I'm gonna jump on the Reach bandwagon and say that the game's AI is incredibly well done. The Covenant in the last Halo game struck a perfect balance between being dangerously wily and readable, which makes them every bit as fun to outplay as a human enemy. Special mention goes to the hunters, who should probably go by a different name altogether from their one-pistol-shot-fall-down-go-boom Halo:CE predecessors. It seems to know exactly what the best move to make is at any given moment, and it won't hesitate to do so. For example:
-Are you at a distance? Eat cannon.
-Are you up in its face? Eat shield.
-Are you too close for the cannon to reliably track you, but too far away to be melee'd? Hope you sat through enough of Stand By Me to get to the part with the railroad bridge, because you're about to star in a very faithful reenactment of that very scene, freight train and everything.
-Are you trying to juke past it to get a shot its vulnerable spine? Eat 180-spin shield attack.
-Are you doing everything perfectly? Well, tough shit, here's a close-range cannon shot to the face, just because you dared to have hope.
-Are you hoping to have a window of opportunity to get your blows in between attacks? Interesting theory, but while you're playing for fun, the hunter's not here to fuck around; when it misses, it immediately follows up with another attack that stands as good a chance of killing you as the last (and if it doesn't miss, you'll die horribly).
-Are you patting yourself on the back because you managed to blast its vulnerable spot with a shotgun? Better psyche yourself up to do it five more times, sucker, because you only made it angrier.
-Are you hoping your buddy on the bottom screen can keep it distracted long enough for you to pulp its orange backside? This mofo here has situational awareness that makes your motion tracker look like you duct-taped a rear-view mirror to your helmet.
-Are your reflexes so finely tuned that you can successfully outmaneuver one of these unstoppable alien juggernauts by the skin of your teeth? I'm impressed and you should be proud! Thing is... there's two. There are always two, and their watches both ran out of batteries at exactly Murder O'Clock.
"Ha! Look, Blargagok! The human believes that explosives can harm us!"
"It is laughable, indeed, brother. Come, his organs may yet be ripe for feasting!"
Hell, the only thing that makes hunters remotely beatable is the fact that, like all the enemies in the game, they're impressively animated to telegraph each of their next moves before they make it. If it wasn't for that, they'd be the bullshittiest one-hit-kill enemy of all time.
-Are you at a distance? Eat cannon.
-Are you up in its face? Eat shield.
-Are you too close for the cannon to reliably track you, but too far away to be melee'd? Hope you sat through enough of Stand By Me to get to the part with the railroad bridge, because you're about to star in a very faithful reenactment of that very scene, freight train and everything.
-Are you trying to juke past it to get a shot its vulnerable spine? Eat 180-spin shield attack.
-Are you doing everything perfectly? Well, tough shit, here's a close-range cannon shot to the face, just because you dared to have hope.
-Are you hoping to have a window of opportunity to get your blows in between attacks? Interesting theory, but while you're playing for fun, the hunter's not here to fuck around; when it misses, it immediately follows up with another attack that stands as good a chance of killing you as the last (and if it doesn't miss, you'll die horribly).
-Are you patting yourself on the back because you managed to blast its vulnerable spot with a shotgun? Better psyche yourself up to do it five more times, sucker, because you only made it angrier.
-Are you hoping your buddy on the bottom screen can keep it distracted long enough for you to pulp its orange backside? This mofo here has situational awareness that makes your motion tracker look like you duct-taped a rear-view mirror to your helmet.
-Are your reflexes so finely tuned that you can successfully outmaneuver one of these unstoppable alien juggernauts by the skin of your teeth? I'm impressed and you should be proud! Thing is... there's two. There are always two, and their watches both ran out of batteries at exactly Murder O'Clock.
"Ha! Look, Blargagok! The human believes that explosives can harm us!"
"It is laughable, indeed, brother. Come, his organs may yet be ripe for feasting!"
Hell, the only thing that makes hunters remotely beatable is the fact that, like all the enemies in the game, they're impressively animated to telegraph each of their next moves before they make it. If it wasn't for that, they'd be the bullshittiest one-hit-kill enemy of all time.