Well you asked for it,Treeinthewoods said:I'm gonna expose my self to haters here, but the vehicle control in Halo has always been awesome for me. One of my buddies and I have a race to the Warthog any time it's available and our longest kill streak is 38 before some jerk touched us with a Spartan laser.
I've played Half Life series, Mercenaries 2, Borderlands, Bad Company, Call of Duty and pretty much every other shooter with vehicles you could shake a stick at. Halo is the mose fluid and fun of any of them (IMHO of course).gigastar said:Well you asked for it,Treeinthewoods said:I'm gonna expose my self to haters here, but the vehicle control in Halo has always been awesome for me. One of my buddies and I have a race to the Warthog any time it's available and our longest kill streak is 38 before some jerk touched us with a Spartan laser.
Have you ever, EVER played a game with vehicle combat other than Halo? (End of flaming, I dont want admins to start throwing ban hammers)
Now I find the best vehicle combat is in flight simulators, most notably for me bieng the Ace Combat series.
Just erecting a flame shield, AIRCRAFT DO COUNT AS VEHICLES.
Now with that out of the way, the best vehicle combat in ground vehicles has to have the right balance of speed and manuverability. Speed so its faster than, say, walking, and manuverability because you dont want to spend a whole minuite backing up your tank just because it trpped on a rock you, on foot, could cross without even jumping, but no so much you cant accurately control turning.
It also needs the right camera control and movement controls. But almost everything everywhere defaults to a 3rd person view with 1st person movement controls, which is ok.
When it comes to those respects, if it does what I outlined in that last paragraph then its more or less even.
I dont want to get started on spacecraft, after playing the X series I just know theres too much to accurately evaluate.
Agreed. Me and one of my Real Life friends were playing Halo: Reach on Spire (I think, if not it was the desert-ish one with a huge tower) and we had a strategy of covering our teammates with a Falcon. I was the gunner, he was the driver. We got hit with an EMP type thing (I'm not a massive fan of Halo so I really don't know what it was called) but it shut down our Falcon's controls. We were falling straight down into a river below when, instantly, the controls came back on and he made an awesome save which brought us right back to the top of the tower. It was amazing.Treeinthewoods said:I'm gonna expose my self to haters here, but the vehicle control in Halo has always been awesome for me. One of my buddies and I have a race to the Warthog any time it's available and our longest kill streak is 38 before some jerk touched us with a Spartan laser.
Ninja'djaketaz said:I don't even understand how this is a real question. The answer is obviously Twisted Metal Black.
'Course I got mercs for free!InterAirplay said:You win an internet for bringing this up. You know they released MW4:Mercs for free?Singularly Datarific said:Mechwarrior Series is built around operating giant walking tanks, and especially the 2nd and 3rd get the feel just right, as if you are driving a vastly complicated machine that actually requires a full keyboard (My joystick doesn't have enough buttons)
I downloaded drivers for a PS3 controller and after messing round with the driver software's assignments, assigned X as my joystick shift, and nearly doubled the functions of my controller. I once did the same for both low triggers (Shift, Alt, and Alt-Shift being the combos) on Freespace 2 and ended up fitting almost every command you could want onto a single controller. Which begs the question: WHY DON'T CONSOLE DEVELOPERS DO THIS?!