ResonanceGames said:
"The findings of Study 2 also showed that simply playing a violent game with another person did not affect perceptions of their humanity. Ratings of other people's humanity were only lowered when the other was the target of cyber-violence, not when the other was a co-perpetrator of that violence," Dr Bastian said.
I wonder how playing a video game stacks up against playing
any competitive sport in this regard.
Forget playing, what about
watching? Frankly, there's more of a connection between watching football (soccer) and violence than there is to playing video games.
OT: Why do I get the feeling this report has more holes in it than James Caan at the end of
The Godfather?
First, the term "humanity" in the context Dr Bastian presents here is so subjective that it really has no place in a scientific study. I mean, how the hell can you scientifically define and measure "humanity"? Is it just a case of being a good person? And if so, then there's no average to measure from. Who has the authority to properly - and scientifically - define what constitutes being "typically humane," and does that mean that people like Mother Theresa and Desmond Tutu have "excess" or "above average" humanity?
It's a stupid starting point to base a scientific study on, period.
Second... well...
"There are good reasons to be concerned: the negative effects of violent videogames have been well documented..."
Um... no they haven't. The reports that claim to prove, beyond a shadow of doubt, that there are negative effects of violent video games have for the most part been discredited. Almost all of them have either used questionable methods to reach an assessment, or have only ever evaluated the short-term effects of playing video games (as in, only monitoring behaviour within a couple of hours of playing) and end up (conveniently) disregarding the fact that their subjects are still high on adrenaline.
If he's referring to tabloid alarmist reports as evidence, then - again - they have no place in a scientific survey, otherwise he could easily extend this report to cover all the other mediums that have been "well documented" as the cause for violent behaviour (such as gangster rap, video nasties, horror comics, penny dreadfuls, etc.). And, of course, these tabloid reports also neglect to report on the social, economic and psychological factors that lead to somebody committing an act of violence.