SmashLovesTitanQuest said:
Ramare said:
They give you the ability to get some extra firepower; yet, the people are complaining.
Does no one remember the pre-order bonuses for Bad Company 2?
You got a submachinegun, and a pistol. Don't seem, like game-changers, right? Wrong. The SMG was pretty great, not that good (Unless you fire exclusively from the hip (Like a wannabe mobster!), an equip magnum rounds. Then, all of a sudden, it becomes a weapon effective at SMG range, with SMG fire rate, and assault rifle damage, and an instant kill at shotgun range.), but the pistol? Two-hit kill, no fire cap, maximum accuracy. I wasn't around at that time, thank the Lord, but I still have to deal with it in it's nerfed state, which is still fast firing, relatively low recoil, seven shots, and great accuracy. Oh, and still two shots to kill. Yeah...
Actually, no. They were like that for two weeks until dice absolutely nerfed the shit out of both. And after that, they werent better in the slightest. Fast firing, low recoil, two hit kill? Well what about the 1911?
Well, while I'm pretty sure they were both fucked up when they were first usable, I'm talking about them in their current state. The 1911 still has decent accuracy[footnote]I've found it to be reliably accurate up to around 120 meters, but I've gotten kills up to 200 meters away. It is also great for CQBs, because the hip fire crosshair doesn't get bigger, no matter what you do[footnote]And by that, I mean moving, running, jumping, para-trooping, etc. Not firing.[/footnote]; and it's rather small to begin with.[/footnote], still a two-shot kill[footnote]Assuming you're using mags. If not, it's more likely to be a three hit kill.[/footnote], still a functional firing rate[footnote]Not videogame pistol tap-fast firing, not a noticeable delay, but normal,
realistic believable trigger pull speed.[/footnote], and everyone who uses the gun,
especially snipers[footnote]Seriously, fuck the Colt snipers. Want to think you're "leet"? Learn to take down an entire squad of assaults and medics with one clip of a 92FS. I can. In fact, I once dodged dodged a Carl G. rocket, sniped a sniper, killed the engineer who fired the rocket, and then killed their medic, all while using the simple starter pistol, from about 70 meters, in building to building combat.[/footnote], are all
dicks.
And the stuff I said about equipping mags, and gunning down Russians in Fictionesia, like some kind of Wasteland Mobster, with Tommy the Gun; was done using the current version, about three weeks ago, actually. It seems to be completely ineffective the minute you aim down sights, but when you fire from the hip, especially with mags[footnote]Yet, not with SMG marksman training. Weird.[/footnote], it'll kill enemies reliably, in about four hits, rather quickly, up to about 50 meters. Since it's a SMG, it doesn't really need to be effective past that point. It's like a PDW alternative to a shotgun. The MP-4-12 can be used for longer range targets, with it's magnum accuracy.