I can see the battle against software pirates being a bit like a Road Runner Cartoon, Try as he might, Coyote won't ever catch Roadrunner (Beep beep)
Doesn't matter whether Steam is unhackable (It's hackable), as the games can be cracked to run without checking up with Steam.Logie--bear said:Is steam still unhackable? Cause valve seemed pretty impressed with it. Although it makes it really hard for friends to lend each other games.
Agreed, on both things. Actually, there are companies out there that don't resort to drastic copy protections, but instead try to get people to buy a game by granting them benefits, online or otherwise.Cheeze_Pavilion said:Instead of trying to figure out exactly whether it is theft or trespass or whatever, why don't we try and figure out what's the best thing for the consumer AND the industry, and work backwards from there?
Why don't we start with the idea that it's better to have a customer that buys two games and pirates one than it is to have a customer that pirates no games but only buys one? Can anyone object to that?
Yes, single player games. Steam's strength is that multiplayer games are validated every time you go online, with the exception of LAN only servers, which are perfectly capable of accepting hacked games. Point is, you can't use a hacked/cracked copy of TF2 on an internet server, but you can on a LAN server (Actually, I think you have to use a cracked copy, because TF2 requires Steam to be online to play).Anniko said:Doesn't matter whether Steam is unhackable (It's hackable), as the games can be cracked to run without checking up with Steam.Logie--bear said:Is steam still unhackable? Cause valve seemed pretty impressed with it. Although it makes it really hard for friends to lend each other games.