Couldn't agree more. It frustrated me no end when the WW1 rumours first appeared and people thought it would merely be 'digging trenches for XP'. They had no idea how much raw potential WW1 has for a battlefield game:Ftaghn To You Too said:Nice to see some of the more dynamic parts of the war getting coverage. Arabia, the Eastern Front, maybe Turkey. Not everything was trench warfare and stalemates, and those trench battles were often a lot more dynamic than is commonly depicted in media.
Unfortunately, we have ingrained in our collective mind that every battle of WW1 was a bunch of people charging over a trench, getting immediately killed, and then the other side repeating it until tanks were invented. There was a lot more to the war, in urban warfare and cavalry charges and beach assaults and fairly fluid modern warfare in some areas. Those Trench battles weren't always immediately slaughter either. Often, they penetrated the first few trenches and entered hand to hand combat before a counterattack pushed the assault back. It's the Lions led by Donkeys thing. Not true, but it makes a good story.
Now, obviously it's fucking Battlefield and everything will become a Hollywood movie in game form, but this may do a lot to combat a lot of misconceptions that many people have if only by exposing people to the other parts of the war.
The opening of the war was highly mobile. Troops rushing across the countryside in a series of flanking attempts, eventually became the 'race to the sea' which laid down the initial front lines.
On the Eastern Front, the Russians fought the Central Powers in prolonged and highly mobile actions making use of a lot of horse bound cavalry. That entire front never bogged down into the trench system as much as in the west. A similar situation happened in the Middle East, with horse and even Camel cavalry rushing around shooting and bayonetting the hell out of each other.
Out to sea, the submarine and modern battleship came of age. This was the first war that truly revealed the horror and potential of submarine warfare. Battleships pounded shores and enemy ships, the battle of Jutland probably being the biggest fleet on fleet clash.
Also coming of age was the Warplane. Powered aviation was barely a decade old at the start of the war and yet by 1918 fighters tore across the sky in colossally huge dogfights and bombing raids. Huge bombers like the Gotha V and Caproni Ca.3 were themselves dwarfed by giant airships that roamed the skies, dropping bombs as far as London.
Of great importance to the war was Artillery. Careful mapping, spotting and aiming of bigger and bigger guns during the war caused immense damage to the enemy. And no satellite view to make it easy here- just raw, manual skill.
The Dardanelles campaign was an amphibious assault, like a mini Operation Overlord, to knock Turkey out of the war. Beach landings, hill fighting, sniping, mounted guns, you name it.
Austria-Hungary and Italy clashed along their border in the high-alpine Dolomites, over 2000m above sea level in bitter cold mountain peaks and ravines, with the threat of avalanches looming with every gunshot.
The Australians even mounted a campaign to knock out German bases in Papua New Guinea. Bam: Jungle warfare right there.
For crying out loud, the British even mounted commando operations, like the Zeebrugge raid on U-boat docks in the dead of night.
Spies. Tanks. Flamethrowers, Poison gas. Aircraft Carriers. Big Bertha. Rail guns. Tunnel warfare. Mines. It goes on and on and on.
All of these elements can translate to a Battlefield game. They could be incorporated to provide a Battlefield game with equal or greater variety than any previous game in the series.
Consider me well and truly aboard the hype train.