Except Battlefield isn't a mil-sim. Never has been. It's a spectacle arcade shooter with some pseudo realism elements. Completely different kettle of fish.Saulkar said:Not only does this game already support modding in its ALPHA state but with the BETA coming out on the 25th of this month having all new features ready to be horribly mucked around with by me; Arma 3 has already won.
It will be the Sony of this FPS/Mil-Sim generation!
I lol'd at the developers piss poor excuse. I would respect them more if they cut the bullshit and just admitted that they won't allow mods so they can shovel DLC down people's throats and keep up a successful yearly release cycle of new battlefield games. And no, it has absolutely nothing to do with hacking or 'protecting the code'. There was plenty of hackers in BF3, hell, they were popping up in the beta.
The biggest shame though, and something publishers/developers STILL don't get, is that modding not only acts as an informal form of research and development of ideas, mechanics and settings. It also COMPLIMENTS the DLC releases and encourages people to buy them FOR the mods.
Day Z, classic example. People didn't even know what ARMA was until Day Z launched it to the top of the steam charts.
Or look at Skyrim. I wonder how many people actually bought the game and the overpriced DLC solely for the awesome mods that came out for it? I know I did.
And don't even get me started on the damage that's been done to the competitive scene because of this policy. BF2 went strong for years. Bad Company 2 and BF3 barely lasted a few months of activity before people began to get fed up with all the rubbish in the game that couldn't be changed or removed.