Assasin, but how far will it go, i mean the templars are still about in modern times, surley the story will end with desmond taking em out... I mean they could throw us off completely, but seems to me its just a case of guessing what point of the story will go where and if they'll add twists, cos the story seems pretty predictable to me.

Main thing though, they need to add replayability, there was just no satisfaction goin back and doin the same missions again, nor was there in wandering around the old kingdom looking for feckin flags. It was a good game, but i needed more, and there was nothing to go back to really, i haven't found all the flags, but personally couldn't give a toss, cos there's no real reward other than achievement points.
 

raankh

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TheNecroswanson said:
And Pop: WW? How was it bad?
This is of course my very subjective opinion:

The level design isn't as good. In SoT I quickly mastered the control scheme (KB+Mouse for me) and got an incredible feeling of freedom. In WW I was misjumping and missing counters and so on and so forth. That could be an issue with directx or something, sometimes it was just silly so I have a nagging feeling something wasn't right, but I was fed up by that time and wasn't in the mood for tech support. But still, the levels weren't at all as compelling for me, there was so many more instances of just traversing areas to get to the good bits.

The music broke the fourth wall. It was just too contemporary and for me ruined the immersion. Plus I think it sucked.

S & M is corny. Yes, it is. It isn't badass or dark or heavy. It's for sissies. My opinion, mind you, but anyhow.

As for a present/future Assassin-game, well, Hitman does it fairly well in present time, IMO. I'm sure some social engineering mechanics on top of that could make an excellent game.

As for free running on skyscrapers, gimme a Spidey-suit and I'll be wall jumping two-hundred fifty feet up anytime!
 

MacCarth

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Nov 18, 2007
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Assassin's creed 2 = can't wait.

I'm expecting it to go through the history of Desmond Mile's family. Go to another time in history...maybe like the 1400's? Since AC is supposed to be a trilogy, perhaps AC 3 will have Miles doing the actual killing vs the templars.
 

raankh

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TheNecroswanson said:
I didn't really see it as S&M, I think referring any form of tight leather to S&M is a little childish though. I can see where you come from at that point, but bondage outift??? That's just reading waaaaay to far into it.

Reading way too much into it? Eh ... well ... I guess we have different views on the issue.
 

FlipMonkee

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Dec 20, 2007
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there are plenty of hints at the end of AC.

one major clue points to japan. my guess would be feudal era.
 

hollowmen

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Dec 23, 2007
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I would like to spare you my review of the game, as that is not what this thread was designed for, but given the story line of the game thus far, it does have a very direct impact on where the story line will go, so here goes.

I would agree with the supposition that the next game will take place in some Asian country, but my history of Asia is a bit fuzzy, so as for what time, I can't really say.

Ninja's Creed
I think you might be onto something there, PurpleRain.

The assassins in the game were based on a group of historic warriors from the time period, so why not have the historical ninjas be the assassins of the time and place? To take it a step further, the templar were once again historical figures, so the pattern could simply continue with them (if my knowledge of Asian history was a bit more extensive, or I had the desire and energy to do some research before posting, I could get more specific).

Assassins Creed kept me interested enough to see it through to the end. I couldn't put it down, but thats only because I was so anxious to get to the next assassination (of which there were NINE). I was very interested by the story line, and how it was presented, so I'm not that concerned about the story line. My "dream sequel" would simply include them taking a good idea and making it a good game.

Throw it in Japan, maintain the graphic quality and the free-roaming feel, and ADD SOME FREAKING VARIETY (oh, and more assassinations), and you've got my dream sequel for Assassins Creed.

The idea is brilliant, I just feel as though they focused so much on creating the environment that they completely neglected the gameplay. Seriously, think about it. You'd think a game as pretty as Assassins Creed would have done a bit more with their "side quests". Gather flags, kill these guards, pickpocket this guy (who just so happens to recieve a terribly important item RIGHT when you decide to listen in on his conversation), eavesdrop on this guy (who just so happens to begin his terribly important conversation RIGHT when you sit on a bench next to him), beat up this guy (who just so happens to end his rant RIGHT when you start listening to him), repeat, and after 2 hours of that, THEN you get to have fun and kill someone.

I would love to see them expand on the modern-time setting of the game. A sequel has to offer a similar gaming experience, yet set itself apart from the game before it. As much as I would love to see the game take on a 100% modern setting, I'm not sure it could be realistically done. Firearms and giant buildings kind of eliminate the possibilities, but then again, if I sat and thought about how it could be done, I'm sure there is a way.

