Bayonetta 2 Review - A Witch In Time
Flashy, ridiculous, and a sublime example of spectacle fighting.
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Flashy, ridiculous, and a sublime example of spectacle fighting.
Read Full Article
0.VinLAURiA said:Cue furious Yahtzites in 3... 2... 1...
"The first one only sold equivalent to a double platinum record."kiri2tsubasa said:Ok, lets check back in in a month or 2 and see what the sales are going to be like. Considering the first only sold about 2 million units world wide, I can see it being less since it is only on 1 console this time.
Yahtzee's opinion on Bayonetta may as well be irrelevant seeing as he played the PS3 version anyway. His future vision of the series is probably forever tainted. Plus it's a Nintendo exclusive now.VinLAURiA said:Cue furious Yahtzites in 3... 2... 1...
When you know how to play spectacle fighters it's generally quite easy to follow the action. So I guess the answer to this is git gud?SnakeoilSage said:Once Bayonetta hits her action sequences, the whole thing turns into a spinning dervish of random colors on top of environments that are spinning in orbit around more spinning. Kaleidoscopes have more to focus on than Bayonetta's games.
"Git gud" is a poor argument. There is no challenge to Bayonetta, it's all button mashing and QTE's. You don't need skill, just patience. The rest is flashing lights and nonsense to make an otherwise boring combat experience less obvious. And you fell for it, because you call this a "spectacle fighter" when it's just another beat-'em-up with pretensions of epicness. It's like you're playing tennis, and every time you hit the ball, a firework goes off in your face and a naked woman runs across the field for a split second.GloatingSwine said:When you know how to play spectacle fighters it's generally quite easy to follow the action. So I guess the answer to this is git gud?
Well I can safely say you don't play spectacle fighters from this statement.SnakeoilSage said:"Git gud" is a poor argument. There is no challenge to Bayonetta, it's all button mashing and QTE's. You don't need skill, just patience. The rest is flashing lights and nonsense to make an otherwise boring combat experience less obvious. And you fell for it, because you call this a "spectacle fighter" when it's just another beat-'em-up with pretensions of epicness. It's like you're playing tennis, and every time you hit the ball, a firework goes off in your face and a naked woman runs across the field for a split second.GloatingSwine said:When you know how to play spectacle fighters it's generally quite easy to follow the action. So I guess the answer to this is git gud?
I don't need to adjust myself to someone else's inability to design proper action. You don't force yourself to sit through The Dark Knight Rises and its poorly edited fight scenes when you can go watch Captain America: The Winter Soldier and its beautifully choreographed and professionally filmed action.
Welp, you've basically demonstrated to the internet that you have never played above Easy Automatic.SnakeoilSage said:"Git gud" is a poor argument. There is no challenge to Bayonetta, it's all button mashing and QTE's. You don't need skill, just patience. The rest is flashing lights and nonsense to make an otherwise boring combat experience less obvious. And you fell for it, because you call this a "spectacle fighter" when it's just another beat-'em-up with pretensions of epicness. It's like you're playing tennis, and every time you hit the ball, a firework goes off in your face and a naked woman runs across the field for a split second.GloatingSwine said:When you know how to play spectacle fighters it's generally quite easy to follow the action. So I guess the answer to this is git gud?
I don't need to adjust myself to someone else's inability to design proper action. You don't force yourself to sit through The Dark Knight Rises and its poorly edited fight scenes when you can go watch Captain America: The Winter Soldier and its beautifully choreographed and professionally filmed action.
Correction, this a "hack n slash" not a "beat em up". They're totally different in their approach to action since good character action games such as Bayo rely heavily on depth, and yes there is depth underneath all the spectacles and QTEs you're talking about. This is no different from Devil May Cry's depth: there are dodge offsets, there is jump canceling, there is a variety of juggles, OTGs, and other stark combos with a vast variety of weapons that you can pull out on the fly if you were to, just gonna quote GloatingSwine on this one, "git gud". If one thing the old character action games Kamiya and the team working on this game did better was NOT having the QTEs and such and left it to cutscenes. But minus the mandatory stuff you're pointing out, the in game QTEs are COMPLETELY OPTIONAL for the simple purpose of a flashy kill.SnakeoilSage said:"Git gud" is a poor argument. There is no challenge to Bayonetta, it's all button mashing and QTE's. You don't need skill, just patience. The rest is flashing lights and nonsense to make an otherwise boring combat experience less obvious. And you fell for it, because you call this a "spectacle fighter" when it's just another beat-'em-up with pretensions of epicness. It's like you're playing tennis, and every time you hit the ball, a firework goes off in your face and a naked woman runs across the field for a split second.GloatingSwine said:When you know how to play spectacle fighters it's generally quite easy to follow the action. So I guess the answer to this is git gud?
But you're overlooking one big fact. Bayonetta was dead in the water, no sequel was coming, until Nintendo stepped in and gave them money to make it. So yea it was all about "mahoosive sales" or in this case a lack thereof.Rellik San said:"The first one only sold equivalent to a double platinum record."kiri2tsubasa said:Ok, lets check back in in a month or 2 and see what the sales are going to be like. Considering the first only sold about 2 million units world wide, I can see it being less since it is only on 1 console this time.
2 million is by no means a bad sales figure. It's actually pretty decent with an average AAA (read not one of the big 4 COD, BF, AC, GTA) selling around 1.5 million units.
And given if I'm not mistaken they built the original game in an existing engine (the modified Cry-Engine used for the Hedgehog Engine I believe) so only had to develop mechanical systems not a graphics engine, financially that ain't a bad goer.... critically a massive success, even if it doesn't sell massively well, Bayonetta is a franchise you put out maybe twice a decade because critics and fans love it. It's not about mahoosive sales, it's about fan loyalty and respect for their audience.
Congrats, you just described 'easy', ever try the game on normal? or hard? Button mashing gets your ass kicked in the modes.SnakeoilSage said:"Git gud" is a poor argument. There is no challenge to Bayonetta, it's all button mashing and QTE's. You don't need skill, just patience. The rest is flashing lights and nonsense to make an otherwise boring combat experience less obvious. And you fell for it, because you call this a "spectacle fighter" when it's just another beat-'em-up with pretensions of epicness. It's like you're playing tennis, and every time you hit the ball, a firework goes off in your face and a naked woman runs across the field for a split second.GloatingSwine said:When you know how to play spectacle fighters it's generally quite easy to follow the action. So I guess the answer to this is git gud?
I don't need to adjust myself to someone else's inability to design proper action. You don't force yourself to sit through The Dark Knight Rises and its poorly edited fight scenes when you can go watch Captain America: The Winter Soldier and its beautifully choreographed and professionally filmed action.