Correct me if I'm wrong but if this happens, isn't it most usually because:Timothy Chang said:"A lot of games have been ruined by easy modes," he says. "If you have a cover shooter and you switch it to easy and you don't have to use cover, you kind of broke your game."
A. The game mechanics (in this case cover shooting) are not well-implemented/useful to begin with or
B. The people in charge of balancing difficulty didn't do a good enough job
On the same topic, why cut off a part of your audience (those of us that due to lack of patience or time etc. can't or won't sit around playing the same level multiple times due to difficulty) by removing the difficulty select feature?
At any rate, UbiSoft really, *really* needs to start assigning publicists to their dev teams, lately their leads have been spouting all sorts of, uh, "unfortunate" opinions.