The story was pretty much typical BioWare fare of the day, complete with the now-broken nostalgia goggles gamers have with it. The mechanics and difficulty were the bullshit; the campaign was, to be honest, fairly well-designed and CR-appropriate. For a party of four.Ah yes, I've tried to wipe NWN from my memory, but that issue with meeting both skills and combat requirements is familiar.
I thought the main intention was to make NWN as a platform for people to design their own campaigns. The default one they attached to it was junk - genuinely one of the most uninspiring, uninventive, mediocre RPG gaming experiences I've ever had - and consequently I didn't bother with any of the expansions/sequels.
Because CR was designed around a balanced party of four PC's. But, NWN didn't have a four-character party, it had a two-character party which meant the campaign needed to be designed around CR-2 encounters. Then BioWare stuck that stupid fucking +1 CR template on the monsters which meant that basically every encounter in the game was "deadly" by pen-and-paper standard. The sheer stupidity of it strains credulity.
Now if you really want to experience Kentucky Fried Bullshit, try Pathfinder: Kingmaker. That game's difficulty was so overtuned it may as well have not even been a d20 chassis game and had practically zero semblance to an actual Pathfinder game in play; you had to customize story mode to have anything approaching a pen-and-paper experience. Literally every monster in the game had the +3 CR advanced template stuck onto it, and that was before party damage, critical hit, and condition coefficients, and attack/saving throw weighting to favor monsters and NPC's.
Kingmaker was already a notoriously difficult Adventure Path, probably the hardest 1e Pathfinder AP Paizo ever published other than Reign of Winter.
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