Another military FPS? Didn't we say all we need to with the first Medal of Honor?Silentpony said:Another?! Didn't we say all we needed to say with The Path and Depression Quest?
I mean what perspective could this game offer that justifies its creation? What new ideas are they bringing? What, that rape is bad? Somehow I think people figured that out without another pretentious indie game.
Oh I'm sorry, it has Oculus Rift support and a cheap soundtrack! Brilliant! 11/10! If you don't buy it, you're just not smart enough to get it!
That's the developpers' problem. Besides, If such topics were profitable, the AAA industry would use them instead of violence and war. And if you think those aren't controversial topics, remember Jack Thompson.Riotguards said:yeah i can see how it is hypocritical to say that one is sickening while the other is not but then where do we draw the line? how about abortion doctors because we have games of war therefore we can have games of other traumatic eventsloa said:Companies are "making cash" on war and crime far more often, even portraying it as a fun past time and no one bats an eye.
Does that sicken you too?
while war and rape are in the same category (i.e. traumatic events) one has a purpose for existing (i.e. contra, call of duty, etc being more on self glory and less on the fact that people die) while the other just provides some type of "experience" which quite frankly is not something we really need
TL;DR my argument is that a game has to have gameplay and how do you make gameplay out of rape trauma?
and conclude that it won't have enough of, or the right, impact.Riotguards said:TL;DR my argument is that a game has to have gameplay and how do you make gameplay out of rape trauma?
Imagine the possibilities for the Quick Time Events!Riotguards said:TL;DR my argument is that a game has to have gameplay and how do you make gameplay out of rape trauma?
I'm not trying to set up a story vs. gameplay dynamic where one has to be sacrificed for the other. My point was that we can't just look at a game, say it isn't fun, and then assume that it lacks any potential to engage the audience. Spec Ops: The Line engaged many people despite its lackluster gameplay, and some even questioned whether or not the gameplay was intentionally bad in order to drive home the message of the story. The Walking Dead had almost no gameplay, yet its emphasis on characters, choice, and the ways those two interacted resonated with players. Yes, those games aren't universally praised, and the gameplay is often one of the criticisms. But to deny that lackluster gameplay or minimalist gameplay didn't still resonate with players because of everything else around that gameplay is to deny the power those games so clearly had.Nods Respectfully Towards You said:But if I had to choose between the two, I'd rather play a game with fun gameplay and a non-existent story than a game with a fantastic story but gameplay the makes it a chore to play through. Hell, most 'classic' games have very little story beyond offering a context for gameplay and are popular for no other reason than the quality of their gameplay.
although i agree with your point that its more "though provoking" does it really need to exist?Techno Squidgy said:I believe the point is that it's supposed to make you think about the topic and encourage you to try and see things from a perspective other than your. Consider it a thought-experiment tool or something similar.
I don't know if it's accurate to describe this as a game. Games attempt to entertain you. This looks less like it's trying to be entertaining, and more like it's trying to be though-provoking. I really am curious to see what the finished piece looks like. Not sure what I'd call it if it's not a game though. An Interactive Thought Experiment?
my argument is not based on "make more rape happen in games" i'm saying that a game based solely on rape has no justification to exist, there could not possibly be any gameplay to this simulation (otherwise it insults the victims) and the message does not even need to be conveyed as its something we are as a first world country adamantly against (despite what "some" people will say)CaitSeith said:That's the developers' problem. Besides, If such topics were profitable, the AAA industry would use them instead of violence and war. And if you think those aren't controversial topics, remember Jack Thompson.
I'll have to disagree. I believe that such uncomfortable subjects can very much be told from a metaphorical standpoint, but also from a more explicit standpoint. If we all believe that it can only be told from a metaphorical standpoint, then it can easily be just as pretentious and at worse, sugar-coating the real horror of such subjects. As much as I like Silent Hill 2, as Fox brought up, I didn't really get much out of Angela's torment even with all of the metaphorical stuff happening around the characters(and I would say the tape of him smothering his wife with a pillow was very blunt to be honest). And I'm just talking about uncomfortable subjects in general, not just with what Autumn is trying to talk about.Casual Shinji said:I don't know, seems a bit too on the nose, but maybe it'll have an effect on others.
Things like rape in games should probably be handled a bit more metaphorical than just 'You're raped now, feel bad/sad/scared'.