Battlefield 3 Teaser Demonstrates Proper Anti-Sniper Demolition

IronicBeet

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BaronFelX said:
I don't think I've ever seen a trailer make me want a game I don't care about even less. Cringe worthy dialogue, and a rocket launcher that apparently set off a controlled demolition? Well, at least there's a unique and original setting...oh.
How is the dialogue cringe-worthy? A bunch of nervous soldiers using a mix of formal and informal terms doesn't seem so bad to me.

And also, the building didn't collapse. The windows broke and a chunk of it was blown off, but it didn't collapse. So no, that wasn't really "controlled demolition".

And we don't even know the story of the game yet, you remind me of those people who call any FPS that involves the military a CoD-clone.
 

Catalyst6

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Apr 21, 2010
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I was pretty hesitant about Battlefield 3's single-player, but this video gave me tenative hope. After all, in most of the other "big" military FPSes you are a god of death that does nothing but keep your gun from rocking out of place. It's nice to see that you have to play the helpless defensive every once and a while.
 

The_Blue_Rider

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Vrach said:
98.5% sure that explosion is a scripted event.

Also, they're going for the Modern Warfare "scary scene where you don't actually shoot guys, just keep moving" thing, but I can't say it's working out realism-wise. That's one shitty sniper to constantly be missing them (seriously, anyone care to count those shots? A real sniper would've taken out the whole squad with half as much ammo and you don't give a .50 caliber rifle to an amateur like that) and it's seemingly scripted to miss on purpose, even though he has a clear line of sight as well as a standing target on the player itself at one point (hopefully, this is done for purposes of the trailer and will be fixed).

But... all of that aside... I like it. No wait. I love it. Maybe it's the screaming nerdy Battlefield fanboi in me, but that doesn't change the fact :p

edit: oh and using rockets versus snipers is a tactics used even now in Battlefield: Bad Company 2. Works when they hide in a building too and you can technically take the whole thing down if you're persistent enough (I believe it takes some 5 shots or so, an Engineer can pack 8 methinks)
Well considering this is probably an insurgent with not too much training with sniping, id say he wasnt doing too bad, and as another guy pointed out, he was probably just laying down suppressive fire. Notice how the player flinched when the bullets struck near him, this means that suppressive fire might actually be worth something
 

maturin

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The_Blue_Rider said:
Never fully got this sniper hate. Sure it's anoying to be snipped, hence why you have to learn to keep your heads down, move fast between cover etc. 'We want realistic battlefied games, but waaa we don't like snipers', please...
The way I heard it was that half of the players on a given map would be running around with snipers, which would be a legitimate complaint. Making assault rifles do more damage is a good solution. The SCAR-H fires the exact same round as an M24, M40, M110 or M21, after all.
 

The_Blue_Rider

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maturin said:
The_Blue_Rider said:
Never fully got this sniper hate. Sure it's anoying to be snipped, hence why you have to learn to keep your heads down, move fast between cover etc. 'We want realistic battlefied games, but waaa we don't like snipers', please...
The way I heard it was that half of the players on a given map would be running around with snipers, which would be a legitimate complaint. Making assault rifles do more damage is a good solution. The SCAR-H fires the exact same round as an M24, M40, M110 or M21, after all.
I didnt say that >.>
 

Slycne

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Feb 19, 2006
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F-I-D-O said:
However a .50 cal would hit, and then you'd hear the sonic boom. it wouldn't be *piff *CRACK as rock explodes. Rather, *CRACK then *BANG
Other than that, everything else was amazing.
From their position it's actually more like *CRACK round hitting the building, *CRACK hearing the sonic boom off the round and then maybe hearing the retort of the rifle. At extreme distances though, generally outside most normal engagement ranges this can be reversed depending on the conditions. Supersonic ammunition slows down over its travel time, so it's possible for the sound wave to catch up or even exceed the round striking.

The Army had these 'wonderful' firing ranges where we actually were down range raising up and marking targets for people behind a nice big steel lined berm. You could always tell if you shooter was firing on the target above you because rounds passing near you sound like an audible crack/snap where as rounds fired at other targets make more of a dull popping sound as they pass. Heh, fun times.
 

dakorok

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BaronFelX said:
I don't think I've ever seen a trailer make me want a game I don't care about even less. Cringe worthy dialogue, and a rocket launcher that apparently set off a controlled demolition? Well, at least there's a unique and original setting...oh.
Baron, I am dissapoint. Battlefield 2 was an amazing game, and Battlefield 3 has been shaping up to continue that excellence. There's a reason there's still consistently populated Battlefield 2 servers, after all.
 

Userman57

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VZLANemesis said:
That explotion looks extremely scripted, and the explotion was way too big for a simple rpg. But the game looks awesome and I hope it looks even remotely that good on consoles. Those soldiers looked extremely realistic.
http://en.wikipedia.org/wiki/AT4
 

maturin

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The_Blue_Rider said:
I didnt say that >.>
The quoting system on this forum sucks balls. I try to respond to a post without a single quote and my Reply box is suddenly full of hundreds of other peoples' words.

The Army had these 'wonderful' firing ranges where we actually were down range raising up and marking targets for people behind a nice big steel lined berm. You could always tell if you shooter was firing on the target above you because rounds passing near you sound like an audible crack/snap where as rounds fired at other targets make more of a dull popping sound as they pass. Heh, fun times.
I wish, I wish, some game besides Arma 2 would implement this. Movies as well. (Not even Generation Kill and Blackhawk Down do this, even though characters in both mention the phenomenon explicitly.)
It is A) fucking terrifying and B) very useful because it lets you know without doubt that someone is shooting at you, how far away they are, and how accurate they are.

