That argument is invalid. The problem is Hicerion makes a not only invalid, but completely impossible assumption: that for every game, everyone who seeks to play it would buy it at the publisher's price. Shamus just finished saying that full price is unacceptable for many games and literally millions of people agree -- else rental wouldn't be such a big part of our culture. In effect, this assumption allows the publisher to blame the consumer for the publisher's incompetent marketing scheme. It would be like Toyota saying it was the drivers' damn fault that Toyota couldn't make cars that could stop accelerating after the gas pedal was released.Hicerion said:The point is that with used games, via one purchase over the life of that particular disc via used game sales, it could have 2-5 owners. So while there are 2-5 people who'd like to play the game, only one copy is ever actually sold by the store/publisher. Publishers want to make it so each of those 2-5 people each buy a copy of the game.Krakyn said:If I don't buy a new game off of a Gamestop shelf, the developer loses nothing. Gamestop already paid the developer for the game in order to put it on the shelves. Half of the argument is invalid from the get-go.
Also, as for the argument that gamestop bought the game from the publisher already. If gamestop sells all the new copies it has, it will order more, bringing even more money to the publisher.
Every person playing the game is NOT, and I can't believe this still needs to be said, NOT a potential sale. This is because:
a) Many, many games suck ass and are played in order to discover whether or not they suck ass.
b) Many games market themselves poorly -- and it's no coincidence that many of these poorly-marketed games suck ass. Corporations play bait-and-switch and deceptive games with customers in every field; it would be incredible if video games were an exception. What is the consumer response? Rental and used sales.
c) Many games aren't worth buying even if they aren't failures. As has already been noted, many games aren't worth the initial price but are worth a markdown price.
d) Because of the inane pricing scheme, old games aren't carried by major retailors, with rare exception.
e) Many gamers don't have a lot of money and the current prices are extroardinary considering the game content.
What each of these elements have in common is that they are the exclusive purview of the publisher to manipulate, but this entire "used/rent = piracy" insult is a pathetic and cowardly retreat from that fact. Customers have no ability to directly control how games are advertised to themselves or their pricing schemes, but customers are to blame for publisher failures in those areas. Goodness, this sounds a lot like the resentment towards customers displayed in the DRM issue. Why, it's almost as if there is a common theme here. . .
Actually, there are people who do complain about libraries. No, seriously. I remember a library going up in TX once got some richer residents pissed off (their perspective: "if you want books, you could just buy books"). Again, there are people more than selfish enough, and more than arrogant enough, to manifest this as a legitimate political perspective.Breaker deGodot said:You know, that's an interesting point. I've never heard anyone complain about this.Zerbye said:You know the real cheaters? Those damn gamers who borrow stuff from the library! . . . Why do you think no one raises a stink about free media from libraries?