Battlefield 4 Won't Support Mods

DSK-

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Not surprising in the least. Bad Company 2 for PC didn't have mod tools, although I've heard of people forcibly modding the game. It's sad, really. BF1942 and BF2 had a ridiculous mod following along with COD4.

It's disappointing because then community-made competitive mods could have been created :(

I hate walled garden games :(
 

nvzboy

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I'm not a real fan of mods myself. But I do expect the game to be in working order and bug-free. A lot of times great mods for games were mods that solved problems that were present in the game. If DICE manage to deliver a working product with no game-breaking faults I think we can live on well without mods. That is IF they manage to make the game bug-free.
 

Sectan

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I really feel like this is their way to protect their own DLC. If modders are making incredible maps and single player levels, why would someone pay EA for their stuff?
 

Oskuro

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Let's recap:

·Battlefield 1942 comes out to a general 'meh' from the audience, and horrible bugs

·A Modding group creates Desert Combat and Bf1942's popularity skyrockets

·Battlefield Vietnam comes out to a general 'we're having more fun with Desert Combat', and horrible bugs game design.

·DICE/EA buy out the Desert Combat studio so they can "help" with BF2 and the first console port.

·Battlefied 2 comes out to a general 'Desert Combat did it first, and bigger, and had coop, but it's OK'

·DICE/EA shuts down Trauma (the Desert Combat guys)

·Battlefield 2142 comes out to a general 'Sure, mechas and titans, what else you got?'

·Battlefield 3 comes out... and Execs wonder why there are still Desert Combat servers out there.


Ok, this is a silly oversimplification, but I'm guessing in general they don't want mods so they can properly plan the "shelf life" of a game. Wouldn't want people to still be playing BF(n-1) when BF(n) comes out!
 

Colt47

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Kalezian said:
Colt47 said:
Karathos said:
Pretty sure Bad Company didn't support mods, and pretty sure Bad Company 2 didn't support mods. BF3 doesn't support mods, and now BF4 isn't going to support mods.

How are we surprised by this? Feels like a lot of grasping at straws to get a 'news' story together.
It sort of is, but people have wanted a moddable Battlefield game for a while and EA seems to completely ignore them, claiming they will look into it later down the road with each new release. Personally, I've never ran any of their games on PC ever since Origin became a required download for them.

honestly the only mod I ever liked for a Battlefield game was the Star Wars mod for Battlefield 2.

everything else just added new maps or weapons, they could hardly be called a mod. More like an item pack. Very few actually added game assets to the mix, and the number of Total Conversions was in the amazing single digits.


I remember the days when mods actually changed gameplay, like turning Quake 3 Arena into a tactical squad based shooter akin to Counterstrike.
There were tons of good mods for the original Unreal Tournament and 2k4 as well. Monster Madness was one of my favorites when I played 2k4 and they even had versions out there that included RPG leveling systems. There was also Unreal Forever, and the Chaos mod.

Personally, I think the military shooter genre is rather dull and just doesn't offer a lot of incentive to get creative with mods.
 

Amir Kondori

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I love games with mods but not every game has to support mods. I don't think anybody expected for Battlefield 4 to support mods when the previous game didn't.
 

Woodsey

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Ed130 said:
That's OK, I'll just buy ARMA 3 instead.

The Battlefield series has gone downhill anyway.
ARMA is nothing like Battlefield.

OT: So they're full of shit and they're obstructing a good feature for the community. What's new?
 

Ed130 The Vanguard

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Sep 10, 2008
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Woodsey said:
Ed130 said:
That's OK, I'll just buy ARMA 3 instead.

The Battlefield series has gone downhill anyway.
ARMA is nothing like Battlefield.

OT: So they're full of shit and they're obstructing a good feature for the community. What's new?
You say it as if it's a bad thing.

And who's full of shit? DICE or EA?
 

Lovely Mixture

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Amir Kondori said:
I don't think anybody expected for Battlefield 4 to support mods when the previous game didn't.
True, you could see it as corporate evolution.

Then: Battlefield 1942 - modding is hugely popular. Even recognized by EA in 2004.

Now: Battlefield 3 and 4 - You might get banned if you mod our game. NO, you HAVE to play with the blue filter.
 

TotalerKrieger

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Well, I simply will not be purchasing Battlefield 4. The series has become a rather souless repetitive mess in the attempt to compete with CoD anyways. Once the corporate suits get their slimy hands on something they really know how to fuck it up proper.
 

Woodsey

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Ed130 said:
Woodsey said:
Ed130 said:
That's OK, I'll just buy ARMA 3 instead.

The Battlefield series has gone downhill anyway.
ARMA is nothing like Battlefield.