You'd think taking an arrow (or a sword, for that matter) to the chest would be a sure-fire way to kill you the first time around, but in AC, it's obvious that the rules of reality are not followed 100%, but we all like it well enough anyway, so why not take the same lack of realism and apply it to the sequel? You get shot by a guard (comparable to getting shot with an arrow by a rooftop guard), you flinch a little bit, and proceed to murder them all close up. Replace your throwing daggers with a silenced handgun, and you're all set.

Unfortunately, I'm not getting paid to formulate these ideas, so I really don't have the patience to dream up all the specifics, but the main point is you don't have to be completely true to reality. It is a video game, after all, so who wants it to be totally realistic? I want to play a character that can take a few shots to the chest without batting an eyelash, and then shove a blade into the guys throat to simply reinforce the fact that I am a complete badass, and he is a total tool.

Now, free running up the Sears Tower might prove a bit more difficult hurdle to overcome for the futuristic AC2 possibility. Unless they take a page out of The Matrix, I'm really not seeing how this one can be done.
Setting it in the downtown area of a major city would bring the buildings a bit closer together, so jumping from rooftop to rooftop MIGHT be done, but running up the side of the building might be a bit more difficult. Some of your older-styled buildings could be easily scaled by someone of Altiers fictional ability, but any modern building covered in mainly glass would be impossible.

Once again, if I was getting paid to think about this, I'd probably put more effort into it, but as of now, I'm divided between my ideas, the pain in my throat from this blasted cold, and the TV in front of me.

Japan or US, past or present, I'll enjoy either so long as they make an effort to correct some of the gameplay issues. Given my current conflicting views on AC (i love it and hate it at the same time), I'll probably rent AC2 before I buy it. I just pray that they focus more on gameplay this time around.

-M
 

OrenA

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Sep 14, 2007
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Well, this has already been said by one or two people, but I feel it bears repeating.

Assassin's Creed is not a bad game, but it is not a great game either. And there is no real reason that it isn't a great game.

I mean, the game's big selling points were the fact that A: You were an Assassin from an Ancient Order in the middle East. B: That you could go wherever the hell you wanted to, and run around the City and be cool and awesome. C: That you would get to Assassinate people.

They had all that, and then for some reason I do not understand, they decided the game was too good and it needed to be ruined a bit.

First they decided that you weren't really an Assassin from and Ancient Order in the middle east. You were really a dude in the future having some completely made up science done to him to relive said Assassin's memories. What the ^*$# Ubisoft? Why? Was actually being an Assassin too cool for you? Why the lie? Did you actually think people would like this twist? You don't need to come up with a science reason for the player to be an Assassin in the past, we can suspend our disbelief. Does this all stem from the bizarre need to explain what happens when your character dies? Because again, we don't care.

And you could at least have made those future moments a little more enjoyable by having your character handle like a person rather than an elephant missing two legs and a trunk.

Another Issue was the combat. Sure it looked neat, but I know I'm not the only one who found it to be so easy as to be insulting. Even before you learn the instagib combos, killing guards and crusaders is so easy that losing a fight is only possible if you really try. And you have to fight SO OFTEN! This would have been so easy to fix to. Just increase their ability a smidgeon or two and everything would have been good.

Also the Side Quests. Oh god why the Side quests? Why the same three Sidequests over and over again? at certain points it felt like playing an MMORPG. Like I was grinding on hoards of guards and then doing a bunch of running quests on the side so I could save up for my mount.

Those three things which would have been so easy to fix are what really Drag AC down for me. And even with them, it is still good. But it could have been so much better.
 

Don Alejandro

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Nov 15, 2007
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30's America would be interesting. I suppose you could be a mob hitman in Chicago or something, but without any real ties to the families. It'd certainly be a dynamic world, you could still hop on roofs, and close quarters combat is still feasible. After all, you don't want to alert everyone, do you?

If it were based in Japan, a realistic ninja style game would be interesting. A lot more emphasis on misleading and fear strung with stealth than action. You'd get things like firecrackers, smoke bombs, and a crossbow you could use. While there are certainly more exotic weaponry available, it really wouldn't be necessary. Disguise would likely be an important part of it, especially with feudal Japan's extremely rigid caste structure. A heirarchy of warlords certainly doesn't welcome a peasant inside their little fort, and all that.
 

