You are missing the point here. He is not saying "easy games are awful", he is saying "playing games on a easier difficulty that they were meant to can ruin the experience", which is quite obviously true.
Most "easy" and "hard" modes are lazily build by designers... its just a multiplier applied to how much damage you take and how much damage you do. If an enemy takes 3 hits to kill on normal, it will take 1 in easy and 5 in hard; if you can go down with a few hits on normal, its almost a one hit kill on hard; which is cheap because now the combos and the ammo distribution are broken and made redundant. An action 3rd person shooter can reach survival horror levels of scarcity when every grunt takes 10 shoots to the face to kill.
For example, my first play through on ME2 was on easy. Not only did I finish the game, I used cover so little at some point I forgot it was an option. I never used nor needed to give orders to my squad... I went all the way up to the suicide mission rambo-ing my way through the enemies. It didn't lessen my appreciation of the game, but it sure didn't felt satisfying in a risk/reward level.
There is a reason why games like Assassins Creed, Final Fantasy or Super Meat Body don't include a difficulty option. They might be perceived as too easy or too hard by the average gamer, but the point is still the same: it is how they were meant to be.
Most "easy" and "hard" modes are lazily build by designers... its just a multiplier applied to how much damage you take and how much damage you do. If an enemy takes 3 hits to kill on normal, it will take 1 in easy and 5 in hard; if you can go down with a few hits on normal, its almost a one hit kill on hard; which is cheap because now the combos and the ammo distribution are broken and made redundant. An action 3rd person shooter can reach survival horror levels of scarcity when every grunt takes 10 shoots to the face to kill.
For example, my first play through on ME2 was on easy. Not only did I finish the game, I used cover so little at some point I forgot it was an option. I never used nor needed to give orders to my squad... I went all the way up to the suicide mission rambo-ing my way through the enemies. It didn't lessen my appreciation of the game, but it sure didn't felt satisfying in a risk/reward level.
There is a reason why games like Assassins Creed, Final Fantasy or Super Meat Body don't include a difficulty option. They might be perceived as too easy or too hard by the average gamer, but the point is still the same: it is how they were meant to be.