Let's see...
"There are good reasons to be concerned:
Bias, Foreshadowing, FUD.
Negative being undefined. Effects also being a weasel word encompassing symptoms, perceptions and catalysts
So only violent ones?
have been well documented
No, they haven't.
Bias, Unqualified assumption
How much more?
but not linked
with other forms of violent media,"
Which other forms? All or some?
he said in a University of Queensland News [http://www.uq.edu.au/news/?article=23987] report.
So, a quality unbiased reporting then.
The finding that playing violent videogames would lead players to see themselves as less human was "expected," he added.
So you admit bias. Straightest way to plot a straight line graph? Only plot two points.
Bias
that, in line with previous work on real-life violence,
Unrelated, uncorroborated, unnamed
Real life violence doesn't have players.
would view their opponents
Weasel word
Uncategorizable, uncategorized, how much less?
when they were the targets
Weasel word
Players don't suffer violence. Characters do.
compared to when they were opponents
So opponents don't take damage?
in a non-violent videogame,"
Again, unnamed.
Self corroboration
we found that although players felt dehumanized when engaging in videogame violence,
repeating previous unproven statement - with all the criticisms of such.
even when this is directed towards computer-generated avatars,
All avatars are computer generated.
it is only when another player
Because it's so easy to know.
is the target of this violence that they are also dehumanized."
3 weasel words that are unqualified.
Yeah. Nice. Now, how about you do a test against MarioKart and see how that non-violent game pans out against a violent game like Bastion? I think you'll find a very different set of results.
Or Pokemon versus Jagged Alliance?
Or Amnesia versus Final Fantasy?
See if the non-violent ones make people less uptight than the violent ones?