RAVENBOI22

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Dec 30, 2007
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about the AC in the future, like modern tokyo. from what ive seen, tokyo's buildings are all close(in jumping distance) to eachother. As Don Alenjandro said, smoke bombs and firecrakers would be awsome, along with a Katana and Hidden blade(if this isnt in the sequel i will go to Ubisoft Monreal, and personsaly slap Jade Raymond over the head with a half dead beakless mutant chickin).
 

mintfresh

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Nov 28, 2007
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For a future setting in AC2, they could always come up with some reason guns are no longer used/very rarely used. A worldwide ban for instance, resulting in most being destroyed, or something like in the Dune books, where they had personal shields that would deflect bullets, but a sword swing could be timed to pass through the shield. I don't think they should go with guns and so on, unless they use equilibrium style gun-fu, in which case, be my guest; it may be the most awesome use of guns in a movie ever.
 

J-Val

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Nov 7, 2007
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Well, considering Assassin's Creed was a rather tedious, repetitive and shallow affair, I doubt a sequel could do anything but improve it. Adding some depth would be a start, and removing all those soul-sucking, long-winded unskippable cutscenes.
And for the love of God, bring back stealth! You're suppose to be an Assassin, a secretive killer who would spring out, slay his target, then slink back into shadows, without disturbing so much as bird.
Instead, if you so much as look at a guard funny, he immediately calls half of Richard's army to hunt you down. And you can't even kill your targets stealthily, for as soon as you do it the alarm goes off and enough Templars home in on your location so quickly they would make a Grand Theft Auto police officer blush.
 

Sib

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Dec 22, 2007
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i think im going to rant for a second before making my point:

Remember the 5th or so target the soldier guy in his little castle, i had it all planned out, killed the archers ninja style im on a rooftop not far behind him while hes lecturing his small army of guards, so i think "nobody can see me my plan is working well!" i target him then lob a throwing knife and think to myself "high five! stealthy ninja-ness owns" the knife then plinks off him and 20 or so guards are alerted and start pelting me with stones until i fall into their midst and get chain raped by them and him who also happens to be immune to a large sword to the face.

[Rant Over] my point was, why in all hell do they GIVE us throwing knives if our target is immune to EVERYTHING except the little hidden blade? it does cut down on your options because in the end after attempting the throwing knife thing again i just jumped down from my little roof slaughtered the whole fort full of men then stabbed him in the face with my tiny hidden blade. After i was done i just thought to myself "WHY AM I AN ASSASSIN?! I just massacred an entire fort for gods sakes!"

OK rant is really over now, bye bye
 

es-

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Dec 3, 2007
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Just wanted to clear up the 'Asian' characters on the wall - they were written in Chinese, not Japanese. Some of the phrases were taken from Buddhist scriptures, and others were just too blurred for me to decipher.

In my opinion, the writing on the wall doesn't set the place anywhere. There are Chinese characters and Japanese drawings, but there were also mentions of Quetzalcoatl, other Mayan influences, and even Egypt, if I recall.
 

stevesan

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Oct 31, 2006
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No, you're wrong. THIS would be the ultimate Assassin's Creed sequel:

Altair manifests himself in flesh through the Nano-Reincarnate-o-Matic device that some genius invents and escapes into modern day NYC! He climbs sky scrapers, sneaks around in parks, beats up homeless bums, and rides in the subway to hunt down major mob bosses. By-standers don't really give a fuck seeing him in his old-school gear cuz NYC is full of crazies anyway. Then he gets on his horse and rides over to San Francisco, Tokyo, and Shanghai to kill more mob bosses. Of course, before the actual assassinations, he has to complete flag-collection missions. Historical accuracy must not be compromised.
 

stevesan

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Oct 31, 2006
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OK, in all seriousness now, this Ninja's Creed idea would be awesome. I'd love to see cities from emperial China or feudal Japan recreated. Imagine climbing around in the Forbidden City, pulling off assassinations like in Zhang Yimou's "Hero." That'd be suh-weeet.
 

stevesan

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Oct 31, 2006
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Or, how about this: Batman's Creed.

They realize that Desmond is also Bruce Wayne's ancestor, so you go around as Batman, riding in your batmobile through Gotham, assassinating villains. And every once in a while, the Bat-signal shines in the sky, and you have to collect a buncha flags under a time limit. You also have to go back to the Batcave after every assassination and listen to Alfred scold you for 10 minutes.