Atomic Boss Calls Out Kotick Over Bungie Comment

Niccolo

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ArmorArmadillo said:
"Gears of War. Portal. Borderlands. None of these games re-hashes the same old formulas. They innovate. And, they're made by independent developers, of course."
Mainstream dreck, innovation, mainstream dreck. Well, it's not all innovation, but at least it's an innovation sandwich.

Edit: Actually, although I almost instinctively think of Portal as innovative, it may not really be that innovative. It has a cool mechanic, but it's a relatively formulaic puzzle platformer that just happens to be very well made and written extremely well.

People should probably stop using the term innovation as though it were just a synonym for good...it means taking things in a new direction.
I'll challenge you on your innovation grounds...

You seem to believe that for a game to be innovative it must change everything and be totally new across the board. It doesn't; all it has to do is try something new. Not necessarily a gimmick, but some factor or consideration that hasn't been done before and that can introduce whole new possibilities to how the game is played.

Gears of War tried to innovate by using the cover-based system, but it's so old now most people forget that it was in fact pretty damn close to the first to do so. Every other FPS game on the planet has taken that and run with it, so now having cover-based shooting in your game is like putting pants on in the morning.

Yes, it's mainstream, and yes a lot of it was cookie-cutter (aliens attack earth, you attack aliens, helmeted people all die quickly, etc.) but it did try to mix up the FPS rigmarole. Introducing a new concept like that is what I call trying to take a genre in a new direction.

Borderlands tried to innovate by mixing up the Diablo formula with the FPS formula and throwing in the whole levelup thing as it did, something not too many other games have tried; Fallout comes close, but Fallout is a completely different game to Borderlands (by virtue of actually being an RPG) that it doesn't count. As such, it too was trying to create something new. And make no mistake, Borderlands is also a new IP rather than a rehash of an old one.

Whether it did it successfully or not is another matter, but it gets points for trying.

Yes, Portal is a puzzle game. I'm glad you've realised that. But it innovates in the same way Prey innovated - by making the battlefield itself malleable. Prey did it ham-handedly with the whole gravity thing... which didn't work out too well, but Portal did that better with it's Portal gun.

The concept of the Portal gun has opened up whole new dimensions in problem-solving; suddenly there's a need to factor in malleable distance and a vastly warped level structure into every puzzle; it's a simple mechanic, but it has created the possibility for people to do crazy stuff with.


The point I'm trying to make is that each game Tamte mentioned tries to innovate. Each of them created a new way for future developers to think, which, no matter which way you look at it, agrees with your "taking things in a new direction" line.

But, like I said, not every case does it well.
 

Canid117

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When he first said Breach I got a bit confused and was thinking of Brink. i was disappointed with the screenshot to say the least.
 

WanderingFool

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lacktheknack said:
Well, it's ALMOST enough to make me buy Breach, but it's Mirror's Edge fixed the entirely wrong way.

EDIT: Wait, that's Brink... What on earth is Breach?
Working backwards; lol, same thing I said.

And whats wrong with Brink?
 

mattttherman3

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Seperate, well, then no one would buy the whole game, just the multiplayer, thats the main reason people play Call of Duty. Personally, I'm getting Black Ops because I missed out on alot of online fun with World at War.
 

Mordwyl

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ArmorArmadillo said:
"Gears of War. Portal. Borderlands. None of these games re-hashes the same old formulas. They innovate. And, they're made by independent developers, of course."
Mainstream dreck, innovation, mainstream dreck. Well, it's not all innovation, but at least it's an innovation sandwich.

Edit: Actually, although I almost instinctively think of Portal as innovative, it may not really be that innovative. It has a cool mechanic, but it's a relatively formulaic puzzle platformer that just happens to be very well made and written extremely well.

People should probably stop using the term innovation as though it were just a synonym for good...it means taking things in a new direction.
Portal used an engine designed primarily for shooters (Source) and became a clever puzzle game with an inventive mechanic. How's that not innovative?

