Bad Sections In Good Games

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Twilight_guy

Sight, Sound, and Mind
Nov 24, 2008
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The Meat Circus. Personally, I don't have a problem with it, but I've heard terrible things and it is abnormally hard.
 

rawrnosaurous

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Jul 6, 2010
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The last story mission as Connor in AC3 is terrible.

Also the dark cave in Pokemon Red/Blue/Yellow I never wanted to teach any of my Pokemon flash because it was a completely worthless move, so I had to capture a Pokemon that could learn it just to get through that twisting maze.
 

Polarity27

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Jul 28, 2008
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Every single Flood level in Halo. Every game prior to Reach had one dud all-Flood level, and I hate all of them. The Library was astonishingly long, draggy, and dark. High Charity in Halo 2 wouldn't have been as bad if you could just SEE-- flashlights that won't stay on, Halo? Really? Cortana in Halo 3, well, at least you could see where you were going, so that's an improvement, but between those turret-things and the endless dueling Gravemind and Cortana intrusions when you least want them it's easily the level I least want to re-play.

Honorable mention also for the Heretic-leader-killing level in Halo 2, particularly that section where everything is either flashing lights or pitch black and you're trying to figure out which way you're supposed to go, without even the limited-duration flashlight the Chief got.

Any escort quest in any game ever, period. Any water level in any game ever.
 

J Tyran

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Dec 15, 2011
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Cowabungaa said:
Mordekaien said:
Strategy games where you have to protect X for Y amount of time.
As someone who raised turtling to an art those are the few missions I actually excell at.
Gotta love turtle missions in RTS games, like some of the ones in SupCom and SupCom FA. Having to defend something with limited resources is really challenging and fun.
 

Traveling Hero

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Jun 3, 2012
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Highway sections in Borderlands 1's "Secret Armory" DLC. I tend to play games in short chunks, not marathon sessions, and having to drive to the missions over and over got really old really fast.

In Assassin's Creed Brotherhood, I hated the da Vinci vehicle sections with their own controller layouts.

In Fallout: New Vegas, the starting "J" you have to go through before the world opens up to you.

I also agree with the dream sequences in ME-3.
 

Slayer_2

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Jul 28, 2008
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Terminate421 said:
Okay, something more obscure? I wasn't entirely a fan of the Escort part at the end of Bioshock 1.
"Hurry up Mr. B!" as she's 15 feet behind you holding you up.
 

Furioso

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Jun 16, 2009
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A Smooth Criminal said:
The cutscenes in Final Fantasy X-2. While hilarious, they were quite silly and too full of fan service.

"the password is key, but also mon" "keymon?" "MONKEY!"
You mean this? :D

For me, in Psychonauts I really dislike the opera house level (I've never had much of an issue with Meat Circus, I usually get through that without much trouble, shocking I know) I just hate having to constantly go back and forth between night and day, always going up and down that ladder and always missing some script I overlooked, or I can't remember which thing I was supposed to do next. I just found it tedious
 

Laser Priest

A Magpie Among Crows
Mar 24, 2011
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Just recently, any chase section in Assassin's Creed III.

Chase sections are bad enough, but they're all kinds of terrible when you have to use a free running system that only seems to send you in the right direction half of the time and you only have about a minute to tackle someone before you fail.

Bonus hate for tacking demented bonus objectives on that are needed for full completion.
 

BoredWalker

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Aug 14, 2012
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scorptatious said:
Final Fantasy IX: That ONE minigame. You know which one I'm talking about.

Fucking hedgehog pie...
I do know. Fuck that guy's irrational fear of caged animals.

CrimsonBlaze said:
There's a part in the Megaman Battle Network 5: Team Protoman & Team Colonel, where you need to complete a fencing mini-game in order to continue the main story. The problem is that you need to tap on the Northwest, Northeast, Southwest, and Southeast corners of the D-pad in order to move your character and press A in order to have them swing. You have to do this for 100 enemies, some move very quickly and in all four corners, and if you get hit once, you have to start over.

I literally spend a week trying to complete this little mini-game until I decided that the DS Lite D-pad was too small to make quick and precise inputs, so I had to go to the older model DS because the D-pad was larger and i felt that it would give me more of an edge. It took me one try to compete it.

ALL.
OF.
MY.
HATE!!!
That section was much easier on the original GBA's d-pad. Still frustrating, yes, but manageable in a couple tries. If you want a really frustrating section in MMBN5, try fulfilling the requirements to fight (not beat; just be allowed to fight) Bass.

OT:
Coincidentally, spawning Bass in MMBN5 and that Hedgehog Pie bit in FFIX are my answers.
 

NerfedFalcon

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Mar 23, 2011
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Sonic CD.

The floor that bounces you 50 feet into the air, and the only way through is to go down and land on a tiny, moving platform. You miss, you have to go back down again. And bouncing like that ALSO kills your time travel momentum, meaning that there's literally two areas where it's possible to go to the past - and both of them are hard to reach and could potentially send you straight back to the present before you find the stupidly-hidden Badnik generator.

F*** Wacky Workshop Act 1. Act 2 is fine, but...All. My. Hate.
 