And sonic snaps travel in a cone trailing behind the bullet, so a round has to actually pass by in order for you to hear the crack. Or at least that's how I understand the technicalities of it. In the video they probably wouldn't be hearing a crack, but they'd for sure be worried about those big bullets shattering and spraying them with bits of metal.

How does such a nooby sniper get a .50 sniper and then use it at such uselessly short range?
 

ENKC

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I call 'scripted' on that one. If destruction like that occurs in multiplayer, I'll eat my hat. One rocket to take down a building? No, just no.

For the record, I *am* the sniper in Bad Company 2, and people need to stop whinging when I'm using a long range weapon to kill people in a game that features long range weapons.
 

GrizzlerBorno

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My God.......That literally doesn't look like a video game, It's THAT awesome looking.
I'm going to jump out and say it....

.....Ladies and gentleman.......We MAY have just crossed the uncanny valley!
.....and it's awesome!
 

Squilookle

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Or you could just... you know... outwit the sniper, like everyone used to do without a problem.
 

BaronFelX

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IronicBeet said:
BaronFelX said:
I don't think I've ever seen a trailer make me want a game I don't care about even less. Cringe worthy dialogue, and a rocket launcher that apparently set off a controlled demolition? Well, at least there's a unique and original setting...oh.
How is the dialogue cringe-worthy? A bunch of nervous soldiers using a mix of formal and informal terms doesn't seem so bad to me.

And also, the building didn't collapse. The windows broke and a chunk of it was blown off, but it didn't collapse. So no, that wasn't really "controlled demolition".

And we don't even know the story of the game yet, you remind me of those people who call any FPS that involves the military a CoD-clone.
The idea of conveying nervous, real people and the actuality of it are different. Maybe it's the writing or maybe it's the voice acting, but it's just trying too hard and doesn't work.

Looking at the explosion again, it may not be as bad as I originally thought. I was mostly commenting on the way the windows all exploded outwards, but it seems like it was more localized than I remember it being.

As for the story and such, the point still stands that I'm not interested. This was never on my radar, and if the quality of the presentation stays on par with this, my interest has gone from "no opinion" to "simply don't give a damn." There are plenty of games, other Battlefield titles included, that have already got the shooting down pat, and this just doesn't stand out in a sea of very, very similar games. And if we're taking it down to story, well, if the writing here is any indication, that's not going to sell me on it either.

Wake me when Red Orchestra 2 is done.
 

brazuca

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A smart sniper must always maintain his position unknown, cover and camuflage is the best weapon of a real sniper. Well he got what he deserved, after missing all those shots and not changing his position. Stupid fuck ¬¬
 

Vrach

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The_Blue_Rider said:
Well considering this is probably an insurgent with not too much training with sniping, id say he wasnt doing too bad, and as another guy pointed out, he was probably just laying down suppressive fire. Notice how the player flinched when the bullets struck near him, this means that suppressive fire might actually be worth something
Dude, you have a target standing still at a relatively low distance and a clear line of sight to him. Frankly, an amateur could probably land that shot, but again, you wouldn't give a .50 cal rifle to someone who's never used a sniper before. As for suppressive fire... yeah that's a possibility I suppose, will have to wait for the game to see about that, but I didn't get a vibe of them being in a rush and needing to be suppressed.
 

VZLANemesis

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Userman57 said:
VZLANemesis said:
That explotion looks extremely scripted, and the explotion was way too big for a simple rpg. But the game looks awesome and I hope it looks even remotely that good on consoles. Those soldiers looked extremely realistic.
http://en.wikipedia.org/wiki/AT4
Watched a couple of youtube vids on that one, and also read the different rockets it can fire... still wouldn't be able to blow the whole front facade of a building man... it still is not only scripted but extremely exaggerated.
 

Lawyer105

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Magenera said:
That is how you solve you sniper problem.
It might be how you solve an idiot problem, but that's about it.

They were 50m away from him when they attacked. Snipers routinely operate at 800m+, and one-shot most targets at that range. Ordinary grunts train to hit targets out to 300m with normal assault rifles, and can connect with a minimum of 18-20 out of 30 rounds. That "sniper" was no marksman, that's for sure.

Also, most good snipers don't stand and fight unless they've got no other option. If their cover is blown and they get detected they run away and go hide someplace else... usually with a great view of the approaches to their previous position.

Finally, they'd never waste AT that way. And it wouldn't bring down the building like that even if they did. From 50m, they'd just use a 40mm or something. Hell, they might even be able to throw a frag that far, and with the amount of fire they were laying down, the dude was unlikely to notice it until too late.

So yeah.... flashy graphics, but it doesn't inspire me the way a Battlefield game should. Far too many lame, actiony CoD influences.
 

ssgt splatter

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There is no way in hell that an AT4 rocket launcher can cause that much damage unless that building was filled with TNT like in Looney Toons.
 

Wicky_42

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J03bot said:
OK, that whole 'bullets make you flinch when you're shot at' thing - is that new, or has that been in battlefield games before? Because it looks awesome, and means that an LMG could finally do its job properly!
Wasn't in any previous game, though a similar effect is in use in the BF2 mod 'Project Reality' - with each near miss your view briefly darkens and blurs. Very cool, makes ambushes rape and positioning and suppression better than twitch reflexes, which is interesting. Would like to see it in the multiplayer, would really help it stand out from the generic crowd, especially along with the destruction engine it has!