Of course not every act of innovation works. A lot of games are not even considered innovative despite claiming great amounts of success. Team Fortress 2, Black and White, the Telltale adventure games and even World of Warcraft are innovative; the latter in the way it managed to fix a genre as to make it accessible for less hardcore players without holding their hand, something many game developers seem to miss nowadays.
 

garfoldsomeoneelse

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Mar 22, 2009
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I wanted this to be an awesome "here's a long list of accurate reasons about why you suck", but it's just a "nuh-uh, if you're so awesome, cut your game in half and self the halves individually"... which really doesn't make any sense whatsoever to me. His explanation only confuses me further: what the fuck does that have to do with selling two halves of the same game individually? What is he trying to accomplish, coming up with something he knows Kotick won't do so he can say "see, I knew he was a pussy"?
 

Jared

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Jul 14, 2009
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Ohhhh! I like it - Nice to see someone isnt rolling over and taking it.

Kotick needs to learn to keep his big mouth, shut
 

Callate

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Dec 5, 2008
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I foresee servers set up for the sole purpose of delivering headshot after headshot to Kotick's avatar...
 

UnravThreads

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Frostbite3789 said:
Yeah, y'know Bungie that dev that has created the same game 6 times is the last great independent dev in the entire world. Bobby Kotick stars as: Thinks Before He Speaks Man!
Halo, Halo 2, Halo 3, Halo: ODST, Halo: Reach.

I make 5, how do you get six? And not to mention Halo 1 and Halo 2 are quite different, and again, there's a fair difference between 2 and 3.
 

Corpse XxX

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Kotick is the clown on the industry, propably hired just to make a fuzz and hype about things..

Kinda like a retarded person robbing someone, it may look funny, but its still wrong..
 

elvor0

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ArmorArmadillo said:
"Gears of War. Portal. Borderlands. None of these games re-hashes the same old formulas. They innovate. And, they're made by independent developers, of course."
Mainstream dreck, innovation, mainstream dreck. Well, it's not all innovation, but at least it's an innovation sandwich.

Edit: Actually, although I almost instinctively think of Portal as innovative, it may not really be that innovative. It has a cool mechanic, but it's a relatively formulaic puzzle platformer that just happens to be very well made and written extremely well.

People should probably stop using the term innovation as though it were just a synonym for good...it means taking things in a new direction.
Ignoring GoW and Borderlands just for the moment.

Portal does take things in a new direction, it created the premise for reinvigorating puzzles and was likely the catalyst for all the new breed of indie games with "odd" mechanics in them, saying it had a good mechanic is like saying it had a cool gimmick pretty much such as a TMD from Singularity, this is not the case, as it was ENTIRELY a puzzle game, and extremely good puzzle game, it innovates in the way it is, nothing else is or was like it, thus it innovates and takes things in a new direction.

GoW (while I'm not a massive fan), when it came out, WAS innovative, it got the cover based combat system down to a T, and as far as I'm aware there wasn't that much before it, or it wasn't very good, sure it had Space Marines in the grim dark world of grim dark, but to say that at the time, it did lay the groundwork for how a cover based squad based shooter should work, it's not the games fault that every thing else decided to follow it, and if everything followed it, it would have to be innovative in the first place (ie GOOD squad based cover based shooter).

Borderlands I haven't actually played that much so I can't go into that much detail, but an FPS in a wide open world with leveling and "raid" encounters, with crazy loot set online, yeah it's Diablo in FPS mode, but the premise is awesome, I enjoy FPSs and I lost days and weeks to D2, thus combining them into one thing is pretty cool for me, I've been wanting a decent MMOFPS for a while, Planetside ended up getting a bit boring after a while but to say it didn't MAKE any innovations whatsoever is just stupid, even if they didn't work or didn't make everyone follow suit, that doesnt mean they wern't innovations, they were just poorly executed ones, morover, Borderlands doesn't strike me as particularly "Mainstream" to be honest here
 

PlasticTree

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This is just silly. Kotick's statement was silly, but so is the idea of Tamte to take him seriously.

All very, very silly.
 

Leafy-Cod

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innovation is bringing something new, interesting and original to your game to make it stand out yes? i think they may have missed the mark when their band new 'innovative' idea is to make us pay more for what other games offer straight out the box. Oh and COD fanboys, don't give me some old BS about how the COD online formula is innovative and defiantly worth paying extra for; it was when cod 4 came out but now its standard, the norm. Perks and kill-streaks and just part of the industry now, just as analogue sticks where innovative, and a online ranking system. COD is going to have to offer something REALLY special to justify making us pay more, to have something that should come with the game.