First, something I forgot to respond to last night.
On a side-note, I came up with an idea that combines the elements of someone recording other people´s conversations without their permission and piecing together the tape bits. The player character would find tape pieces that detailed conversations between two NPCs that had secretly been recorded by another character (using a device similar to Joseph in Amélie). You would occasionally find snippets on the tapes where the spying character would complain about how the two NPCs just wouldn't get to the point and talk about the information the spy wanted to hear about.
Seeing as the "text logs < audio logs" argument has come up, and (as usual) gets conflated with the idea of having massage in the form of notes as opposed to audio logs, I would like to point out one thing: Just because a written message is used instead of a tape player doesn't mean the the former can't be an audio log.
I actually had the same idea. In Bioshock specifically you could perhaps even have a special plasmid that allows you to fuse the tape bits on your own. It would have to be a plasmid that doesn't take up any slot space though (much like the save-little-sister-plasmid).Treblaine said:One solution I'd have is collect the tapes as items, and play them using walkman you have found. You have to combine the tape with the walkman using inventory crafting table, equip the walkman, fast forward, re-wind, play, etc. You could have a lot of fun with that, give tapes as proof for dialogue, hell you could find music tapes. I wonder how many people would enjoy just the concept of using a tape-player.
That more or less sums it up.Treblaine said:"Discussion with himself" I think hits the nail on the head... that information Sullivan is trying to get out, it would more naturally come out if it was a recording of dialogue he was having with someone else, another engineer or some sort of inspector.
Developers seems to have missed the real trick with audio recordings, now a written text document must be consciously recorded and it doesn't easily contain the information or information from two different people, hard to interject when one person is holding the pen. But with an audio recording people can be recorded secretly, and not knowing they are being recorded will be much more candid, and two people can easily add information and opinions.
On a side-note, I came up with an idea that combines the elements of someone recording other people´s conversations without their permission and piecing together the tape bits. The player character would find tape pieces that detailed conversations between two NPCs that had secretly been recorded by another character (using a device similar to Joseph in Amélie). You would occasionally find snippets on the tapes where the spying character would complain about how the two NPCs just wouldn't get to the point and talk about the information the spy wanted to hear about.
I'm pretty sure the PC version didn't have it. I have a vague memory of seeing some footage from the console version with that feature included, but I can't confirm it. It also had some fairly low resolution which means I might have confused it with the sequel.Yes, that is very handy. I don't remember if that was in Bioshock 1 though. And if it was, I'm not sure if you had to have listened to the recordings first.
Sure is.Well it's odd when tapes are so often left around as messages and hardly ever a simple note is found.
Seeing as the "text logs < audio logs" argument has come up, and (as usual) gets conflated with the idea of having massage in the form of notes as opposed to audio logs, I would like to point out one thing: Just because a written message is used instead of a tape player doesn't mean the the former can't be an audio log.
Okay...that sounds a bit over the top for message length. I was thinking of 30 secong long messages myself.Phone messages need to be brief. People leave messages only after expecting to have an actual conversations. It's not supposed to be major exposition, just little snippets, a tiny piece of the puzzle to piece together. Like establish two people are in communication, that's it.
it was really awkward in FEAR I fond a blinking phone and got some messages they went on for almost 5 minutes! It's interminable listening to such forced one sided exposition.