Follower of the Glorious Sun Butt.
- Apr 1, 2009
- Whatever, just wash your hands.
See, the problem here is that we are both talking out of our asses, my ass just is more informed then yours, not much more but more. These are also all games that run on different engines and have different needs with both audio and graphics. We have no idea what sort of compression or lack there of, each one needs. I remember when Ghost (I think) clocked in at a really high for the time amount of storage needed and Total Biscuits (I think) spent way too long bitching about a single kinda crappy texture in one of the multiplayer maps and how there was no excuse for it to look like that when the game was that big. This is just a slightly less dumb version of that.The last Cod game was 200+GB.
Forza Horizon 5 is 101GB, Forza 7 was 96, and Forza 6 was only 45GB.
Also keep in mind that BF doesn't have a campaign mode this year, and yet both BF 5 and BF 1 could be fit into the SAME file size 45, 53GB each. So how come they can compress the audio for the last two games which had MP and campaigns, yet this year they can't because.......
EDIT: Cod managed to get their file size below 50GB with Vanguard this year. So BF is clearly doing something wrong.