Poetic Nova

Pulvis Et Umbra Sumus
Jan 24, 2012
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blackrave said:
0takuMetalhead said:
Packie_J said:
The amoebas section in Metro 2033. A huge shitpile of a section in an otherwise excellent game. Fuck that.
100 times this and a nightmare on Ranger Hardcore, manage to gett past that part but hell it was difficult.
Saddest thing is that if developers followed the book more closely that episode would be better
There wasn't multiple amoebas in the book, there was ONE, only one huge amoeba that they fought with flamethrower (or they ran from it- can't remember precisely)
They never encounter amoeba's in the book, that large thing wasnt an amoeba at all (forgot it's name but it did return in the game in the D6 reactor
 

Pink Gregory

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Jul 30, 2008
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The Artificially Prolonged said:
5. The beginning of the ARSEnal gear section of mgs2
When you're running through vaguely biological-looking corridors and hangars, with areas named 'Duodenum' and 'Colon' (is there an Arsenal Gear rectum?) You kind of have to wonder if you're being a little bit trolled.
 

blackrave

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Mar 7, 2012
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0takuMetalhead said:
They never encounter amoeba's in the book, that large thing wasn't an amoeba at all (forgot it's name but it did return in the game in the D6 reactor
Maybe I'm wrong- I finished a book ~3years back, so details are unclear
 

YCRanger

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Jul 31, 2011
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The beginning stealth level in Uncharted 2. Frustrating as all hell. And never again are you asked to be stealthy. Even more uncharacteristic since you spend the rest of the game blowing any and everything that crosses your path straight to hell. Since when has Drake been subtle about anything?
 

SilverUchiha

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Dec 25, 2008
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Several, easily.

Batman Arkham City: The fight were you actually fight "Joker" and several waves of henchmen, Mr. Hammer, and a Titan. On NewGame+, this was a pain. This or Penguin's battle arena.

Sonic Generations: The remake of the Sonic Heroes level. Didn't like it then and didn't like it now. Also, not a big fan of the Colors remake (another shit level from the original game).

Pokemon games: Never really liked Victory Road. Going into it at first is usually a pain trying to navigate it, as well as dragging all your HM slaves with you, thus fighting everything is also a pain.

Bayonetta: In chapter VI (i think), and I want to say verse 4 or 5 there is a staircase on which you fight Grace & Glory (or the fucking elemental ninjas of bullshit). And what's worse is after you get rid of the first pair, a second pair appears. I hate fighting these guys normally, but this section killed me near 20 times during my first playthrough of the game.
 

DrNick

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Feb 5, 2009
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Sid Meier's Civilization. Any version, though the memory-glutton Civ 5 is the worst offender. A similar complaint can probably be leveled against most 4X / turn-based strategy games:

When going, for example, for a science victory, if you've played well, you'll reach a point in which all of the pieces are in place - all the spaceship parts are under construction, etc - and all you have to do to win is wait.

Which is satisfying, for about two minutes. Then you get bored. Soon, all of your units are on standby just so you can hit Enter, wait for the computer to make all of its moves, then hit Enter again, and so on.

You're bored, but if you're anything like me, you MUST see it through, because hey, you've gotten this far, and you're not going to quit now.
 

Sonic Doctor

Time Lord / Whack-A-Newbie!
Jan 9, 2010
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Halo 4

There are just way too many race against time parts. There are two sections that feel like they were trying to recreate the ending of Halo 3, in the beginning and in the middle of Halo 4.

Then there's another little bit where the only path you are on falls away pretty quickly after the start of a section.

Then of course that Star Wars-like trench flying mission near the end. I did my first play-through on normal, and I must have died like 25 times at least near the beginning, because that aircraft is a nightmare to handle, which isn't helped by the race against time parts of that mission.

All I have to say now is, 343, if by shear luck of a chance you see this, when making Halo 5, go easy on these kind of missions. If you want to add one in, make it the only one and make it a very short section.

Though knowing how you like to screw things up after people ask for things, you'll probably end up making Halo 5 one big race against time mission.
 

Fiz_The_Toaster

books, Books, BOOKS
Legacy
Jan 19, 2011
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Poseidon's level in God of War.

Hated that whole thing, and the timed areas were a trial in patience and tolerance. The swimming was okay, but when you have to hurry up and time your pace to get around stuff to not get killed was not fun.

Fighting against Fedorova in Deus Ex: Human Revolution was just...frustrating.

It wouldn't have been so bad if I wasn't doing a pacifist run and I can carry more weapons and ammo, but that didn't happen.

I died more times than I'd care to admit, and the developers did say boss battles were not balanced, but that battle was the most irritating to me.
 

Nothing Tra La La

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Feb 10, 2010
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The Fade in Dragon Age: Origins, though after playing through it so many goddamn times it's become much less tedious. My very first playthrough, however, it took hours. I didn't want to have to look up a guide for whatever reason - obviously a much better plan was to slowly fall into insanity.
I think Orzammar / the Deep Roads are significantly worse than the Fade, though. I'm stuck there on my current playthrough and it just really sucks. Not to mention that it's focused on politics. I play video games to ignore real world issues! How dare there be politics in my game!

The most recent terrible section was in Lollipop Chainsaw. The last minigame at the Fulci Funcenter where you're basically wall-climbing in an elevator. Jesus H. CHRIST, I rage quit that section so many times I've lost count. Now every time I hear "Empire State Human" (which is, well, never but you get the point) I black out and go into a murderous rage.
 

Another

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Mar 19, 2008
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dimensional said:
Another said:
The baseball game in Lollipop Chainsaw. All. My. Hate.
I hear this a lot is there more than one instance of it? I am up to the last dark purveyor and have only played this game once and must have got lucky I had more trouble with the second basketball game and especially the last game in the videogame arcade place where you have to make your way up the screen not touching anything as its instant death damn that pissed me off.
I wouldn't know, I never got past the damn thing =(