OT: So they're full of shit and they're obstructing a good feature for the community. What's new?
You say it as if it's a bad thing.

And who's full of shit? DICE or EA?
Not a bad thing at all, but I find it curious when people treat ARMA as the obvious alternative to Battlefield.

And it seems to be a company policy, so EA, but shit is still shit, no matter who's feeding it to who.
 

Mromson

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That's fine. I won't 'support' Battlefield 4. It's really that simple.

DICE has thrown the entire franchise into the doghouse with no vision over its eventual outcome. I loved Bad Company 2 multiplayer to death, despite my dislike for the 'no-mods' policy - it was kinda fine, it wasn't a numbered Battlefield game, the third one would get it... right? Nope. But fine, all they had to do is make BC2 with planes and larger battlefields. That's all I wanted. But no. They had to fuck it up. They fucked it up and gave me no opportunity to fix it for them for free - all so they could sell some bullshit DLC that they could have sold anyways.

I'm not as excited for ARMA 3 as I should be, due to all the inherent flaws that game has - but at least Bohemia doesn't give me the finger when I purchase their product. DICE can do whatever they want, but they won't receive my money. (And to be clear, my gripe is with DICE, not EA - EA is a whole different pile of shit.)
 

wulf3n

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Was this something that EA/Dice really needed to announce?

EA haven't supported mods in... well it's been so long I can't even remember.

This would be like Activision announcing Call of Duty 5 is going to be an FPS
 

Easton Dark

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Capitano Segnaposto said:
Mods don't have to exist in every PC game, people.
They don't have to exist. Should they? Yes. In every single one. "Less game is more fun for me!"

OT:

I think the escapist should keep name-dropping Natural Selection 2. That game deserves all the free advertising it can get. It's so great that such an awesome game came from a mod-able game. Hmph, if only EA didn't live for DLC, maybe it'd happen here, and give EA a whole new franchise.

It's not like DOTA is popular or anything.
 

Shadow-Phoenix

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I like how it doesn't support mods because there are known cheaters out there that's an undeniable fact right there yet this community obviously shouts and rages to the heavens even though the game is coming to PC and not being locked to one console so I suppose no one in gaming can ever be satisfied and happy if at all, shame really.
 

TephlonPrice

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So...a game with an engine that absolutely screams a full out My Little Pony mod (destroying Celestia's castle with an AH-64D Apache piloted by a cute Pegasus? Hell yes!) or something interesting like a White House Down type scenario doesn't have this capability... for what reason?

Against cheaters? Cheaters will always be around, regardless. Hell, I've had morons aimbot me with M14s from well over effective weapon range, so that doesn't help. And this was BF3 BTW.

DLC? I guess so, after all, BF3's DLC I think cost more than the base game itself. And EA isn't about to fuck up their dwindling money pile (o wait- they have!)

EA being dicks in general? Well, considering they let Origin out the bag & thought it was a good idea to fuck up multiple studios along with backing some serious garbage policies, can't see why not.

I'm honestly trying to figure why EA doesn't allow modders. Skyrim has a MASSIVE mod community to the point there's probably someone wondering why they can't make an ancient underworld evils (Orcs, Dragons, Imps, etc.) against modern military might kind of thing on some Reign of Fire shit with the power of Frostbite 3.
 

ThunderCavalier

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wulfgar_red said:
user created content is completion to their DLCs
Never has the truth been so concise and complete.

Granted, I can't really blame EA and BF4. They look amazing, so they must've thrown the GDP of several small third-world countries in order to get that kind of graphical fidelity. Therefore, they need to sell as much DLC and copies as possible to recoup those costs.

In short, STOP MAKING BIG BUDGET TITLES AND YOU WON'T HAVE TO FUCKING SELL UNREALISTIC FIGURES AND SHOVE DLC DOWN OUR THROATS TO MAKE A PROFIT.
 

Doom972

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Yuuki said:
It could be a step to keep cheaters/hackers at an absolute minimum. Reveal too much about your engine to the community and the bad apples will find a way to abuse/exploit that information to develop cheats.

If it's anything that will keep reduce the numbers of the cheating fuckers (seriously, nothing on the internet can stoop lower than cheaters in online multiplayer games) then I'm all for it.
That's not how modding works. In order for a mod to be implemented in the game, the mod has to be installed on the server. Mods have absolutely nothing to do with cheating.

Team Fortress 2 supports mods and I rarely run into a cheater while playing that game. TF2 uses Valve's Anti Cheat, which is an efficient system to ban cheaters from playing the game online regardless of server.
 

lacktheknack

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They don't want to do it because they're not 100% confident they can do it right.

Problem: They'll never know if they can until they try...