It's all about the game itself. Especially in today's economy. If I could afford to I'd buy as many games from the get-go on release day to play them ASAP. However, because they're 60 a pop, I can't, and therefor wait for the prices to go down. Games that I get excited for, such as FO:NV, I preordered as soon as I could so I could get a copy ASAP, same w/ GoW3.
I feel locking the players from the full game is a way to drain our wallets more in rough times, especially because if we bought 6 used games with the $10 DLC thing that EA has, that's a brand new copy of Halo Reach, or whatever. But instead we have to spend it to get the full experience of a game, punishing us for wanting to get good games we missed late or trying something new. I'd rather NOT buy a game with the extra cost when I could get a game that's maybe a point less on the rating scale and get the full experience without paying more
If we all had the money, the $10 DLC full exp. wouldn't exist, but because they want to get ahead, they squeeze our wallets. I understand gaming is falling on harder times than it used to, but again, it's just stupid. DLC as a concept should be used to FURTHER expand our gaming experiences, not punish us for saving up for a new release we can't wait for, and playing something we heard through the grapevine in the meantime.
If companies were smarter, release a full game, and use DLC as expansions to get that money back, but make it worth buying. 5 maps, 3 recycled for $15 is a bad example of DLC used correctly, $10 for a new area, or even the MW2 pack 5 less would be a good example. Halo ODST for 30 is a better example, DLC to add onto a campaign or levels, meaning that gamers who buy a used copy for 20, but spend another 20 to get the extra experience, means everyone wins. Gamers get a full experience from the get go with add ons to add to a what is hopefully already great time. Retail stores get money from used games and stay alive. And developers get to make their money back, get buzz about their projects, and get more content out quicker at cheaper prices. Everyone wins that way