Imbechile said:
What's the point of this ??????????
Baldur's gate looks very good even by today's standards.
If, hovewer, they are adding turn-based combat, the I'll be all over it
The combat is already turn based.
The combat isn't turn-based it's real-time with pause. Two diffrent things.
It's actually secretly turn based. Everything in the combat engine works around the concept of a "round", you have a set number of attacks per round*, and you can cast one spell or use one item per round. A round is six seconds long (which is, in certainly older D&D books, the amount of time a combat round is supposed to represent).
* Because 2e was counterintuitive at every possible opportunity, you could have half numbers of attacks per round.