I guess I'm being excessively demanding as to what qualifies innovation...I suppose that these games are innovative compared to most games, still they aren't as groundbreaking as...say...Sands of Time or Silent Hill.Jumplion said:in no va tion [in-uh-vey-shuhn]ArmorArmadillo said:"Gears of War. Portal. Borderlands. None of these games re-hashes the same old formulas. They innovate. And, they're made by independent developers, of course."
Mainstream dreck, innovation, mainstream dreck. Well, it's not all innovation, but at least it's an innovation sandwich.
Edit: Actually, although I almost instinctively think of Portal as innovative, it may not really be that innovative. It has a cool mechanic, but it's a relatively formulaic puzzle platformer that just happens to be very well made and written extremely well.
People should probably stop using the term innovation as though it were just a synonym for good...it means taking things in a new direction.
?noun
1.
something new or different introduced: numerous innovations in the high-school curriculum.
2.
the act of innovating; introduction of new things or methods.
Gears of War innovated the 3rd person shooter genre with the streamlined cover system.
Portal innovated on how puzzle games can be approached, and gave us the portal gun.
Borderlands innovated on artstyle and meshed the FPS with RPG-like looting.
Whether they're "good" or not is debatable, but they each had their own impact on the industry (Not so much Borderlands, but you get my point).
As for Breach, I've barely heard of it and it looks like a standard online shooter, not innovating on anything (har d har). I really don't get why they're hyping up a downloadable shooter so much.
As for Breach, this plays out as a tiny developer of an unknown game trying to generate publicity by picking out the big name of the big company... sort of like when some random conspiracy nut tries to sue the president.