0takuMetalhead said:
Packie_J said:
The amoebas section in Metro 2033. A huge shitpile of a section in an otherwise excellent game. Fuck that.
100 times this and a nightmare on Ranger Hardcore, manage to gett past that part but hell it was difficult.
Saddest thing is that if developers followed the book more closely that episode would be better
There wasn't multiple amoebas in the book, there was ONE, only one huge amoeba that they fought with flamethrower (or they ran from it- can't remember precisely)
MajorTomServo said:
5-0 said:
Less "bad" and more incredibly irritating, the goddamn flying school section in GTA San Andreas. All of my hate.
Moreso than this?
Saddest part was that the flying itself wasn't that bad, but the school was just awful
But that "follow the train" thing...
Lets just say it gave me additional motivation to kill that fat fuck
SoranMBane said:
-The asteroid shooting section in Dead Space 1 (and the similar boss fight).
Man that was bad. Really bad. (at least in GTA:SA I knew I failed because of my lousy driving)
The idea itself was neat, but how it was done...
I like to believe that I'm pretty good at shooters, not expert, but above average for sure
And then IT happened- I tried that section at least 20 times, and failed non-stop
I tried using various ways to shoot, to aim, to prioritize on asteroids (even lowered difficulty)
Absolutely fucking nothing- failed, failed, failed again and then failed once more.
Only time I used trainer for a game- luckily I played on PC, I don't know what would I do if I've played it on console.
And in general I dislike any segment where there are infinite amount of enemies thrown at you (especially if they cheaply spawn behind you)