You have to factor in the "hypothetical profts", however. That's the entire principle of opportunity cost: yes, you might have made five bucks, but if you had done something different then you could have made ten. Thus, you lost five bucks. While that's not the exactly the same principle that's in play in the games market, it's the same idea.Krakyn said:I imagine you don't understand what it's like to not have much of a budget. If there's no used game market, those people who bought the game used likely can't afford the game new, so it goes from Gamestop making money and the company losing none, to Gamestop not making money and the company losing none. The developer/publisher can't make hypothetical profits. If you take money from a publisher or they have to do a mass recall or something, sure, they lost money. But if their product just doesn't sell new copies, that's not a loss, that's a neutrality.Hicerion said:...Krakyn said:
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OT: There's a big issue with the idea of dropping cost, however.
Many people say that the simplest solution is for the publishers to simply drop their prices to a point where they are competitive with GameStop and its brethren. However, there is a problem with that: the publishers could never be competitive. GameStop buys back games at a price that is blatant highway robbery. How can a developer/publisher compete with a company that buys back the game for five bucks, then turns around and sells it for forty? Yes, the publisher might cut back on GameStop's profit margins, but they could never truly compete.
Unfortunately, there's no good way out of this. GameStop isn't doing anything illegal or stupid, their business plans are actually quite brilliant in a slimy way. Yes, gamers might actively avoid buying from GameStop, but let's face it, those who self-identify as "gamers" are the minority. For every heroic defender of the developer you will have three coupon-clipping cheapskates that will simply look at the price tags, not what's behind them. The only real way to help with the problem is for the developers to push harder for "Buy new, get this in-game ____" prizes or bind-on-account games, a la Steam. Both are being implemented, although the former is being pushed hard by GameStop, a fact that I can't understand. Why would developers agree to give special prizes to people who bought the game from the leeches at GameStop? It seems silly.