I'll challenge you on your innovation grounds...ArmorArmadillo said:"Gears of War. Portal. Borderlands. None of these games re-hashes the same old formulas. They innovate. And, they're made by independent developers, of course."
Mainstream dreck, innovation, mainstream dreck. Well, it's not all innovation, but at least it's an innovation sandwich.
Edit: Actually, although I almost instinctively think of Portal as innovative, it may not really be that innovative. It has a cool mechanic, but it's a relatively formulaic puzzle platformer that just happens to be very well made and written extremely well.
People should probably stop using the term innovation as though it were just a synonym for good...it means taking things in a new direction.
You seem to believe that for a game to be innovative it must change everything and be totally new across the board. It doesn't; all it has to do is try something new. Not necessarily a gimmick, but some factor or consideration that hasn't been done before and that can introduce whole new possibilities to how the game is played.
Gears of War tried to innovate by using the cover-based system, but it's so old now most people forget that it was in fact pretty damn close to the first to do so. Every other FPS game on the planet has taken that and run with it, so now having cover-based shooting in your game is like putting pants on in the morning.
Yes, it's mainstream, and yes a lot of it was cookie-cutter (aliens attack earth, you attack aliens, helmeted people all die quickly, etc.) but it did try to mix up the FPS rigmarole. Introducing a new concept like that is what I call trying to take a genre in a new direction.
Borderlands tried to innovate by mixing up the Diablo formula with the FPS formula and throwing in the whole levelup thing as it did, something not too many other games have tried; Fallout comes close, but Fallout is a completely different game to Borderlands (by virtue of actually being an RPG) that it doesn't count. As such, it too was trying to create something new. And make no mistake, Borderlands is also a new IP rather than a rehash of an old one.
Whether it did it successfully or not is another matter, but it gets points for trying.
Yes, Portal is a puzzle game. I'm glad you've realised that. But it innovates in the same way Prey innovated - by making the battlefield itself malleable. Prey did it ham-handedly with the whole gravity thing... which didn't work out too well, but Portal did that better with it's Portal gun.
The concept of the Portal gun has opened up whole new dimensions in problem-solving; suddenly there's a need to factor in malleable distance and a vastly warped level structure into every puzzle; it's a simple mechanic, but it has created the possibility for people to do crazy stuff with.
The point I'm trying to make is that each game Tamte mentioned tries to innovate. Each of them created a new way for future developers to think, which, no matter which way you look at it, agrees with your "taking things in a new direction" line.
But, like I said, not every case does it well.