Of course... this whole argument is completely irrelevant to the three studios that are still PC exclusive and of course... to PC gamers like myself.
If you're talking about that single storefront in [god know's where], please slap yourself, as I can't reach you.lockeslylcrit said:EA already has one.Cynical skeptic said:So... which development house would you like to see end so EA can open it's own digital distribution service?
The problem is "billions" are split between hundreds of companies with gamestop taking the largest portion. Just because they aren't all starving, doesn't mean there isn't a problem.Therumancer said:making billions... billions... billions... billions... billions... making billions
I've never seen a book that cost even one million to write.nhgifnd said:I don't see book publishers bitching about libraries.
QED
I did this with my PC recently. I bought Dragon Age; Origins, new for $30 a week or so ago. Since then I've dropped another $25 in Bioware points buying DLC for a game I'm now obsessed with. Bioware has already made nearly $60 on me buying a "marked down" game. I'll likely shell out for even more as time goes on, and since I only paid $30 to start (and got shale for free) I'll feel like I still got a good deal.Lord_Gremlin said:"Publishers would rather make nothing than let me have it for $10 a few years after release."
Reminds me how Psychonauts went on sale on Steam for $2 and earned Double Fine more money then some AAA games on steam that month. Because for $2 a lot of people instantly bought it.
DLC is a valid strategy though. For example, I've bought Dragon Age Origing for PS3 new, but pretty cheap, on sale. However later I've bought all DLC and Awakening from PS store. It seems to me that most publishers will go for DLC primarily.
nope. most of the games are actually on consignment, meaning gamestop doesn't pay the developers until the games are sold. Furthermore, some developers actually have to PAY gamestop to allow their games to appear on their shelves.Krakyn said:If I don't buy a new game off of a Gamestop shelf, the developer loses nothing. Gamestop already paid the developer/publisher for the game in order to put it on the shelves. Half of the argument is invalid from the get-go.
Didn't see this--who the hell would agree to such a deal?! Who-why-how?! These are the worst businessmen! The worst!powell86 said:nope. most of the games are actually on consignment, meaning gamestop doesn't pay the developers until the games are sold. Furthermore, some developers actually have to PAY gamestop to allow their games to appear on their shelves.Krakyn said:If I don't buy a new game off of a Gamestop shelf, the developer loses nothing. Gamestop already paid the developer/publisher for the game in order to put it on the shelves. Half of the argument is invalid from the get-go.
So your argument is special pleading?Krakyn said:I do think that people bashing used game sales is just as ridiculous (probably a bit less) than people bashing libraries. If you see all my other posts in this thread, used games sales do no harm to the developers because of price thresholds on used game consumers. They're not going to buy a $60 game under most circumstances, whether they want it or not. They're going to pirate it, borrow it from a friend, go in on it with somebody else, get it on craigslist, or something. But they're not going to pay $60 for it.
Libraries are places to store the knowledge and history of our world. Games are part of that knowledge and history, and if the library wants to buy a game and rent it out, that's their prerogative. You have to deal with some things though like a reservation waiting list, people not returning them on time, etc. If you go rent the game from the library, the developer got paid for that product, and it's just as if somebody passed it around to their friends afterward or sold it to Gamestop used. If you get your games from the library, you're a smart consumer.
I agree $15 games should spur business. However, we're not talking about selling blank CDs or downloading empty files. Their aggressive pricing (even in the $15 range for specials) isn't helping their margin much if they're still whining. That or they just want more of your money.ionveau said:lol? i hope you know it costs then less then $1 to create each CD and less then $0.05 to let you download itZerbye said:Maybe because aggressive pricing isn't working for them? That's got to be frustrating.Worgen said:its somewhat ironic that thq is whining about this when they have some of the most agressive pricing Ive seen, meaning they seem more then willing to cut down the price of a new game or to put stuff up on steam sale or give consumers more shit for free then really almost anyone else
If anything they should be giving out games for 15$ they would get much more business
Absolutely agreed. I like how you opened with equating the ridiculousness of arguing for "lost sales" based on the used game market and libraries. Based on principle, you'd have to say both are bad or both are good. Assuming that libraries are good (hard to argue against that), that tips the responsibility to the developers to compete with the used market. They can say what they want, but their ability to make money is their responsibility. If they try to legislate to make used game sales illegal, let them try. Games are a tough industry, as we already know. The people with the most time to play them usually don't have the money to buy all the games they want. That's a tough crowd to justify these prices to.Krakyn said:I do think that people bashing used game sales is just as ridiculous (probably a bit less) than people bashing libraries. If you see all my other posts in this thread, used games sales do no harm to the developers because of price thresholds on used game consumers. They're not going to buy a $60 game under most circumstances, whether they want it or not. They're going to pirate it, borrow it from a friend, go in on it with somebody else, get it on craigslist, or something. But they're not going to pay $60 for it.Zerbye said:In all earnestness, why is it ridiculous? I can get access to games legally without paying the developers a cent from used game sales and the library. What makes one ridiculous and the other not? Aside from making the developers look really bad, that is.Krakyn said:You know why? Because it's ridiculous. That's why.Breaker deGodot said:You know, that's an interesting point. I've never heard anyone complain about this.Zerbye said:You know the real cheaters? Those damn gamers who borrow stuff from the library! Both developers and Gamestop don't get a dime from them. Play all you like for free? Libraries are a threat to game developers, book sellers, the movie industry, and record labels! Burn 'em down!
Sorry for the hyperbole, but really. Why do you think no one raises a stink about free media from libraries?
Libraries are places to store the knowledge and history of our world. Games are part of that knowledge and history, and if the library wants to buy a game and rent it out, that's their prerogative. You have to deal with some things though like a reservation waiting list, people not returning them on time, etc. If you go rent the game from the library, the developer got paid for that product, and it's just as if somebody passed it around to their friends afterward or sold it to Gamestop used. If you get your games from the library, you're a smart consumer.
Apparently you've never heard of the EA Download Manager [http://eastore.ea.com/store/ea/html/pbPage.welcome] (EADM) or the EA Store.Cynical skeptic said:If you're talking about that single storefront in [god know's where], please slap yourself, as I can't reach you.
Nope, never had.lockeslylcrit said:Apparently you've never heard of the EA Download Manager [http://eastore.ea.com/store/ea/html/pbPage.welcome] (EADM) or the EA Store.Cynical skeptic said:If you're talking about that single storefront in [god know's where], please slap yourself, as I can't reach you.